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Blue Moon: The Khind

Expansion for Blue Moon

Blue Moon: The Khind Rulebook

Table of Contents

Table of Contents

  • Shields and Icons
    • SHIELD
    • STOP
    • RETRIEVE
    • PROTECTED
    • FREE
    • PAIR
    • GANG

Shields and Icons

Note: Only shields and the icons STOP and RETRIEVE are relevant for the base game.

SHIELD

You do not have to match your opponent's total power when announcing your power. Cards depicting a shield behind their fire or earth value defend against your opponent's total power in this element, irrespective of the size of his power. The number in the shield contributes towards your own announced total power as usual. – Shields allow you to reduce the total power in the fight.

STOP

Playing a card with a STOP icon prevents you from playing any further cards during your turn. – Your turn continues with the announcement of your total power that must at least match your opponent's power.

RETRIEVE

If you have active cards depicting the RETRIEVE icon at the very beginning of your turn, you may return any of these cards into your undisclosed hand. – You may keep these cards in your hand or replay them this turn.

Exception: To prevent both players from continuously playing the same cards, the following exception applies. If your opponent's combat area contains active character cards depicting the RETRIEVE icon then you may not apply the RETRIEVE function depicted on your character cards.

The following icons do not appear in the base set. (The single PAIR icon in the Vulca set does not function). The following rules become relevant when other people sets are involved.

PROTECTED

Some cards in the AQUA people set depict the PROTECTED icon. When these cards are active in the combat or support areas, they are protected from any opposing effects. The cards cannot be ignored or discarded by the opponent, and their values cannot be reduced by the opponent. When protected cards are not active, all general rules apply.

FREE

Cards depicting the FREE icon do not count towards your limit of one character card and either one booster or one support card expressed in the rules. Free cards must be played during their appropriate phase. Free cards (character, booster, support cards) may also be played on the starting turn of a fight. However, you may not play free cards (e.g. support cards) if a card instruction specifically disallows the play of the respective card type (e.g. support cards). It is possible to play a free character card as the first or only character card on your turn.

PAIR

If you have two character cards in your hand with identical first words in their names and both depicting the PAIR icon, you may play the pair together instead of a single character card.

Stagger the two cards partially on top of each other, so that all their values, icons and special power texts are visible.

Similarly, you may play a pair of booster cards with identical first words and PAIR icons instead of a single booster card.

GANG

The Khind character cards are divided into four gangs indicated by different color GANG icons. All members of a gang have identical prefixes to their names. You may play any number of character cards from the same gang instead of a single character card at the beginning of your CHARACTER phase. And you may add more character cards to the gang in later turns. If you already played one or more character cards of the same gang on your previous turns, and there are no other active cards in your combat area (character cards not belonging to the gang or booster cards), then at the beginning of the CHARACTER phase of your subsequent turn you can add one or more character cards of the same gang from your hand without pushing the other cards under it. Stagger the cards partially on top of each other, so that all their values, icons and special power texts are visible. To keep the gang active, you must add at least one more character card from the gang each turn.