Bloodborne: The Board Game – Chalice Dungeon
Bloodborne: The Board Game – Chalice Dungeon Rulebook
Table of Contents
Table of Contents
Components
- 1 Rifle Spear Hunter
- 1 Stake Driver Hunter
- 1 Beast Claw Hunter
- 1 Chikage Hunter
- 4 Gravekeeper Scorpion
- 2 Fluorescent Flower
- 4 Rabid Dog
- 4 Keeper of the Old Lords
- 4 Bell Ringer
- 4 Hunting Dog
- 4 Labyrinth Rat
- Beast-Possessed Soul
- Watchdog of the Old Lords
- Pthumerian Descendant
- Undead Giant
- Yharnam, Pthumerian Queen
- 12 Map Tiles
- 4 Double-sided Trick Weapon Dashboards
- 4 PVP Screens
- 4 Firearm Cards
- 20 Chalice Trap Cards
- 9 Chalice Rite Cards
- 1 Setup Card
- 5 Boss HP Cards
- 50 Boss Action Cards
- 7 Enemy Cards
- 1 Rules Leaflet
The leaflet's component list prints no count next to Beast-Possessed Soul, Watchdog of the Old Lords, Pthumerian Descendant, Undead Giant or Yharnam, Pthumerian Queen; they are listed here without a count, as printed. The leaflet spells the Queen's name inconsistently; "Pthumerian" is used here.
Chalice Dungeon
Setup
- Each player chooses their Hunter, then sets up their starting Hunter deck and their Hunter dashboard as usual.
- Set up the Hunt board as usual, placing the Chalice Dungeon Setup card on the Chapter slot of the Hunt board.
- Shuffle the Chalice Trap deck and place it facedown near the Hunt board.
- Hunters begin every game on the Chalice Entrance tile. Place this tile in the middle of your play area. Place all Hunter miniatures on it, in any space.
- Construct the tile deck using only Chalice Dungeon tiles, identified by the Chalice Dungeon symbol, as per the Chalice Dungeon Setup card:
- Always include the Arena Gate tile and the 2 Arena Gate Lever tiles.
- Add +4 random tiles.
- The Arena tile is never shuffled into the deck. Place it to the side. It is automatically connected to the Arena Gate tile when the Arena Gate is revealed.
- Select 3 Enemies randomly (from any game set, in any combination). Gather their miniatures and Enemy cards, randomly placing 1 in each Enemy slot of the Hunt board. Shuffle the Enemy Action deck and place it facedown near the Hunt board.
- The Chalice Boss is only revealed when a player first enters the Arena tile. When the time comes, randomly select 1 Boss from among any Bosses (from any game set).
Chalice Rites
Rites are arcane rituals that offer power to those who seek it... at a cost.
A Chalice Rite card shows a Rite Type, a Title, an Effect and Mission Info. For example, the card "Fetid Offering" (Rite Type), "Bloodthirsty Enemies" (Title) has the Effect "Enemy and Boss attacks deal +1 (blood icon)" and the Mission Info "Place +1 Insight tokens on this card. Each time an Enemy is slain, remove 1 token. Complete this Rite when all tokens are removed from this card."
- Chalice Rites add additional difficulty to the dungeon, but offer rewards for being completed. Before beginning the game, players may randomly select up to 3 Chalice Rites and apply their effects to the dungeon.
- When a Chalice Rite is completed, its card is discarded, and the next time each Hunter goes to the Hunter's Dream, they automatically gain 3 Upgrade cards.
- WARNING: Particularly brave (or foolhardy) Hunters may elect to use more than 3 Chalice Rites. This is not recommended, however, unless you are ready to die.
Chalice Traps
The Chalice Dungeon has many safe-guards against would-be intruders. Traps are merely one of them.
A Chalice Trap card shows a Trap Name and an Effect. For example, the trap "Ambush" has the Effect "Spawn and Activate 1 Enemy in the Hunter's space."
- Each time a Hunter reveals and moves onto a new tile, they must flip 1 card from the Chalice Trap deck and immediately apply its effects.
Hunter vs. Hunter
Setup
- Each player chooses their Hunter and sets up their Hunter dashboard as usual. After setting up their starting Hunter deck, each player randomly draws 10 Upgrade cards. They may choose up to 6 of these cards to replace Basic Stat cards.
- Each Hunter places 3 Insight tokens on their Hunter dashboard. Each time a Hunter is slain, they remove 1 Insight token. If their last token is removed, they are eliminated!
- Place the Hunt board in view of all players. Set up the Upgrade cards and the Consumable cards.
- Select 3 Enemies randomly (from any game set, in any combination). Gather their miniatures and Enemy cards, randomly placing 1 in each Enemy slot of the Hunt board. Shuffle the Enemy Action deck and place it facedown near the Hunt board.
- Set out the Chalice Entrance tile and place it in the middle of your play area.
- Construct the tile deck consisting of Chalice Dungeon tiles and +4 random tiles. All Chalice Dungeon tiles (marked with the Chalice Dungeon symbol) are included in this random selection. Once this is done, players take turns drawing tiles from the deck and connecting them to the map until all the tiles have been placed.
- Populate all the tiles with Enemies and Consumables.
Special Rules
Do not place the Hunter miniatures on the map yet.
Hunter vs. Hunter plays differently than the Chalice Dungeon. The following rules apply:
- The Hunt Track is not utilized in this mode. The game ends when all but 1 Hunter has been eliminated!
- Bosses and the Setup Card are not utilized either.
- Chalice Rites may be utilized. If this is done, they merely add additional difficulty to the Hunters. They cannot be completed or removed!
- When a Hunter spawns, they do not have to use a Lamp. They may spawn on any space on any tile that is at least 2 tiles away from another Hunter.
- Enemies do not respawn when slain, being permanently removed from the Dungeon.
- At the start of the game, randomly select 1 player to start. Hunters will spawn on their first turn. Play will continue clockwise.
- During a Hunter's turn, they may only perform 1 action, then their turn ends.
- Hunters have access to the Recover action. During their turn, they may choose to Recover, refilling their hand to 3 cards, and then their turn ends. This is the only way a Hunter can refill their hand! They do not draw at the start of the round!
- Enemies Activate as usual after a Hunter's turn.
PvP Combat
- When a Hunter Attacks another Hunter, both players should utilize their Player Screen to hide what action they choose to perform.
- When a Hunter is Attacked by another Hunter, they may choose 1 of the following:
- Attack (as usual)
- Place 1 card facedown in an Empty Attack Slot. At that Speed: Move 2, Transform Weapon, or utilize Firearm (all these can be Staggered). All Hunter Attacks are Basic Attacks for Firearms.
- Each time a Hunter is slain, they lose 1 Insight token. If their last token is removed, they are eliminated.