Boss Monster: 10th Anniversary New Cards pack
Boss Monster: 10th Anniversary New Cards pack Rulebook
Table of Contents
Table of Contents
Overview
The cards below are the pack's contents. Each card's printed rules text is its rule. Where a card's text refers to a Room, a treasure, a Hero, Damage or Level Up, the base game's definition applies.
Monster Rooms
Stasis Chamber
Monster Room. Damage 1.
You may discard a Tome Room to deal 2 damage to a Hero in this Room.
Fodder Launcher
Monster Room. Damage 1.
You may discard a Sword Room to deal 2 damage to a Hero in this Room.
Grog Shop
Monster Room. Damage 2.
When you build this Room, gain a Sword until end of turn.
Wight Court
Monster Room. Damage 1.
You may discard a Holy Symbol Room to deal 2 damage to a Hero in this Room.
Trap Rooms
Burial Chamber
Trap Room. Damage 2.
When you build this Room, gain a Holy Symbol until end of turn.
Exploding Trove
Trap Room. Damage 1.
You may discard a Money Bag Room to deal 2 damage to a Hero in this Room.
Arcane Orrery
Trap Room. Damage 2.
When you build this Room, gain a Tome until end of turn.
Claw Machine
Trap Room. Damage 2.
When you build this Room, gain a Money Bag until end of turn.
Bosses
Card note: each Boss card's XP value is printed in the lower left corner. It sets the build and reveal order in the base rules. Each Boss's "Level Up" ability triggers as the base rules describe.
Ozden
Mysterious Magician. 395 XP.
Level Up: Build any number of Room cards from your hand. You may not build more than one per Room stack.
Render
The Dragon Below. 465 XP.
Level Up: Discard any number of cards from your hand. For every two cards you discard, draw one Spell card.
Absent*
Rare Glitch. 000 XP.
Level Up: Discard all your Room cards. Each Hero that enters your dungeon is killed in the first Room it enters this turn.
Comrade Bull
Bovine Tyrant. 735 XP.
Level Up: Each opponent reveals their hand to you. Once per opponent, you may give that player one Room card to take one Advanced Room card from their hand.
Spells
Card note: the legible Boss Attack face shows a title and text but no printed type line in the photographs read. Only that one Spell face is legible. The other Spell faces are listed under Gaps.
Boss Attack
Deal 5 damage to a Hero in the last Room of your dungeon.
Gaps
This pack's rules are incomplete in this transcription. The following cards are not transcribed because their text is not legible in any photograph found:
- Void (2 copies in the pack): text not transcribed.
- Heist (2 copies in the pack): text not transcribed.
- Boss Attack (second copy): the pack lists two Boss Attack cards. The text above is from the one legible face. The second copy was not separately read and is not confirmed.
A flat, face-up scan of the six Spell cards would close these gaps.
Card notes
- Heart numbers: the number in the heart in each Room's lower left corner is that Room's Damage, as the base rulebook marks Damage.
- Treasure icons on the cards are named as in the base rulebook: the blue book icon is a Tome, the sword is a Sword, the orange money bag is a Money Bag, and the gold ankh is a Holy Symbol.
- Room type (Monster Room or Trap Room) is the line printed under each Room's name.
- Copyright lines and card codes are not transcribed.