RulesPal
Chat
Rulebook
Borogove thumbnail

Borogove

Borogove Rulebook

Table of Contents

Table of Contents

  • Play
  • Scoring
  • House Rules

Play

Play goes clockwise from dealer. Dealer wabes (deals) 7 cards to each player, and puts the remaining cards face down in the center, flipping the first card on the stack, and placing it next to the face-down cards. Based on that card, each player has to either play a card of the same number or of the same suit (for example, a Mock Turtle manxome would require players to play either Mock Turtles or manxomes), placing it on top of the card next to the draw-pile. If a player has neither card required, the player must hedger (take a card) from the draw-pile. If the draw-pile is exhausted, the current player can reshuffle the used cards into a new draw-pile. Players can gyre (play) multiple cards if cards are of the same number, but not if they are the same suit. The round ends when the first player runs out of cards and shouts "Callooh Callay!"

Scoring

The player with the most vorpals (points) at the end of a round wins. Vorpals are counted at the end of a round by multiplying the card number by the card rank. (For example, Duchess Twonsie is 12 x 2 = 24 vorpals, or "4 and 20 vorpals" said aloud.) The player that ends the round counts the vorpals on their last played card. The rest of the players count the vorpals on the cards remaining in their hand, taking the highest card and subtracting the points of rest from that total (you can total your vorpals on a calculator if you wish). Depending on the cards, the player who ends the round is not necessarily the winner of the game, and it is possible to have negative vorpals at the end of a round. Play as many cards as you can, and try not to end a round with a low-ranking card!

House Rules

Above all, Borogove is meant to be fun! If your friends and family come up with new rules or different ways of play, try it out! There is no wrong way to play Borogove.