Bohnanza: 20 Jahre
Bohnanza: 20 Jahre Rulebook
Table of Contents
Table of Contents
Components and Setup
Each player receives one of the five bean field mats. The mats have one side with three bean fields and one side with two bean fields.
- If you play with three players, everyone lays the side with the three bean fields in front of them.
- If you play with four or five players, everyone lays the side with the two bean fields in front of them.
Determine a starting player. He receives the starting player card. The second starting player card is a spare and stays in the box.
There are 110 cards with nine different bean varieties. The large number on each bean card shows how often that variety is in the game.
Before the game starts, decide whether you want to play with the Garden Bean (Gartenbohne) or the Jumping Bean (Springbohne). Put the six cards of the unused bean variety back into the box.
Note: You will find the special function of the Jumping Bean at the end of the course of play (see "The Jumping Bean").
Shuffle all the cards and deal five hand cards to each player, one at a time.
Attention, the most important rule of the game: You must not change the order of the cards in your hand during the entire game. The first card dealt is the foremost card in your hand. It is completely visible. You put each further card behind it. You must not sort the cards.
Place the remaining cards with the coin side face up as a draw pile in the middle of the table. During the game a discard pile will develop next to it, and each player has a coin pile (see the illustration of the four-player starting situation: draw pile and discard pile in the middle, a coin pile next to each player's bean fields).
Course of Play
The starting player is the first active player. Play then continues clockwise.
Note: The starting player card is not passed on. It stays with the starting player for the entire game (see "End of the Game").
As the active player you carry out four phases in order:
- Plant bean cards from your hand
- Reveal bean cards and trade
- Plant traded and revealed bean cards
- Draw bean cards
Important rules for planting beans: In a field you may only plant beans of the same variety. You are, however, allowed to plant the same variety in several fields at the same time. The bean cards are laid one below the other in the fields.
Phase 1: Plant bean cards from your hand
You must plant the foremost bean card of your hand, i.e. the completely visible card, in one of your fields.
After that you may plant one further bean card, the card that is now completely visible, in one of your fields.
You may not plant a third bean.
By planting you begin or extend the row of cards in a field.
If you must plant a bean variety but have no field available for it, you must first harvest a field (see "The Bean Harvest").
If you have no cards in your hand at the beginning of Phase 1, go directly to Phase 2.
Phase 2: Reveal bean cards and trade
Draw the top two cards from the draw pile and lay them face up next to it, visible to all. The revealed cards belong to you. They are available to you for planting in your fields or for trading with your fellow players.
Example 1: Timon has revealed a Soy Bean (Sojabohne) and a Blue Bean (Blaue Bohne). He keeps the Blue Bean. He offers the Soy Bean to the other players because it does not fit his bean fields. He asks: "Does anyone want the Soy Bean? I would most like a Red Bean (Rote Bohne) for it."
Rules for bean trading:
- Only you as the active player may trade with other players. Your fellow players may not trade among themselves.
- All of you may trade with your hand cards. It does not matter where the cards are in your hand.
- As the active player you may also trade with the two revealed cards.
- With cards you receive after a trade you may not trade further.
- With cards lying in fields you may likewise not trade.
- You may trade with different numbers of cards, e.g. two Blue Beans for one Garden Bean.
Example 2: Because nobody wants to trade with Timon, he raises his offer: "In addition to the revealed Soy Bean, I offer a Fire Bean (Feuerbohne) from my hand for a Red Bean."
Note: Draw a card from your hand only once the trade actually comes about, because both players must agree to the trade. Then there is no discussion about where the card was in the hand if you have prematurely pulled your card out of your hand.
Bean cards you receive after a trade you first lay crosswise next to your fields. You may not take them into your hand.
Example 3: Nina accepts Timon's offer of the Soy Bean and the Fire Bean and gives him the desired Red Bean. Timon lays it crosswise next to his fields. Nina does the same with the Soy Bean and the Fire Bean.
Note: As a special form of trading you may also give each other bean cards as gifts. The recipient must, however, agree to the gift. If he declines, the trade does not take place.
Even if you have traded away your revealed cards, you may continue to trade with your hand cards. Only when you no longer wish to trade do you tell your fellow players and end this phase.
Phase 3: Plant traded and revealed bean cards
All players who have cards lying crosswise next to their fields must now plant them. As the active player you must also plant the revealed cards, if you have not traded them. Everyone may decide for themselves in which order to plant the new bean cards.
Example 4: Timon plants the traded Red Bean and the revealed Blue Bean in his two fields. Nina plants the Soy Bean and the Fire Bean in her two fields.
If you must plant a bean card that matches no variety in your fields, you must first harvest a field (see "The Bean Harvest") before you may continue planting.
Phase 4: Draw bean cards
As the active player, draw three cards one after another from the draw pile. Put them, without changing the order, behind your last hand card.
After that your left neighbour is the new active player.
The Bean Harvest
You may harvest your bean fields at any time during the game, even if you are not the active player.
Each bean variety has its own Beanometer. It shows how many coins you receive at a harvest for a certain number of planted cards of that variety.
Note: With some harvests you receive no coins. The Beanometer of a Broad Bean (Saubohne) tells you: for a harvest of 1 or 2 Broad Beans you receive no bean coin. For 3 or 4 Broad Beans you receive one coin. For 5 or 6 Broad Beans you receive two coins, for 7 Broad Beans three coins and for 8 or more Broad Beans four bean coins.
(The Beanometer shows the number of cards against the number of coins.)
- Count all the cards in the bean field you want to harvest.
- Look at the Beanometer of the top card.
- Turn as many cards onto the coin side as you receive bean coins according to the Beanometer.
- Place these cards on your coin pile.
- Lay the remaining cards of the harvested field face up on the discard pile.
- After a harvest the harvested field is always empty.
Example 5: Keno has 3 Fire Beans lying in a field. The Beanometer of the Fire Bean tells him that he receives one bean coin for 3 Fire Beans. Keno turns one card onto the coin side and puts it on his coin pile. He lays the remaining 2 Fire Beans on the discard pile.
The Bean Protection Rule
You may not harvest a field containing a single bean card if at least one of your fields contains more than one bean card.
The Jumping Bean
The Beanometer of the Jumping Bean differs from the Beanometers of the other bean varieties.
- If you harvest a field with 2 or more Jumping Beans, you lay the harvested cards on the discard pile.
- Afterwards you draw cards from the draw pile. The number of cards depends on the number of players: draw one card more than there are players in the game.
- Choose one of these cards. You either plant this card immediately in one of your fields or lay it on the discard pile.
- You pass the remaining cards on to your right neighbour. He in turn chooses a card and either plants it immediately in one of his fields or lays it on the discard pile, and so on.
- After every player in turn has chosen one of the cards in this way, one card remains. You lay it coin side up on your coin pile.
Example 6: Keno has Soy Beans and Jumping Beans planted in his fields. He harvests the 2 Jumping Beans and lays them on the discard pile. He draws five cards from the draw pile and picks the Soy Bean from them. He plants it immediately. He passes the remaining cards to the right to Timon. Timon likewise picks a card, plants it immediately and passes the remaining cards on to the right. After Nina and Eiko have also picked a card, one card remains. Keno turns it onto the coin side and lays it on his coin pile.
An Empty Draw Pile
If you draw the last card from the draw pile, shuffle the cards of the discard pile. Then lay them face down in the middle of the table as the new draw pile.
End of the Game
The game ends as soon as the draw pile becomes empty for the third time. If this happens while revealing the cards in Phase 2 "Reveal bean cards and trade" (even if only one card could be revealed), Phases 2 and 3 are still played to the end.
All players now harvest their bean fields and receive bean coins for them where applicable. The cards in hand no longer count.
Everyone counts the cards in their coin pile. One card is worth one coin.
Whoever has the most coins wins. In case of a tie, the player who sits furthest from the starting player in clockwise direction wins.