Breakthrough
Breakthrough Rulebook
Table of Contents
Table of Contents
Object of the game
To get one of your pieces to the opposite size [sic] of the board.
Initial board layout
The board is 8x8 (columns A to H, rows 1 to 8). One player's pieces ("x") fill rows 8 and 7; the other player's pieces ("o") fill rows 2 and 1. Rows 3 to 6 are empty.
A B C D E F G H
8 x x x x x x x x
7 x x x x x x x x
6 . . . . . . . .
5 . . . . . . . .
4 . . . . . . . .
3 . . . . . . . .
2 o o o o o o o o
1 o o o o o o o o
Movement and Capture
Pieces move 1 space straight or diagonally forward. You may only capture when moving diagonally.
Move Notation
Since there are only three spaces a piece can move to the move notation is simply "[row][col][LFR]" [sic; the examples give the column letter first], where [LFR] is 'L' for forward-and-left, 'F' for straight forward, and 'R' for forward-and-right. For example, "E2F" means "more [sic] the piece at E2 forward 1 space", and "C7R" means "move C7 diagonally forward to the right".
You may also use a "source-destination" notation. For example, "E2-E3" or "C7-B6".