Boss Monster: Big Box
Boss Monster: Big Box Rulebook
Table of Contents
Table of Contents
- Set Combination Guide
- Super Boss Monster and Boss Monster: Rise of the Minibosses
- Super Boss Monster and any expansion that adds Items
- Super Boss Monster and Crash Landing
- Super Boss Monster, Rise of the Minibosses, Crash Landing and Vault of Villains
- Super Boss Monster and Crash Landing and Implements of Destruction
- Playing with everything together
- Card Faces
Set Combination Guide
Your Super Boss Monster Big Box comes with a pack of cards meant to help you combine Super Boss Monster and your previous Boss Monster Sets. Use the guide below to help you curate each set to maximize your fun!
When combining the cards included in the Big Box card pack with Super Boss Monster and other expansions, use these guidelines, along with the combination rules from the back of the Super Boss Monster Rulebook for the most balanced games. And remember the golden rule: you only use one of set of heroes no matter how many sets of Boss Monster or Super Boss Monster you are combining to play!
Super Boss Monster and Boss Monster: Rise of the Minibosses
When playing with Super Boss Monster and Boss Monster Rise of the Minibosses, combine all the matching decks, then add Concept Cavalier, Kerberos, Bubbler, and both Slot Machines, Golden Golems, to the Room Deck, and both Bear Markets to the Spell Deck.
Super Boss Monster and any expansion that adds Items
When playing with Super Boss Monster and any expansion that adds Items, add Pure Soul, Ancient Spellbook, Skeleton Key, and Phantom Katana to the Items Deck.
Super Boss Monster and Crash Landing
If playing with just Super Boss Monster and Crash Landing, for balance purposes:
- Remove Decoy Garden, Digicron Library, and both Alien Oozes from the Room Deck.*
- Additionally:
- Remove Klonos and Mando from the Boss Deck.*
- Remove Guy the Redrobe from the Ordinary Hero Deck and Aliff from the Crash Landing Epic Heroes Deck.
- Add VENN and Duke Zarkonen to the Boss Deck.
- Add Cadet to the Ordinary Hero Deck and Admiral to the Epic Hero Deck.
- Add Moon Door, Electrical and both Space Phantoms to the Room Deck.
- Add the remaining cards to their respective decks.
*You do not need to remove these cards if playing with enough promo cards or adding select cards from other treasure types from other games to balance the symbols.
Super Boss Monster, Rise of the Minibosses, Crash Landing and Vault of Villains
If playing with Super Boss Monster and Rise of the Minibosses and Crash Landing and Vault of Villains:
- Remove Guy the Redrobe from the Ordinary Hero Deck and Aliff from the Crash Landing Epic Heroes Deck.
- Add Moon Door, Electrical, Concept Cavalier, Kerberos, Bubbler, BONK Bot, and both Space Phantoms, Slot Machines, and Golden Golems to the Room Deck.
- Add VENN and Duke Zarkonen to the Boss Deck.
- Add Cadet to the Ordinary Hero Deck and Admiral to the Epic Hero Deck.
- Add both Bear Markets to the Spell Deck.
- Add the remaining cards to their respective decks.
Super Boss Monster and Crash Landing and Implements of Destruction
If playing with Super Boss Monster and Crash Landing and Implements of Destruction:
- Remove Guy the Redrobe from the Ordinary Hero Deck and Aliff from the Crash Landing Epic Heroes Deck.
- Add Moon Door, Electrical and both Space Phantoms to the Room Deck.
- Add VENN and Duke Zarkonen to the Boss Deck.
- Add Cadet to the Ordinary Hero Deck and Admiral to the Epic Hero Deck.
- Add Pure Soul, Ancient Spellbook, Skeleton Key, Phantom Katana, and Laser Wrench to the Items Deck.
- Add the remaining cards to their respective decks.
Playing with everything together
If playing with everything together, remember to only play with one set of heroes!
- Remove Guy the Redrobe from the Ordinary Hero Deck and Aliff from the Crash Landing Epic Heroes Deck.
- Add every other card to their respective decks, then go wild.
Card Faces
Note on this transcription: page 2 of the insert shows the Big Box card pack (for example Admiral, Cadet, Laser Wrench, Phantom Katana, Pure Soul, Ancient Spellbook, Skeleton Key, VENN, Duke Zarkonen, Bear Market, Kerberos, Bubbler, Concept Cavalier, Bonkbot, The Infiltrator, Electrical, Space Phantoms, Moon Door, Golden Golem and Slot Machine). Only some of their card text is legible in the insert's image, and parts are covered by overlapping cards. The card text is therefore not transcribed in this file. The card rules are the printed text on the cards themselves; the insert does not print them in full.