Blood Rage: Mystics of Midgard
Blood Rage: Mystics of Midgard Rulebook
Table of Contents
Table of Contents
Setup
Shuffle the Clan Upgrade cards contained in this set into their appropriate Gods' Gifts decks. If you're playing with less than 4 players, leave the cards marked with the "4+" prerequisite out.
Each clan has two Mystic figures at their disposal. Attach the appropriate color bases to all the Mystic figures to help identify them and place all of them in the common area, next to the Monsters. Players won't have access to them until their clan gets the necessary Clan Upgrades.
Each player takes the Mystic reference card for their clan and places it next to their Clan sheet as a reference for the Mystics' basic Strength and ability.
Note: In order to play Blood Rage with 5 players, and use the Ram clan, you'll need the 5th Player Expansion box, sold separately.
Using the Mystics
Initially players don't have access to their clan's Mystics. When a player gives his clan one of the Clan Upgrade cards contained in this set, one of his Mystic figures is added to his clan's reserve. Note that, unlike when you upgrade a Monster or Troop, when you play a Clan Upgrade you can't immediately Invade with your Mystic figure. It just gets added to your reserve. On a future turn you will be able to spend your action to Invade with your Mystic. As noted in their reference card, invading with a Mystic does not cost any Rage, and they have Strength 2.
If you add a second Mystic Clan Upgrade to your clan, the second Mystic figure of your clan is added to your reserve, and can later be used to Invade the board. If you give your clan a third Mystic Clan Upgrade, you will not get a third Mystic figure, since there are only two figures available for each clan. However, both of your Mystics will benefit from the abilities of all three of your Clan Upgrades.
Each Mystic Clan Upgrade card your clan possesses gives all your Mystics the ability listed on them. If your clan has multiple of these Clan Upgrades, each of your Mystics gains all the abilities listed on those cards. Note, however, that if you have two copies of the exact same card, their abilities do not stack. If later on you discard one of your Mystic Clan Upgrades to replace it with another card, you don't lose your Mystic figure; they just lose that special ability.
For all other game purposes, Mystics work like any other figure belonging to your clan, such as a Warrior or Leader. They count towards your Horns limit, they grant STR in battle and to fulfill Quests, they give Glory when destroyed in Ragnarök, and are returned to your reserve when released from Valhalla.
Mystic Clan Upgrade Cards
The printed sheet shows the following Clan Upgrade card. Its ability applies to each of your Mystics, as described under "Using the Mystics" above.
Frigg's Chosen (Clan Upgrade)
- Add 1 mystic to your reserve.
- Your Mystics may retreat to an adjacent outer province instead of being destroyed.
Transcriber's note: the card fan on the printed sheet also shows a second Clan Upgrade card lying beneath Frigg's Chosen, whose name and text are not legible; its visible fragment ends "...being destroyed." and it is not transcribed here.
Mystic Reference Cards
Each clan's Mystic reference card gives that clan's Mystic a basic Strength and ability. The printed sheet shows the reference cards for the Ram, Bear, Wolf, Serpent and Raven Mystics. Each shows Strength 2.
- Ram Mystic — Strength 2. The "Invades for ..." line is partly hidden by the overlapping Wolf Mystic card and is not legible; the sheet's rules text says invading with a Mystic does not cost any Rage.
- Bear Mystic — Strength 2. Invades for free.
- Wolf Mystic — Strength 2. Invades for free.
- Serpent Mystic — Strength 2. Invades for free.
- Raven Mystic — Strength 2. Invades for free.
Invading with a Mystic does not cost any Rage.