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Bomb Busters

85 questions players ask about Bomb Busters, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-29.

  • Setup
  • Dual cuts and info tokens
  • Solo cuts and red wires
  • Yellow wires
  • Equipment and detectors
  • Two stands and player counts
  • Communication rules
  • End of the game
  • Mission-specific rules

Setup

Can I group identical numbers together or leave gaps on my tile stand?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • Player85 · Community · 2024-11-03
  • Kubanzo · Community · 2024-11-09
  • frenchMike · Community · 2024-11-02
  • pacemaker67 · Community · 2024-11-03
  • PegasusSpieleNA · Community · 2025-02-18
  • Dachance32 · Community · 2025-07-15

No — sort your tiles in ascending order and space them as evenly as you can. Clustering equal numbers or leaving gaps tells teammates about your hand, which the communication rules forbid.

Are the values of the red and yellow wires revealed at setup?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • qwertymartin · Community · 2025-05-16
  • Cold_Hands · Community · 2025-05-23
  • unity · Community · 2025-07-16
  • frenchMike · Community · 2026-01-30
  • Viziviz · Community · 2026-01-30
  • baurfamily · Community · 2026-01-30

Yes — you draw the mission's red and yellow wires, show their values by placing the markers on the board, then shuffle them in with the blue wires. Only the blue wires remain unknown to everybody; in play red and yellow wires are just "red" and "yellow".

How do I set up "1 of 2", "1 of 3" or "2 of 3" red or yellow wires?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • Cold_Hands · Community · 2025-05-23
  • garry_rice · Community · 2026-07-28
  • broggi · Community · 2026-07-28
  • XaezeroPi · Community · 2026-07-28
  • fizolof · Community · 2026-01-23

Draw all the listed tiles, mark their values with the question-mark side of the markers up, shuffle them facedown, add only the required number to the blue pile and set the rest aside unseen. For a plain "X red" entry you reveal X values and mark them with the blank side up.

Are blue wires removed when red or yellow wires of the same number are added?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • frenchMike · Community · 2025-01-03
  • vbrett · Community · 2025-01-04

No — all 48 blue wires are always used (except the training missions 1–3); red and yellow wires are added on top of them.

When do I do a mission's special preparation, and is it before placing info tokens?

Several players agree on this reading; there is no official ruling.

  • Bomb Busters rulebook · Rulebook · Setup
  • jujulautre · Community · 2026-05-14
  • frenchMike · Community · 2025-06-27
  • Einsiedler · Community · 2026-01-03
  • DarnCZ · Community · 2026-01-03
  • Einsiedler · Community · 2026-01-02disagrees

Do it when the Captain reads the mission card, which comes before the wires are drawn and before info tokens are placed. The rulebook doesn't state this outright, but its order (read the card at step 3, place info tokens at step 9) supports it.

How is the equipment chosen for each mission, and can I keep it after a failed mission?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • qwertymartin · Community · 2025-02-07

Take as many equipment cards as there are experts and place them over the checkmarks. Players report that you may keep the same equipment after a failed mission; the rulebook doesn't forbid it, so it's a table choice.

When does the False Bottom equipment come into play?

Several players agree on this reading; there is no official ruling.

  • farapeppe · Community · 2026-06-08
  • ze_stom · Community · 2026-06-18
  • Wade74 · Community · 2026-06-06
  • Jedit · Community · 2025-06-09
  • qwertymartin · Community · 2025-06-09
  • Jedit · Community · 2025-06-07

From mission 9 onward it is simply shuffled in with the other equipment cards (a sticker in the 9–19 box says so). Leave it out of missions that have no yellow wires.

Is equipment limited to the spots on the board, e.g. with False Bottom?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2026-04-21
  • KawaiiJess · Community · 2026-04-21

No — the board's slots don't cap how many equipment cards you can have. Extras, such as the two False Bottom adds, simply sit beside the board.

Which equipment is discarded in mission 3?

Several players agree on this reading; there is no official ruling.

  • frenchMike · Community · 2025-03-12
  • JorWat · Community · 2025-03-13

Equipment 11 and 12. Printed text naming a different card is a translation or printing error; the French original shows 11 and 12.

Who uses the special personal equipment from later boxes?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Einsiedler · Community · 2026-04-03
  • Einsiedler · Community · 2026-04-04
  • Einsiedler · Community · 2025-12-10
  • jujulautre · Community · 2025-12-10

Every expert except the Captain may use one of the new personal tools from the later boxes as their personal equipment. The sticker inside the box explains them.

Where do the new equipment cards from the missions 55–66 box go?

Several players agree on this reading; there is no official ruling.

  • juancsuarez · Community · 2026-06-21
  • Einsiedler · Community · 2026-06-21

From mission 55 onward, shuffle the new equipment cards into the equipment pile. Per the box's sticker, all 4 wires of a card's value must be cut before it can be used.

In mission 14, who is the Captain?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2024-12-22
  • frenchMike · Community · 2024-12-23

The Captain is also the rookie: the rookie holds the Captain card in mission 14.

Dual cuts and info tokens

Can I guess a number for a Dual Cut that I don't hold?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Dual Cut Action
  • andrewbwm · Community · 2024-12-24
  • jujulautre · Community · 2024-12-25

No — a Dual Cut needs one of your own identical wires, so you can only name a value you hold. You then point at a teammate's wire and say it is that value.

Can I dual cut a wire that already has an info token in front of it?

Several players agree on this reading; there is no official ruling.

  • Novis · Community · 2026-04-21
  • KawaiiJess · Community · 2026-04-21
  • Flaviorbs · Community · 2026-06-01
  • Einsiedler · Community · 2026-04-21disagrees

Yes — an info token only shows what the wire is, not that it is cut. You can point at it for a Dual Cut like any other uncut wire.

What does a yellow info token mean?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • ZdadrDeM · Community · 2025-12-27
  • Dachance32 · Community · 2025-12-27
  • Arges92 · Community · 2026-02-27

It marks a wire as yellow. It is placed in front of a yellow wire when a failed cut hit it, instead of a numbered token; it does not show the number you guessed.

What if I must place an info token but none are left?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2024-11-29
  • frenchMike · Community · 2024-09-29
  • jujulautre · Community · 2024-12-06
  • Einsiedler · Community · 2025-06-18
  • jujulautre · Community · 2025-06-06superseded
  • czechsmex · Community · 2025-06-06disagrees

Reuse a token whose wire has already been cut. If none is available, say the value aloud and point clearly at the wire so the group remembers it. Do not move a token that still marks an uncut wire.

What if I cut a wire I didn't hold by mistake?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • jujulautre · Community · 2024-11-29

Rewind the cut, cut a correct wire instead, and advance the detonator by one.

Can I play an "anytime" equipment card, like Walkie-Talkies, in the middle of a cut?

Several players agree on this reading; there is no official ruling.

  • SevenSpirits · Community · 2026-02-09
  • Einsiedler · Community · 2026-02-09

No — a cut is one atomic action. Once it has been declared you can't interrupt it with equipment, even equipment usable at any time.

Is using equipment a separate action on my turn?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · The Game
  • Einsiedler · Community · 2025-09-27
  • qwertymartin · Community · 2025-09-27
  • eminency · Community · 2025-09-27disagrees

No — you still take exactly one action (Dual Cut, Solo Cut or Reveal Your Red Wires). Equipment either modifies that action, like a Detector replacing the Dual Cut, or is an anytime tool used outside the turn structure.

What happens if a failed cut hits a red wire while Stabilizer is used?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • frenchMike · Community · 2024-09-23

Nothing is revealed and no info token is placed. The owner may say it is red, but it is neither shown nor cut and stays hidden until its owner reveals it on their turn.

Can an info token be placed in front of a red wire?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Einsiedler · Community · 2025-07-04
  • frenchMike · Community · 2025-07-18
  • okivy · Community · 2025-07-19
  • Einsiedler · Community · 2025-07-18
  • Player85 · Community · 2025-07-14disagrees
  • Bullshido · Community · 2025-08-02disagrees

No — a failed cut on a red wire explodes the bomb, so no token is placed. When equipment such as the Stabilizer prevents the explosion, players report that no token is placed either. Individual missions may add exceptions.

Solo cuts and red wires

When can I solo cut, and what if another player holds one of the wires?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Solo Cut Action
  • frenchMike · Community · 2024-12-28
  • frenchMike · Community · 2024-12-28
  • ZdadrDeM · Community · 2024-12-28
  • frenchMike · Community · 2024-08-06
  • PegasusSpieleNA · Community · 2024-08-07
  • vbrett · Community · 2024-11-30

Only when every remaining uncut wire of that value is in your own hand — all 4, or the last 2 after a pair was cut. If a teammate still holds any, you need Dual Cuts. Holding 3 of 4 means a Dual Cut first; only after it can you solo cut the last pair.

Can I solo cut outside my turn?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · The Game
  • Dachance32 · Community · 2026-04-27
  • pmw57 · Community · 2026-04-27

No — Solo Cut is one of the three actions you choose on your own turn, and it is your only action that turn.

When can I reveal my red wires?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Reveal Your Red Wires Action
  • ZdadrDeM · Community · 2025-02-10
  • SevenSpirits · Community · 2025-10-30

Only as your action on a turn that begins with nothing but red wires left in your hand. It is not a solo cut that you can do as soon as your last other wire is cut, and what teammates hold doesn't matter.

Can red wires be dual cut?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Reveal Your Red Wires Action
  • jujulautre · Community · 2024-12-25
  • SilentDream · Community · 2026-02-22
  • ZdadrDeM · Community · 2025-02-10

No — red wires are never cut. A Dual Cut that hits a red wire explodes the bomb; the only way to resolve red wires is the Reveal Your Red Wires action.

Yellow wires

Can a Double or Triple Detector name yellow (or red)?

Several players agree on this reading; there is no official ruling.

  • frenchMike · Community · 2024-11-03
  • jujulautre · Community · 2024-11-29
  • Einsiedler · Community · 2025-04-26
  • Einsiedler · Community · 2025-07-10
  • alexanderastartes · Community · 2025-02-02
  • Kubanzo · Community · 2025-02-03

No — detectors name a number from 1 to 12, never a colour (yellow or red). Rules version 1.0 allowed yellow with the Double Detector; version 1.1 and the FAQ dropped it.

Can a yellow wire be cut with a blue wire of the same number?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • qwertymartin · Community · 2025-11-20
  • Qyro · Community · 2025-11-21
  • pmw57 · Community · 2025-11-21

No — yellow wires pair only with other yellow wires. Their decimal number only fixes their position when sorting; to cut one you point at a teammate's wire and say it is yellow.

Can I solo cut yellow wires, such as my last two?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • MartinTheMidget · Community · 2026-03-14
  • SevenSpirits · Community · 2025-10-30
  • Dark_Mirror · Community · 2026-01-30
  • OlorinsCousin · Community · 2025-12-30
  • Qyro · Community · 2025-12-30
  • qwertymartin · Community · 2025-12-30

Yes — if all the remaining yellow wires are in your hand, you may solo cut them at any time on your turn, even early. Yellow wires come in pairs; a lone wire of any value in play would mean a setup mistake (some missions use 3 yellows but only 2 in play).

Equipment and detectors

Does the bomb explode if a Double Detector points at a red wire?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • jujulautre · Community · 2025-12-29
  • MHaag · Community · 2025-12-29
  • SevenSpirits · Community · 2026-01-07
  • Einsiedler · Community · 2025-07-06
  • alexanderastartes · Community · 2025-02-02
  • qwertymartin · Community · 2025-09-27

Only if every pointed wire is red. If just one of the two is red the bomb doesn't explode: the teammate marks the non-red wire with an info token and, if the guess failed, the dial advances. An older FAQ line said any red wire explodes; the rulebook text wins.

Must the two wires of a Double Detector be on the same tile stand?

Several players agree on this reading; there is no official ruling.

  • frenchMike · Community · 2024-10-07
  • aledus · Community · 2025-04-14
  • Einsiedler · Community · 2025-04-26
  • Player85 · Community · 2024-11-03superseded

Yes — the detector works on one stand, so both wires must be on the same stand. They need not be adjacent. The Multi Detector takes every wire of one stand.

Can a Double or Triple Detector name two different numbers?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • junesen · Community · 2026-10-22
  • StormKnight · Community · 2026-10-23
  • Dilbert7890 · Community · 2026-10-19disagrees

No — it names one value and points at two or three wires on one stand. Naming different numbers for different wires is the job of the X or Y ray.

How many info tokens and dial ticks does a failed Double Detector cost?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • Blechbirne · Community · 2025-07-30
  • pmw57 · Community · 2026-01-04
  • Einsiedler · Community · 2026-01-05

One of each: the dial advances once and the teammate places one info token in front of one of the two wires (their choice).

What if both wires pointed at by a Double Detector match?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • pmw57 · Community · 2026-01-04
  • Einsiedler · Community · 2026-01-05
  • acemind1 · Community · 2024-12-30
  • Cold_Hands · Community · 2025-01-17
  • DanZDK · Community · 2025-07-19

Only one is cut: the teammate chooses which to reveal without saying both matched, and you reveal your matching wire.

If a failed Double Detector hits a yellow wire, can the teammate give it a yellow info token?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • pmw57 · Community · 2026-04-13

Yes — if the teammate picks the yellow wire for the token, the yellow info token goes in front of it.

Can a Super Detector be used on a teammate with only one wire left?

Several players agree on this reading; there is no official ruling.

  • Einsiedler · Community · 2025-08-03
  • vbrett · Community · 2025-08-04
  • Einsiedler · Community · 2025-08-04

Yes, but it gives no protection: it is still a Dual Cut over the whole stand, so a single remaining wire is the target and if it is red the bomb explodes.

Do the General Radar and detectors work per stand or per player?

Several players agree on this reading; there is no official ruling.

  • Einsiedler · Community · 2025-09-22
  • Einsiedler · Community · 2025-09-21
  • Quickr · Community · 2025-07-30
  • Einsiedler · Community · 2025-07-30
  • frenchMike · Community · 2025-11-10
  • sztrapko · Community · 2025-11-10

Per stand. An expert with two stands answers the General Radar separately for each, and detectors such as the Super Detector act on a single stand.

Can the General Radar be asked about yellow or red wires?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2024-11-29
  • Dachance32 · Community · 2025-11-21
  • Dachance32 · Community · 2025-11-22

No — only blue wires have a number. A 7.5 red wire doesn't count as a 7, and wires a mission treats as red have no value, so nobody answers a Radar question about them.

Can I use the Radar and still make my cut on the same turn?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2025-10-06
  • Player85 · Community · 2025-10-19

Yes — using General Radar doesn't replace your action, and it can be used outside your turn too.

Where does the wire I receive from Walkie-Talkies go?

Several players agree on this reading; there is no official ruling.

  • Dachance32 · Community · 2025-07-19
  • Einsiedler · Community · 2025-07-19
  • webdanzer · Community · 2025-07-19
  • elas · Community · 2025-08-18
  • jujulautre · Community · 2025-08-19
  • Einsiedler · Community · 2025-10-18

Into the same stand the wire you gave away came from, sorted into its correct ascending position.

Can I look at the Walkie-Talkies wire before choosing mine?

Several players agree on this reading; there is no official ruling.

  • Jalanqar · Community · 2026-06-22
  • Novis · Community · 2026-06-22
  • Jalanqar · Community · 2026-06-23
  • HanMic · Community · 2026-06-24

No — neither player may look at the wire passed to them before choosing and passing their own. Both pass facedown, then each picks up what they were given and sorts it into the stand their own wire came from.

Where does a received red wire (e.g. 11.5) go among revealed tiles?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • frenchMike · Community · 2025-08-21

In its sorted position, e.g. between 11 and 12 for an 11.5, but still facedown.

If Walkie-Talkies hands me a wire I said I lacked, who must cut it?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Einsiedler · Community · 2026-08-09

Anyone may cut it; the group is expected to watch for it. The receiver has no extra duty.

Can the X or Y ray combine with a Double Detector?

Several players agree on this reading; there is no official ruling.

  • qwertymartin · Community · 2025-09-27
  • Einsiedler · Community · 2025-09-27
  • DanZDK · Community · 2025-07-19
  • Khudzlin · Community · 2025-08-12
  • Einsiedler · Community · 2025-07-18disagrees

Yes — point at two wires and ask about two values. A Dual Cut still cuts only one hit (the owner's choice) and doesn't reveal the other. The restriction on naming yellow still applies.

Can Equipment 1 mark two adjacent yellow wires?

Several players agree on this reading; there is no official ruling.

  • frenchMike · Community · 2026-02-19
  • NicoR · Community · 2026-02-19
  • Whizkid · Community · 2026-02-19

No — yellow wires count as the same value, so it can't mark two yellows next to each other. It can mark a yellow next to a numbered wire.

Do Emergency Drop or Emergency Batteries reactivate personal equipment?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Glaaka · Community · 2025-08-12
  • Einsiedler · Community · 2025-09-27
  • Player85 · Community · 2025-06-29disagrees

No — they only reactivate equipment cards on the board that were already used; personal equipment on character cards isn't affected.

Can Coffee Thermos (Equipment 11) skip my turn when I only hold 7s?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • frenchMike · Community · 2025-04-23

Yes — it lets you skip your turn; if you do play instead, you must cut all your 7s.

How does the Toolbox equipment card work?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • nicoduxx · Community · 2024-12-08

Cut two yellow wires. It resolves immediately: draw two more equipment cards, which are active whatever their numbers.

Does one cut pair unlock both an equipment card and a number card of the same value (mission 12)?

Several players agree on this reading; there is no official ruling.

  • Bomb Busters rulebook · Rulebook · Wires and Tokens
  • pmw57 · Community · 2026-01-04
  • SevenSpirits · Community · 2026-01-04
  • frenchMike · Community · 2024-11-03

Yes — one pair of that value unlocks both. Two pairs aren't needed.

How does the Disintegrator's draw work?

Several players agree on this reading; there is no official ruling.

  • Biberpapa · Community · 2026-08-31
  • SevenSpirits · Community · 2026-08-30

Pick a random value from 1 to 12: draw one of the 12 number tokens or roll a twelve-sided die. If every wire of that value is already cut, nothing is left to affect.

What are the "=" and "≠" tokens for?

Several players agree on this reading; there is no official ruling.

  • qwertymartin · Community · 2026-04-20
  • mazarane · Community · 2026-04-20

They go with specific equipment: the user places a token in front of a pair of their wires to show whether the two numbers are equal or not equal.

Two stands and player counts

With two stands, are wires sorted across both or within each?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • Dachance32 · Community · 2024-11-10
  • vbrett · Community · 2024-11-11
  • vbrett · Community · 2024-11-10
  • tsuk · Community · 2025-05-22
  • pinoeppel · Community · 2025-06-07
  • Blechbirne · Community · 2025-06-03

Within each — wires are dealt and sorted separately per stand, ascending. Together the two stands form one hand.

Does a player with two stands place one info token at setup?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • vbrett · Community · 2024-11-11
  • Player85 · Community · 2024-11-13

Yes — just one, in front of one of their stands (their choice).

Can a player with two stands solo cut across both?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • jujulautre · Community · 2024-11-29
  • Einsiedler · Community · 2026-01-26
  • Einsiedler · Community · 2026-01-26
  • jujulautre · Community · 2026-01-26
  • pmw57 · Community · 2026-01-26
  • vbrett · Community · 2025-10-25

Yes — both stands are one hand, so wires from either can be solo cut, under the usual rule (every remaining wire of that value, all 4 or the last 2). This applies to the 2-player game and to a 3-player Captain.

In a 2-player game, can I guess a value on my own other stand?

Several players agree on this reading; there is no official ruling.

  • Blechbirne · Community · 2025-06-07
  • pinoeppel · Community · 2025-06-07

No — you can't target your own other stand, unless it holds the last pair of that value (a solo cut).

With 2 stands, can I reveal red wires left on one stand?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Reveal Your Red Wires Action
  • frenchMike · Community · 2026-07-15
  • Einsiedler · Community · 2026-07-15

No — reds must be your last wires across both stands.

How many tile stands are used at 2 and 3 players?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Setup
  • jujulautre · Community · 2025-04-16
  • easterncalculus · Community · 2025-04-15

Two players use two stands each; at three players the Captain has two stands and the others one each.

How many wires can a tile stand hold?

Several players agree on this reading; there is no official ruling.

  • Player85 · Community · 2025-06-26
  • Stibiac · Community · 2025-06-30
  • Stibiac · Community · 2024-11-26superseded

Normally 14. Some missions (e.g. 43) or equipment may allow more.

Communication rules

May we discuss equipment during play?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Clarifications
  • Bullshido · Community · 2025-08-02
  • Dachance32 · Community · 2025-07-30
  • Einsiedler · Community · 2025-07-30
  • jujulautre · Community · 2025-08-02disagrees
  • Einsiedler · Community · 2025-08-02disagrees

Yes — discussing general tactics and equipment use is allowed, including reminding a teammate to use a tool. Just don't reveal anything about your wires, for example by saying you can't use a card. Some tables avoid the discussion to prevent spoilers.

Can I recall information from previous turns?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Clarifications
  • sprettbieler · Community · 2024-11-02
  • MunchWolf · Community · 2025-08-03

No — recalling earlier turns is forbidden, so there's a light memory element. Groups may relax this by agreement.

What is the penalty for breaking the communication rules?

Several players agree on this reading; there is no official ruling.

  • Bomb Busters rulebook · Rulebook · Clarifications
  • jujulautre · Community · 2025-08-04
  • Einsiedler · Community · 2025-08-04
  • qwertymartin · Community · 2025-08-04
  • uspunx · Community · 2025-08-17

None is given; groups decide, e.g. replay, self-penalty or carrying on.

Is hesitating over which identical wire to reveal allowed?

Several players agree on this reading; there is no official ruling.

  • Bomb Busters rulebook · Rulebook · Clarifications
  • Novis · Community · 2026-04-21
  • KawaiiJess · Community · 2026-04-21
  • Einsiedler · Community · 2026-04-21
  • SevenSpirits · Community · 2026-04-21

No rule sets a time limit, but a long pause can leak information, so choose quickly or agree on your choice beforehand.

End of the game

After red wires are revealed, does the game continue?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Clarifications
  • Dachance32 · Community · 2025-05-10
  • qwertymartin · Community · 2025-05-10
  • jujulautre · Community · 2025-04-10
  • uriens1981 · Community · 2026-05-13
  • qwertymartin · Community · 2026-05-13

Yes — revealing red wires doesn't end the mission. Experts with no uncut wires simply skip their turns, and play goes on until every stand is empty.

Do players with no wires left keep taking turns?

The rulebook text covers this directly, and forum players apply it the same way.

  • Bomb Busters rulebook · Rulebook · Clarifications
  • Dachance32 · Community · 2025-05-10
  • Einsiedler · Community · 2025-07-20
  • jujulautre · Community · 2025-07-21
  • Nakatomy · Community · 2024-11-12

No — an expert with an empty tile stand is skipped, and play continues clockwise with the others.

Mission-specific rules

In mission 18, is the General Radar mandatory?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2025-05-29
  • Kutta · Community · 2025-05-28
  • SevenSpirits · Community · 2026-01-01
  • Einsiedler · Community · 2026-01-01
  • Zengoeroe · Community · 2026-01-01

Yes — the mission's turn steps replace the normal ones and include flipping the number card and using the Radar for it, so it's not optional.

In mission 18, who chooses who cuts, and must it be a dual cut?

Several players agree on this reading; there is no official ruling.

  • jujulautre · Community · 2024-12-09
  • tengblad · Community · 2025-01-01
  • frenchMike · Community · 2025-05-21
  • Einsiedler · Community · 2025-05-21

The player who flipped the card chooses who cuts that value (possibly themselves). SOLO or DUO on the card doesn't force a type; the chosen player makes whichever cut their wires allow.

In mission 18, can I use personal equipment?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • frenchMike · Community · 2025-03-10
  • Garfielda · Community · 2024-11-18
  • Einsiedler · Community · 2025-05-21disagrees

Yes — the ban covers the other equipment cards, not your character card's personal equipment, though the Radar may be used every turn. A Pegasus Spiele post confirms this; one poster read the German wording differently.

In mission 18, if I hold two wires of the called number, can I cut both?

Several players agree on this reading; there is no official ruling.

  • Einsiedler · Community · 2026-01-01
  • Zengoeroe · Community · 2026-01-03

No — normal rules apply: two only if they're the last two of that value, all four if you hold all.

In mission 41, are tripwires marked, and can Walkie-Talkies swap them?

Several players agree on this reading; there is no official ruling.

  • RobCoPKC · Community · 2026-01-13
  • Glaaka · Community · 2025-07-09
  • Einsiedler · Community · 2026-01-14
  • frenchMike · Community · 2026-06-23
  • hhog222 · Community · 2026-06-23
  • Einsiedler · Community · 2025-07-09disagrees

Yellow wires are marked as usual, and no rule forbids Walkie-Talkies swapping them (both publishers reportedly said so), although it makes the mission much easier. Yellow info tokens can't be placed at setup.

In mission 20, how many wires get the X marker?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • jujulautre · Community · 2025-03-22
  • frenchMike · Community · 2025-03-22
  • mafogo · Community · 2025-03-22disagrees
  • hibikir · Community · 2025-07-10disagrees
  • FuetterMeinEgo · Community · 2025-08-17disagrees

One per stand. A 2-player game, or a 3-player Captain, therefore has two. Some translations omit "of each stand".

In mission 20, can a standard info token go on the X-marked wire?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Zengoeroe · Community · 2026-01-01
  • pmw57 · Community · 2025-12-31disagrees
  • ratguy · Community · 2025-12-31disagrees

Disputed. The Dutch text only bars tools on the X wire, which reads as allowing tokens; other posters treat it as off-limits. No official answer was given.

Do mission 22's failed guesses and markers follow normal rules?

Several players agree on this reading; there is no official ruling.

  • KawaiiJess · Community · 2026-08-16
  • The Nomad · Community · 2026-08-16
  • Einsiedler · Community · 2025-07-22
  • Einsiedler · Community · 2025-07-28

Failed Dual Cut guesses still give info tokens as usual. A Captain with two stands places one marker per stand. One experienced poster takes the passed marker from the general supply rather than from their own markers.

What happens with mission 29's cards when a player has none?

Several players agree on this reading; there is no official ruling.

  • frenchMike · Community · 2026-07-04
  • KawaiiJess · Community · 2026-07-04
  • jujulautre · Community · 2025-09-28
  • orsum8 · Community · 2025-09-28
  • jujulautre · Community · 2025-09-28
  • Einsiedler · Community · 2026-07-04disagrees

Their cards go under the draw pile. An unmet card play is an automatic fail that ticks the detonator once but doesn't lose the game by itself, and the next player to the right with a card plays.

In mission 39, where do info tokens go if I don't hold the value?

Several players agree on this reading; there is no official ruling.

  • Einsiedler · Community · 2026-01-14
  • Einsiedler · Community · 2026-01-14
  • jujulautre · Community · 2026-01-15

Beside the stand, to show you lack it. Number cards are never in hands; they are discarded at the end of the round unseen.

In mission 47, what if the active player can't or won't cut?

Several players agree on this reading; there is no official ruling.

  • Einsiedler · Community · 2025-06-30
  • frenchMike · Community · 2025-04-04
  • Glaaka · Community · 2025-07-09

The German 1.0 mission card says the bomb ticks and two number cards are turned over. Per the publisher (as reported), revealing red wires doesn't change the cards, and Equipment 9 can't prevent the tick when you pass.

In missions 56 and 64 with 2 players, how many wires are flipped?

Several players agree on this reading; there is no official ruling.

  • frenchMike · Community · 2026-06-15
  • PegasusSpieleNA · Community · 2026-01-19

Mission 56: one wire per player (at one end of their hand, not per stand). Mission 64: per the 11 July 2025 FAQ, a player with 2 stands has only 2 wires flipped in total.

In missions 56 and 64, can equipment target a flipped-over wire?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • PegasusSpieleNA · Community · 2025-10-13
  • Player85 · Community · 2025-06-28disagrees

No — equipment can't be applied to flipped wires, though another player's equipment can still aid deduction.

Is mission 65 playable with two players?

Several players agree on this reading; there is no official ruling.

  • beri2 · Community · 2026-02-20
  • Peter_R · Community · 2026-03-03

The card says no, but players found it playable if easy.

In mission 43, does Nano skip green-disc spaces, and can I solo cut to free him?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Einsiedler · Community · 2025-10-15
  • Einsiedler · Community · 2026-05-31

Nano does not skip them. If he holds a wire and only one player has wires left, you can't solo cut to free him, so the mission is lost; plan to avoid it.

In mission 53, when does the robot explode the bomb?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Einsiedler · Community · 2025-08-30

When it reaches space 12. Revealing your own red wires doesn't move it; someone cutting another player's red wire ends the game.

How do constraint cards work if only a red wire remains, and how many does each player get?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • frenchMike · Community · 2025-11-02
  • frenchMike · Community · 2025-11-16
  • frenchMike · Community · 2026-01-29
  • BadHare · Community · 2026-01-28disagrees

If only a red wire remains the constraint counts as complete. Each player has one constraint card from 2 to 5 players.

In mission 38, what if a flipped wire's number is wrong?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • Einsiedler · Community · 2026-05-01

The bomb explodes immediately.

In mission 11, is the number card secret?

Several players agree on this reading; there is no official ruling.

  • BoatsandJoes · Community · 2025-11-08
  • pmw57 · Community · 2026-01-15
  • Einsiedler · Community · 2026-07-08

No — the number card is public information for everyone; don't cover it. All wires of that value are red for the mission.

In mission 35, does each stand get its own X token?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • jujulautre · Community · 2026-03-21

Yes — one per stand.

In mission 44, can I say which wire I cut?

Based on a single player's or a contested reading; no official ruling or rulebook text settles it.

  • frenchMike · Community · 2025-02-19
  • masterdaave · Community · 2026-03-20disagrees

Yes, but no clues about how many oxygen tokens you need — you may only signal you need oxygen.

In mission 17, can Rhett use the Double Detector?

Several players agree on this reading; there is no official ruling.

  • Einsiedler · Community · 2026-04-20
  • jujulautre · Community · 2026-04-21
  • Einsiedler · Community · 2025-10-14
  • ratguy · Community · 2025-10-16

No — Rhett can't use any equipment.