Bullet: Orange+
Bullet: Orange+ Rulebook
Table of Contents
Table of Contents
- Heroine Boards
- Hime — Sealed Guardian
- Yuki — Evil Mastermind
- Ichthyos — Expert Fishermanifestation
- Si Yu Xiao — Calm R&D Assistant
- Anne-Claire Forthwith — Mechanically Inclined Niece
- Ripple — The Sweetest Saltwater Spirit
- Carina Miel — Sky-Soaring Barista
- Arare Torii — The Penguin Empress
- Sophia Rei — Shimmering Stylist Extraordinaire
- Hair (Sophia) — token board
- Edge Lady — Villains Beware, The Cutting Edge of Justice Is Here!
- Hayan — Secret Pattern Board
- Weatherly Series Type 1 — Forlorn Daughter's Soul in a Mechanical Shell
- Mary Mary Mayr — Sheep Mage at the Eye of the Storm
- Shark Girl — Aggressive Atlantean
- Ifrit — Toxic Firebird
- Lorean Mythril — Child of Imagination, Savior of the One Realm
- Boss Boards
- Pattern Cards
- Waruda Playing-Card Deck
Heroine Boards
Each heroine board has a name and title, an ability banner, an Incoming track (the actions the heroine performs in the Boss Phase, numbered from the highest value down to 0), and a row of four heart markers. Actions shown only as icons are described by their printed caption where one is legible.
Hime — Sealed Guardian
Binding Chains
You have 6 AP. As you use the Place Bullets option, before seeing the bullet, you may choose to place it into your AP track instead (following all placement rules without skipping over the AP marker). When your AP marker would stop on or move over a space with a bullet (even during the Cleanup Phase), place that bullet into your sight as normal.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 3 — Draw a pattern.
- 0 — Discard 2 patterns to clear all bullets in your AP track.
- 0 — Place a bullet from your AP track into your sight.
- Star — Gain 1 action point.
Yuki — Evil Mastermind
Gamble
You have 5 patterns with no requirements. Your hand size is 5. You have a Waruda deck. During Setup, shuffle your Waruda deck. When you would use or discard a pattern, perform the effect matching the total of Waruda cards on the pattern (Aces are 1, Face cards are 10, Jokers are 11). When a pattern is used or discarded, discard all cards on it. At any time, if the total of Waruda cards on a pattern is 22+, you must immediately discard it. When you have no Waruda deck, shuffle your Waruda discard into it.
Incoming:
- 7 — Move a bullet left, right, or down 1 space.
- 0 — Choose a pattern. Play the top card of your Waruda deck to it.
- 2 — Look at the top card of your Waruda deck.
- 3 — Discard a Waruda card from a pattern.
- Star — Look at the top card of your Waruda deck.
Ichthyos — Expert Fishermanifestation
Catch and Release
During the End Phase, after you discard down or draw up to your hand size, you may discard your hand and draw that many patterns.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 2 — Draw a pattern.
- 1 — Look at the top card of your deck. You may discard it.
- 2 — Draw the bottom card of your discard pile.
- Star — Gain 1 action point.
Si Yu Xiao — Calm R&D Assistant
Xiao-Style Xingyiquan MK.7
You have a Xiao-Style Xingyiquan: Theoretical and Practical Applications of Technology on the Mind and Body Mk.7 Handbook. Before Setup, read Section 1.
Gap: the Xiao-Style Xingyiquan Mk.7 Handbook is a separate document that is not part of the sheets, so it is not transcribed. The board's Incoming track is the one labelled "Si Yu" below.
Incoming (labelled "Si Yu"):
- 1 — Move Si Yu diagonally 1 space.
- 1 — Plow step up, left, right, or down 1 space.
- 2 — Swap Si Yu with any other bullet in your sight.
- 1 — Your next plow step ignores value.
- Star — Gain 1 action point.
Anne-Claire Forthwith — Mechanically Inclined Niece
The Workshop
You have two 10-card pattern decks. Your hand size is 3 for each deck. When you would use a pattern, you must combine a card from each hand to form one pattern (the cards should overlap exactly), then discard them into their respective discard piles.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 1 — Draw a pattern.
- 2 — Your next pattern's requirements become "Empty space".
- Star — You may discard a pattern from one hand to draw a pattern from that deck.
- Star — Gain 1 action point.
Ripple — The Sweetest Saltwater Spirit
Winds of Change
The wind's direction is indicated by the top pattern of your discard. After you place a bullet, move it up to 2 spaces as far as possible in the direction of the wind.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 2 — Draw a pattern.
- 1 — Move a bullet any number of spaces in the direction of the wind.
- 1 — Discard the top card of your deck.
- Star — Gain 1 action point.
Carina Miel — Sky-Soaring Barista
Service with a Smile
As you use a pattern, if its temperature matches the number your AP tracker is on, gain 1 AP.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 2 — Draw a pattern.
- 0 — Discard a pattern.
- 0 — Your next pattern's temperature is from the top card of your discard.
- Star — Gain 1 action point.
Arare Torii — The Penguin Empress
Invasion
You have 5 Penguin bullets. Each starts the game on their respective actions. When one would be removed from your sight, put it onto its action. When one would hit you, put it into your incoming. To use an action, place a penguin from the action first. At the end of the End Phase, return all penguins to their actions.
Incoming:
- 1 — Move a non-penguin bullet to any space.
- 2 — Draw 2 patterns, then discard 2.
- 1 — Move a non-green penguin to any space. Repeat this for each non-green penguin.
- 2 — Clear a non-penguin bullet orthogonally adjacent to a penguin. Repeat this once.
- 1 — Put 2 non-pink penguins from your sight on their actions.
Sophia Rei — Shimmering Stylist Extraordinaire
Blowout
You have Hair. After your pattern clears "3" or "4" bullets, gain an additional effect from your Hair based on the color of one of the "3" or "4" bullets cleared.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 2 — Draw a pattern.
- 2 — Swap 2 bullets in your sight.
- 2 — For your next pattern, your UA also works with "2" bullets.
- Star — Gain 1 action point.
Hair (Sophia) — token board
The Hair board lists one effect per colour, each used by Blowout:
- Clear a bullet.
- Place a bullet from your current at -2 (min 1).
- Gain a powerup from the top of the deck (random if no deck).
- Gain 1 AP.
- Draw a pattern.
Edge Lady — Villains Beware, The Cutting Edge of Justice Is Here!
Kirigami Henshin!
You have 5 Edge Drivers. During Setup, attach a random driver next to this UA. You gain its effects. At the start of each End Phase, swap your driver with another driver at random.
Incoming:
- 1 — Move a bullet diagonally 1 space.
- 2 — Draw a pattern.
- 7 — Swap your current driver with any other. Clear a bullet from your life.
- 0 — Say a cool line that includes a word containing "edge".
- Star — Gain 1 action point.
Hayan — Secret Pattern Board
Authorized Secret
You have a secret pattern deck. Once per option phase, you may reveal the top pattern of your secret deck and use it. If you cannot, gain 1 AP. Afterwards, remove the secret from the game.
Gap: Hayan's Incoming track is not reliably attributed at this resolution, so it is not transcribed.
Weatherly Series Type 1 — Forlorn Daughter's Soul in a Mechanical Shell
Malfunction
Your hand size is 0. You can look at the contents of your current at any time. When you place a bullet from your current, you may choose which bullet you place.
Gap: the Weatherly Incoming track is not reliably attributed at this resolution, so it is not transcribed. The speech bubble "DISPLAY 'Hello.'" is flavour and is not transcribed.
Mary Mary Mayr — Sheep Mage at the Eye of the Storm
Storm Warming
Your pattern's requirements involve having an exact number of sheep in your sight. Face-down bullets in your sight are also sheep. After you place a bullet, flip it face-down if it skipped over exactly one bullet.
Incoming:
- 1 — Move a sheep up or down 1 space.
- 1 — Draw a pattern.
- 1 — Move a sheep left or right any number of spaces.
- 1 — Flip a bullet face-up or down.
- 1 — Move a sheep to any space.
- Star — Gain 1 action point.
Shark Girl — Aggressive Atlantean
Tunnel Vision
When you clear a star bullet, you can only use one star action (instead of all). When you clear a non-star bullet, use one star action.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- Star — Discard a pattern to draw a pattern.
- Star — Clear a "1" bullet. This does not activate star actions.
- Star — Move a bullet up, left, or right 1 space.
- Star — Gain 1 action point.
Ifrit — Toxic Firebird
Toxicity
Your intensity is increased by 5.
Incoming:
- 1 — Move a "1" or "2" bullet to any space.
- 2 — Draw a pattern.
- 1 — Move a "3" or "4" bullet up 1 space.
- 3 — If there are three bullets in your life, clear a bullet in your life.
- Star — Gain 1 action point.
Lorean Mythril — Child of Imagination, Savior of the One Realm
Heart-to-Heartstone
You have 5 patterns. Your hand size is 1. After you use a pattern, remove it from the game. When all of your patterns are removed from the game, gain Lifestone Loreanna to your hand and flip your heroine and action boards.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 2 — Draw a pattern.
- Star — Gain 1 action point.
Boss Boards
The Five-Horned Beast — Lorean's Inner Demon
Torment
Before setup, if Lorean is one of the heroines, flip Lorean and this boss' boards, performing setup with the new boards as normal. When you reshuffle your deck as a result of attempting to draw from it while it is empty, a bullet from the center hits you.
Incoming:
- 1 — Move a bullet left, right, or down 1 space.
- 2 — Draw a pattern.
- Star — Gain 1 action point.
Pattern deck track (printed on the board): the printed steps read, from the top, 7 (no text), 7 — Discard a pattern, 8 — Discard a pattern, 9 — Discard a pattern, 10 — Discard a pattern, and finally Draw 5 patterns. Each step carries a "5/10/15/20" label printed above it. Gap: the meaning of the 5/10/15/20 labels is not legible at this resolution.
Pattern Cards
The pattern cards are shape diagrams with a requirement line. The shapes are not reproduced in this file. Only the printed effect text that was legible is transcribed below, grouped by the boss or heroine whose deck it belongs to.
Eulyssa of the Fury
- Tying of the Knot — "You lose the game."
- Taking of the Hands — "You lose the game."
- Setting of the Circle — "You lose the game."
- Reciting of the Chant — "You lose the game."
- Donning of the Guard — "You lose the game."
Gap: the Frag, Telefrag and No Scope cards in the same row carry a line about Caitlain's Overshield, but their owning deck is not clear at this resolution, so they are not transcribed.
Star Breaker
- Accept Your Doom — "Two bullets from the center hit you."
- Count Your Last Moments — "Two bullets from the center hit you."
- Take Your Dying Breath — "Two bullets from the center hit you."
- Witness the Final Moment of This Planet — "Two bullets from the center hit you."
- Burn in Crimson Flames — "Two bullets from the center hit you."
Sumika
- Sword Arrow — "Return 2 bullets from Sumika's incoming to the center instead of Sumika's Incoming."
- Zapper — "Sumika cannot have more than 1 shield broken this round. When this pattern becomes active, activate the top pattern of the deck."
- Knife Edge — "You start the next round with 3 AP."
- Twin Tail — "You clear 5 bullets from your sight. Instead of performing the effect when you fail Sumika's pattern, do so when you complete it instead."
- Count Your Last Moments — "Two bullets from the center hit you. Use the three minute timer as in Free For All. If all heroines don't reach the End Phase before the timer is up, all heroines don't complete the pattern during the Boss Phase."
- Air Strike — "Place 5 bullets from the center." Gap: the remainder of the Air Strike text (the "Any bullet" requirement modifiers and when the bullets go to the center) is too small to read reliably and is not transcribed.
- Sweet Destroyer — "Place 15 bullets from the center. When Sumika shuffles her patterns, all heroines lose."
Amami
- Shining Confetti, Alluring Candy, Melt Sweet Memories, Sweet Destroyer, Sealed Memories — "Place 15 bullets from the center."
Ichthyos
- Ruby-Gilled Bauble, Sapphire-Throated Bauble, Emerald-Eyed Bauble, The Big One — requirement shapes; the printed effect reads "Discard a pattern." on the discard-type cards.
- Common Tastyfish, Western Tastyfish, Eastern Tastyfish, Savage Tastyfish, Lesser Fractalfin, Greater Fractalfin — shape-only cards; no printed effect text was legible.
Gap: the Nath, Fernet, Hime and Yuki pattern decks are shape-only at this resolution. Their requirement diagrams are not transcribed, and the Nath and Fernet heroine boards are missing from the sheets.
Waruda Playing-Card Deck
The third sheet is the Waruda playing-card deck used by Yuki's Gamble. It has four suits (Hearts, Spades, Diamonds, Clubs), each with Aces, number cards 2 to 10 and face cards (J, Q, K), plus Jokers. Card values for Gamble are given by the Yuki board text above: Aces are 1, Face cards are 10, Jokers are 11.
Gap: individual card art and Joker faces are not transcribed.