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Braintopia Beyond

Braintopia Beyond Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Setup
  • Playing the Game
  • Description of the 8 Types of Test
    • 1 - Multitasking
    • 2 - Observation
    • 3 - Squares
    • 4 - Analysis
    • 5 - Unique
    • 6 - Combination
    • 7 - Tracking
    • 8 - Touch Challenge
  • Notes

Contents

  • 90 cards (74 Test cards, 6 touch Challenge cards, 10 raised touch cards)
  • 6 brain jigsaws (24 pieces)

Aim of the Game

All players compete against each other using the 8 different tests that exercise different brain functions. The first to win 4 brain pieces and complete their brain jigsaw is the winner.

Setup

Lay the 10 touch cards on the table. All the players look at them and feel them for about 30 seconds. The pack of touch cards is then set aside.

Shuffle the Test and Challenge cards and put them into a single stack, face down, in the middle of the table. The type of test to come when the card is turned is shown on the back (the tests are described below).

Playing the Game

The youngest player starts by turning over the top card in the centre stack. All players look at the card and try to find the answer.

When a player thinks they have found the answer, they immediately put their hand over the card. They give their answer and uncover the card to see if it is right. Remember, a player is only allowed one answer per round.

Right answer: The player takes the card and puts it in front of them, face down. A player may have no more than 4 cards at any time. If a player wants to keep a card they have just won but already has 4, they must give up one. When a player has two cards of the same type (same symbol on the back), they can exchange them for a brain-twister piece.

Wrong answer: If the answer is wrong, the player must give up the card and cannot give an answer in the next round.

Game over: The first player to complete their brain jigsaw wins the game.

NB: in a game with two players, if one gets the wrong answer, the card is not discarded but is awarded to the other player. Then play continues as normal.

Description of the 8 Types of Test

1 - Multitasking

The back allocates a colour to each hand (red for the left and blue for the right). With the correct hand, raise the number of fingers shown in the picture and, at the same time, say out loud the number shown in the bubble while striking the card with the other hand. (e.g. opposite: show 2 with the right hand and say "8" while striking the card with the left hand)

2 - Observation

Which colour is the faulty robot? (e.g. opposite: the faulty robot is black)

3 - Squares

How many squares are needed to fill the empty spaces? (e.g. opposite: 16 squares are needed to fill the picture)

4 - Analysis

What colour are the 4 bottle tops making a horizontal, vertical or diagonal row? (e.g. opposite: the 4 tops in a row are blue)

5 - Unique

Which item is unique in colour or shape? (e.g. opposite: the music note is the only unique item – there are two of each other shape. No item is unique in colour – 2 yellows, 2 blues, 2 greens, 2 reds and 2 blacks)

6 - Combination

Which of the three shapes will complete the star, with the colours in the correct order? (e.g. opposite: turned anticlockwise, shape 2 will complete the star correctly)

7 - Tracking

Which entrances lead to the centre of the maze? (e.g. opposite: A and B lead to the centre of the maze)

8 - Touch Challenge

This card allows the player who has won the previous card to go for the touch challenge. The other players choose a card from the pack of 10 touch cards and hand it, face down, to the challenger. The player then has 10 seconds to recognise the texture using only their sense of touch. There is only one answer (e.g. opposite: parrot).

If the answer is right, the player wins another brain twister piece. The touch challenge card is returned to the others. If the answer is wrong, the game carries on as before with the next card.

Notes

  • If a player gives a wrong answer to the test before a Challenge card, they put the Challenge card back in the stack and shuffle it again.
  • If there are two Challenge cards in a row, put the second one back in the stack and shuffle it.
  • The 10 raised textures are: rust, beetle, ice crystals, golf ball, nuts, lychees, parrot, peacock feather, cheese grater, asphalt.