Bohnanza: Amigo Bohnentaler
Bohnanza: Amigo Bohnentaler Rulebook
Table of Contents
Table of Contents
Bohnanza and the AMIGO Bohnentaler
The normal basic rules apply, with the following changes:
At the start of the game, the player sitting to the right of the start player receives the AMIGO Bohnentaler. During the game, a player may always take the AMIGO Bohnentaler when he is the active player and the beans on his two fields together are worth at least five bean taler. (With three players, the beans on both fields need only be worth four bean taler.) A player who owns three fields must have beans worth at least six bean taler for the AMIGO Bohnentaler. (Exception with five players: here five bean taler is enough, and the 3rd bean field costs only two bean taler instead of three.)
The active player may take the AMIGO Bohnentaler even before he plays the front card of his hand in step 1 of his turn.
The current owner of the AMIGO Bohnentaler may try to prevent the takeover. He may hold his hand cards face down out to the active player. The active player must then draw a card and turn it face up. If it is a Blue Bean, the defence succeeds and the AMIGO Bohnentaler stays with the other player. For any other bean, the bean taler must be handed over. In any case, the active player must plant the drawn bean card in one of his own bean fields. The active player has only one attempt per turn.
Advantage of the AMIGO Bohnentaler: in step 4 of a turn, the number of cards drawn varies. A player draws only two cards if the beans on his fields are not worth any bean taler. He draws three cards if the beans on his fields are worth at least one bean taler. Whoever has the AMIGO Bohnentaler may in every case draw four cards.
At the end of the game, the AMIGO Bohnentaler is not counted. In a tie, however, the player who owns the AMIGO Bohnentaler has won.
Special Rule for Garden Beans
Two Garden Beans are set aside at the start. These two Garden Beans are placed front side up under the draw deck. They are neither drawn nor turned over. When the draw deck is empty for the first time and the two Garden Beans lying under the draw deck have become visible, one of these two Garden Beans is shuffled into the second draw deck. The other Garden Bean goes front side up under the second draw deck. If the second draw deck is also empty, the second Garden Bean is shuffled into the third draw deck.
Additional Tips from the AMIGO Editors
-
If the AMIGO Bohnentaler is not moving around enough for you, reduce the sum of bean taler required on the fields by 1. That is, for example, 4 bean taler with two fields and 5 bean taler with three fields (with 4 players). This makes takeover attempts more frequent.
-
To make the defence of the AMIGO Bohnentaler a little more exciting and tactical, you can try the following (borrowing from Bohnaparte): the defence of the bean taler no longer depends simply on drawing a Blue Bean by luck. Instead, the attacker and the defender each lay one of their hand cards face down in front of them, then turn both over at the same time. The card with the higher value wins (i.e. the Blue Bean is the highest card). In a tie, the defender wins. If the attacker wins, he must plant the two face-up cards in his fields. If the defender wins, he may choose whether to discard both cards or plant both cards. Whoever has no hand cards has had bad luck.
-
To raise the risk that someone may draw only two cards at the end of his turn, you can also build a small hurdle for players with three bean fields: they must have planted beans worth at least two bean taler in order to draw three cards.