Bugs on Rugs
Bugs on Rugs Rulebook
Table of Contents
Table of Contents
Components
- 90 Bug cards: 10 Ants, 10 Beetles, 10 Butterflies, 10 Fireflies, 12 Flies, 10 Ladybugs, 10 Larva, 10 Mosquitos, 8 Spiders
- Each Bug card shows a Scoring area and a Wall Power area.
- 1 End card
- 1 Score pad
- 1 Start Player marker
Setup
Shuffle the Bug deck face down without the End card, then add the End card face down into the deck, in a spot depending on the number of players:
- 2 players: Make 3 even piles; stack them with the End beneath the top pile.
- 3 players: Make 2 even piles; stack them with the End between them.
- 4 players: Make 3 even piles; stack them with the End above the bottom pile.
- 5 players: Make 4 even piles; stack them with the End above the bottom pile.
Deal each player 1 bug to start their hand; players keep their hands secret!
Reveal 1 bug from the deck face up beside it to start the Wall.
Choose a start player, give them the start marker, and begin!
Gameplay
The start player deals (from the deck) 2 bugs per player plus 1 extra, face up into the middle (the Floor).
For example in a 3-player game, 7 cards would be revealed onto the Floor; two per player plus one.
Beginning with the start player and going clockwise, each player picks 1 bug from the Floor and adds it to their hand. Then beginning with the last player and going counterclockwise, everyone does it again.
There will be 1 bug left over. Move it to the Wall (to the right of the last card there), then perform the Wall Power displayed on the bottom of the card. See the Bugopedia (pgs 5-8) for details on all the bug powers!
Unless that was the final round (see below) pass the start player marker clockwise, and begin a new round!
Game End
When the End card is reached, it means that the upcoming round of choosing is the final round!
- This is true whether the End is reached while laying out the Floor, or if someone gains it from a Wall Power.
- The End card does not count as a bug, so discard it from the game and draw a new bug to take its place.
After the final round, tally your scores! Each player should group their cards by type in their hands.
Pairs of Mosquitos are wild; you have to group them with the bug they're copying before you reveal. See page 8 of the Bugopedia for details.
When everyone is ready, reveal your groups by laying all your cards face up (include mosquito pairs with the type they are copying), and score each bug type's unique scoring method using the score sheet. You must score the bug types from top to bottom in order on the score sheet! Highest score wins!
This collection includes 3 Fireflies, 4 Ants (counting the pair of Mosquitos as 1 Ant), 1 Spider, 2 Flies, and 3 Beetles. Will it be enough to win?
Ties are broken by the tied player with the highest score for any one bug type; if that's tied then the next highest score for any one bug type, and so on.
The Bugopedia — everything you need to know!
Butterfly
Scoring: Each Butterfly you have scores 1 point for every bug type (including Butterflies) you have exactly 1 of.
Scoring shortcut: Multiply your Butterflies by the number of bug types you have 1 of.
Wall Power: The Start player chooses and shows everyone a bug from their hand, and that bug's Wall power is activated.
Firefly
Scoring: Each Firefly you have scores 1 point for each different rug you have, across all of your cards. (Mosquitos do not count as having rugs, even when acting as another bug.)
Scoring shortcut: Multiply your Fireflies by the number of rug types in your collection.
Wall Power: In turn order, each player chooses and places a bug from their hand face up onto the Floor. (These bugs are the beginning of the upcoming round's Floor.)
Larva
Scoring: For each Larva, you may score 3 points by discarding 1 Mosquito to "hatch" it. Unhatched Larva score zero.
You may not discard Mosquitos that already paired up to count as Butterflies or Fireflies in earlier scoring. Likewise, Mosquitos discarded now for hatching Larva may not be counted later towards pairs for scoring other bugs.
Wall Power: One Larva on the Wall does nothing. If there are now 2 or more Larva on the Wall, discard them from the game, add a new bug from the deck to the Wall, and activate its power.
This only happens when a Larva arrives as the leftover bug from a round; other Wall Powers might cause 2 or more Larva on the wall, and that's okay.
Special Power! If you have 2 Larva in your hand, at any point on your turn you may "hatch them" by discarding them from the game and taking 1 bug of your choice from the Wall into your hand.
Ant
Scoring: If you have (or tie for) the most ants, score 5 points per Ant. If you have (or tie for) the second-most ants, score 3 points per Ant. Otherwise, score 1 point per Ant.
Wall Power: Draw the next bug from the deck, add it to the Wall, and activate it.
Spider
Scoring: For each Spider, you may score 7 points by discarding 1 Fly to "feed" it. Unfed Spiders score zero.
Wall Power: In turn order, each player chooses and places a bug from their hand at the end of the Wall, then takes the bug from the start of the Wall into their hand.
Fly
Scoring: Each leftover Fly (that wasn't fed to a Spider) is worth 2 points.
Wall Power: All players at the same time pass a bug from their hand to the player on their right. (Never the bug they just got.)
Beetle
Scoring: If you have an even number of Beetles, each one is worth 5 points. If you have an odd number of Beetles, each one is worth 2 points.
Wall Power: All players at the same time pass a bug from their hand to the player on their left. (Never the bug they just got.)
Ladybug
Scoring: If you have exactly 4 Ladybugs, they are worth 25 points in total. If you have any other number of Ladybugs, each one is worth 1 point.
Wall Power: In turn order, each player draws the next bug from the deck into their hand.
Mosquito
Scoring: Mosquitos do not score normally. However, when you are grouping your bugs, you may treat each pair of 2 mosquitos as 1 of any other bug that you already hold. Un-paired Mosquitos score nothing (unless they are hatched to score Larva, see the Larva section above for details).
(Mosquitos never count as having rugs, even when acting as another bug.)
Wall Power: In turn order, each player must swap a bug from their hand with a Wall bug. The swapped bug types must be different if possible. (If impossible, you must show your hand to prove it.)
Credits
Game Design: Peter C. Hayward Illustration: Shawna Tenney Graphics: Josh Cappel Development: KTBG
Peter would like to thank Kevin Carmichael, Allysha Tulk, and Jon Gilmour. KTBG would like to thank playtesters Aubrey Cappel, Jory Cappel, Orly Gutstadt, Sadie Dudkiewicz, Adi Gutstadt, Noam Gutstadt, Rowan Cappel, Kaitlyn Feldman, Dustin Mayer, Jonah Carnevale, Jasen Robillard, Daniel Rocchi, Tim WK Brown, Dennis Ku, Isaac Shalev, Steven Sauer, Shainey Himal, Katy Korman, and Dana Cappel.
Published with love by KTBG — www.kidstablebg.com — ©2019 All rights reserved.