Booo!
Booo! Rulebook
Table of Contents
Table of Contents
Contents
- 9 "Castle" tiles
- 15 "Visitor" tokens
- 1 Ghost
- 6 "Wall" tiles
- 4 special tokens (each double-sided: "Trapdoor" side and "Transition" side)
- 1 rule book
- 8 elements defining the periphery of the castle
Object of the Game
In each turn, be the fastest to find the way for the ghost to reach a visitor and scare him.
Set Up
- Assemble the elements to place the castle periphery as defined in the setup diagram. (Identical coats of arms and identical portraits are laid face to face.)
- Place the 6 "Wall" tiles on the provided spaces. (Walls come in 6 colors; the board consists of rooms, corridors and walls.)
- Place a first Castle tile such that its tile number is next to the White Tower, then put the 8 other tiles with the same orientation. Each tile's place is chosen randomly.
- Put the Ghost in one of the 4 rooms of the central tile.
- For the first games, place 2 trapdoors and 2 transitions as shown in the setup diagram. Thereafter, without changing the positions defined above, you can change the transition/trapdoor ratio for renewed games. Later, when you are more seasoned, you can reduce the number of Trapdoor/Transition tiles and change their positions, but the game will be very adventurous...
- Create a "Visitor" token stack with the visitor side visible. The tokens are placed in ascending order (1 always being at the top). Use 1 to 9 for 2 players, 1 to 12 for 3 and 4 players, 1 to 15 for 5 and 6 players.
- The first player is the one who wears the most white clothes. He randomly announces which route is chosen for the game (1, 2, 3, or 4).
Game Turn
- Place a "Visitor" token;
- Simultaneously search for a ghost's route;
- Move the ghost;
- Change the first player clockwise.
Place a "Visitor" Token
The first player takes the "Visitor" token from the top of the pile and turns it over towards him, he looks at the coat of arms and the portrait shown for the route chosen for the game. The coat of arms and the portrait determine in which room the player immediately places the token, with its character side up.
Example: for route 2, the intersection between the yellow coat of arms and the red portrait defines the visitor's position.
Simultaneously Search for a Ghost's Route
As soon as the "Visitor" token has been placed, all the players mentally search for the way that allows the Ghost to reach the visitor and scare him.
The ghost can use the corridors, enter and leave the rooms, and pass through walls, using one single color. In a single move, the Ghost must reach a Visitor by passing through walls of only one color. (Example: the ghost reaches the visitor by passing through white walls.)
The ghost passes through walls perpendicularly (the diagrams show three valid and one invalid way of crossing a wall).
Special Tokens
Trapdoor: During a move, when the ghost goes through a room containing a "trapdoor", the player can either continue his move normally, or use this secret passage and go directly to another room showing a "trapdoor"; he then resumes his move using the same color.
Transition token: During a move, when the ghost goes through a room containing a transition, the player can either continue his move normally, or change this move's color from this room on.
The players can use several special tokens during one move.
Move the Ghost
The first player to find a route announces "Booo" and his move's starting color; then, he immediately shows the route he has found.
When the route is valid
The player moves the Ghost to the room containing the Visitor. He takes the "Visitor" token, and lays it visitor face visible. He also puts the "Wall" tile of the color he used for his route in front of him. This tile is taken either from the reserve or in front of a player who had previously acquired it. During any move (or part of a move in the event of a transition), the players can never use the colors of the "Wall" tiles placed in front of them.
When a player uses several colors in a move, thanks to the "Transition" tokens, he only takes, once the move is over, the "Wall" tile of the last color he used.
The route is not correct if:
- The player uses the color of a "Wall" tile in front of him: the search starts again for all players.
- The player cannot remember his route: the player must show his route immediately and without hesitation, otherwise he stops his action and the search starts again for all players.
Particular case: If a player thinks that no route is possible for him, he raises his hand. When more than half the players raise their hands, the search ends for everyone. The "Visitor" token is discarded and the Ghost takes its place. The first player changes and a new game turn begins.
End of the Game
The game ends in 3 cases:
- A player has 4 "Wall" tiles in front of him: he wins.
- A player has 5 "Visitor" tokens in front of him: he wins.
- The stack of "Visitor" tokens is exhausted: the players add up their walls and visitors; the highest total wins. In case of a tie, the last of the tied players who won a visitor wins.