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Boss Monster: 10th Anniversary New Cards pack thumbnail

Boss Monster: 10th Anniversary New Cards pack

Expansion for Boss Monster: The Dungeon Building Card Game

Boss Monster: 10th Anniversary New Cards pack Rulebook

Table of Contents

Table of Contents

  • Overview
  • Monster Rooms
    • Stasis Chamber
    • Fodder Launcher
    • Grog Shop
    • Wight Court
  • Trap Rooms
    • Burial Chamber
    • Exploding Trove
    • Arcane Orrery
    • Claw Machine
  • Bosses
    • Ozden
    • Render
    • Absent*
    • Comrade Bull
  • Spells
    • Boss Attack
  • Gaps
  • Card notes

Overview

The cards below are the pack's contents. Each card's printed rules text is its rule. Where a card's text refers to a Room, a treasure, a Hero, Damage or Level Up, the base game's definition applies.

Monster Rooms

Stasis Chamber

Monster Room. Damage 1.

You may discard a Tome Room to deal 2 damage to a Hero in this Room.

Fodder Launcher

Monster Room. Damage 1.

You may discard a Sword Room to deal 2 damage to a Hero in this Room.

Grog Shop

Monster Room. Damage 2.

When you build this Room, gain a Sword until end of turn.

Wight Court

Monster Room. Damage 1.

You may discard a Holy Symbol Room to deal 2 damage to a Hero in this Room.

Trap Rooms

Burial Chamber

Trap Room. Damage 2.

When you build this Room, gain a Holy Symbol until end of turn.

Exploding Trove

Trap Room. Damage 1.

You may discard a Money Bag Room to deal 2 damage to a Hero in this Room.

Arcane Orrery

Trap Room. Damage 2.

When you build this Room, gain a Tome until end of turn.

Claw Machine

Trap Room. Damage 2.

When you build this Room, gain a Money Bag until end of turn.

Bosses

Card note: each Boss card's XP value is printed in the lower left corner. It sets the build and reveal order in the base rules. Each Boss's "Level Up" ability triggers as the base rules describe.

Ozden

Mysterious Magician. 395 XP.

Level Up: Build any number of Room cards from your hand. You may not build more than one per Room stack.

Render

The Dragon Below. 465 XP.

Level Up: Discard any number of cards from your hand. For every two cards you discard, draw one Spell card.

Absent*

Rare Glitch. 000 XP.

Level Up: Discard all your Room cards. Each Hero that enters your dungeon is killed in the first Room it enters this turn.

Comrade Bull

Bovine Tyrant. 735 XP.

Level Up: Each opponent reveals their hand to you. Once per opponent, you may give that player one Room card to take one Advanced Room card from their hand.

Spells

Card note: the legible Boss Attack face shows a title and text but no printed type line in the photographs read. Only that one Spell face is legible. The other Spell faces are listed under Gaps.

Boss Attack

Deal 5 damage to a Hero in the last Room of your dungeon.

Gaps

This pack's rules are incomplete in this transcription. The following cards are not transcribed because their text is not legible in any photograph found:

  • Void (2 copies in the pack): text not transcribed.
  • Heist (2 copies in the pack): text not transcribed.
  • Boss Attack (second copy): the pack lists two Boss Attack cards. The text above is from the one legible face. The second copy was not separately read and is not confirmed.

A flat, face-up scan of the six Spell cards would close these gaps.

Card notes

  • Heart numbers: the number in the heart in each Room's lower left corner is that Room's Damage, as the base rulebook marks Damage.
  • Treasure icons on the cards are named as in the base rulebook: the blue book icon is a Tome, the sword is a Sword, the orange money bag is a Money Bag, and the gold ankh is a Holy Symbol.
  • Room type (Monster Room or Trap Room) is the line printed under each Room's name.
  • Copyright lines and card codes are not transcribed.