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Boomerang: USA

Boomerang: USA Rulebook

Table of Contents

Table of Contents

  • Components
  • What's on a Card?
  • Setup
  • Game Play
    • 1) Deal seven cards to each player
    • 2) Select a Throw card
    • 3) Players pass and draft cards
    • 4) Players score
  • Throw & Catch
  • Tourist Sites
  • Americana
  • Animals
  • Activities
  • The Next Round
  • Game End
  • Direction Variant
  • Publisher's Notes
  • Credits

Components

  • 28 cards
  • 4 pencils
  • 1 score pad

What's on a Card?

Each card shows:

  • Throw number — the number in the corner used for the Throw & Catch score.
  • Scoring icons — the animal, Americana, or activity icons found on the card.
  • Map location — the letter showing where on the map of the United States this tourist site is found.
  • Name of tourist site — the name of the location depicted on the card.

Setup

  1. Give each player a sheet of paper from the score pad, and a pencil.
  2. Shuffle all the cards, place them in a face-down deck, and you are ready to begin!

Game Play

The game will be played over the course of four rounds. During each round, players will draft from a hand of cards in the hopes of scoring in five different categories.

At the end of each round, players will record their scores and then the cards will be shuffled again. After four rounds, the players add up all their scores and determine the winner!

Every round, follow these steps:

  1. Deal seven cards to each player
  2. Players select their Throw cards
  3. Players pass and draft 6 more cards
  4. Players score

In detail, this is what happens during each step...

1) Deal seven cards to each player

To begin each round, simply shuffle the 28 cards and deal each player a hand of seven cards. If you are playing with less than four players, there will be some cards left over. Place these face down and away from the players. They should not be looked at until the start of the next round when all 28 cards will be shuffled together again.

2) Select a Throw card

After receiving their seven cards, players should look at their hand and select a Throw card. Each player places their chosen Throw card face-down in front of themselves. This card will form part of a player's score for the round, but unlike the other cards players will select, the Throw card is not revealed to the other players until the round ends. (You may always look at your own Throw card.)

Your main goal when selecting a card to be your Throw card is to score a good Catch at the end of the round. This is done by regarding the numbers at the top left of the cards (cards are numbered 1-7). You will compare the number on your Throw card to the number on your Catch card (the last card you receive - see below) to score points.

3) Players pass and draft cards

Once each player has selected a Throw card and placed it face-down in front of themselves, they pass all the remaining cards in their hand, face-down, to the player on their left. Every player will then look at the new hand of cards, select one card from it, and place it face-up in front of themselves, next to their Throw card.

After this is done, pass your hand (now containing five cards) to the left again. Every player will then select another card, place it face-up next to their other chosen cards, and then pass the hand once more.

This continues until there is just one card remaining in each player's hand. That one card is passed to the left and instantly added to that person's face-up row of cards. This final card will be known as each player's Catch card (see below).

4) Players score

Now players score their results from the round. Every player will calculate their scores for the round on their personal score sheets. There are several different categories of scoring, and each player's score for the round will be determined by the seven cards they drafted during the round.

In detail, these are the different ways players will score at the end of each round...

Throw & Catch

To begin scoring, compare the number on your Throw (first card) and Catch (final card). If the number on your Catch card is equal to or higher than the number on your Throw card, you earn the number on your Throw card as points. Enter this score every round at the top of your score sheet.

For example: If your Throw card has a 4 as its number, and the final card you receive as your Catch card has a 5 as its number, you would score 4 points this round for your Throw & Catch. However, if your Throw was a 3 and your Catch was a 2, then you would score 0 points.

Tourist Sites

For each town you have 'visited' this round (the locations depicted on each card you drafted), cross out its corresponding letter on the map on your score sheet. At the end of the game, you will get one point for each site you visited.

In addition, the towns are connected by pathways (representing roads and railway tracks). As soon as you have visited two towns that are connected by a single pathway, draw the line the connects the two towns. If you are the first to connect any town on the west coast with any town on the east coast with a continuous path, then you will also receive a bonus as depicted on the score sheet. (7pts for the 1st person to do so, 3pts for 2nd, and 1pt for anyone else to do so - if playing in a 3 or 4-player game.) If you score for completing a west-east route, announce it to the other players so they know to cross off the score you receive, while you circle it. (Each player may only score the west-east connection once.)

Each region of the US also has a 3 point bonus associated with it if you are the first to visit all 4 towns in a region. (The regions are separated by color.)

Announce if you finish visiting a region to the group while scoring your sites and circle the region's '+3' bonus star as a reminder. All other players should scribble over the '+3' star as a reminder that the bonus has been taken by another player and can no longer be won.

Note: If multiple players finish the same region or a west-east route at the end of the same round, then they all earn the same bonus.

Also note: The east coast and west coast cities are circled in blue for clarity.

Also note: You may collect the cards of sites you have already visited on future rounds, however you will not cross out the site on your map again, nor will you score any points for visiting the same place more than once.

Americana

Many cards also show green icons, referring to things you have seen on your travels. Each item has a value associated with it: Mail Boxes are 1, Baseball Caps are 2, Football Jerseys are 3, and US Flags are 5. Add up all the values of each item you collected on your cards this round and write this number as your score in the corresponding space on your score sheet.

However, in the next round, if you don't see more Americana than in your previous round, your score will be zero! On the plus side, If you do score a zero, in the following round you will only need at least 1 Americana point to score.

For example: If Scott has collected 3 cards with Jerseys, and 1 card with a Mailbox, his Americana total is 10 (3 + 3 + 3 +1 = 10). His score will be 10 for the round, but next round he must score at least 11, or his Americana score will be 0!

Animals

For each pair of matching yellow animal symbols on the cards you drafted this round, you score the points marked on that animal (Trout are 3, Cattle are 4, Grizzly Bears are 5, Bald Eagles are 7, and the ever-elusive Big Foot is 9).

Total what you score for all the matching animal pairs you collected this round and mark it in the next available square in the Animal row of your score sheet.

For example: Trout are marked with 3. So, if you get a pair of trout you score 3 points (not 6). If you only have one animal of a type, you don't score anything for it. Three-of-a-kind would only score as if you had two. Four-of-a-kind would score twice, as you have two pairs.

Activities

Finally, check the blue Activities icons on all the cards you drafted. Scoring Activities is optional. For any single Activity you would like to score each round, count how many icons of that Activity you have on your seven cards, and score the corresponding points as per the table at the bottom of your score sheet.

Write your score in the square under the matching icon in the Activities row of your score sheet.

For example: If you drafted three matching Hiking icons in the round and you decide to score Hiking, you would receive 4 points.

Note: You may only score one Activity per round, and you may only score each Activity (Sightseeing, Sporting Events, Hiking, Dining) once per game, so if that Activity's space is filled it cannot be scored again!

The Next Round

At the end of each round, after everyone has finished scoring, collect all 28 cards, and shuffle and deal out a new round as before.

Note: If playing with less than 4 players, collect the cards used in the previous round, shuffle them, and place them in a face down deck below the cards that were set aside when dealing out the previous round. Then deal the new round from the top of the deck. This way the cards that were not dealt last round will definitely be in the next round.

Game End

After scoring the fourth round, the game ends. Players must add up all their scores in every scoring category, and then find their grand total by adding up all their category totals. (Don't forget to add the Tourist Sites, west-east coast connection and region bonuses!) The highest score wins!

In the case of a tie, the tied player who scored the most for their west-east coast connection wins. In the unlikely event that no player completed this connection, or if this score was also a tie, then the tied player who scored the most for their Throws and Catches wins.

Direction Variant

To add more variation to the card drafting in a three or four player game, alternate passing cards to the left and then to the right each round.

Publisher's Notes

In order to create a more interesting and entertaining game, some locations on the cards depict animals, etc., that may not actually be native to these locations. We ask that Boomerang be treated as a game, not as an educational tool :)

Credits

  • Designer: Scott Almes
  • Illustrator: Kerri Aitken

Copyright © 2020 Grail Games. All rights reserved.