Blitzed!
Blitzed! Rulebook
Table of Contents
Table of Contents
Contents
- 15 dice (3 in each of 5 player colours)
- 5 thunder cards (1 per player colour)
- 23 task cards (with dice requirements)
- 5 win/loss cards (with lightning bolts and numbers)
- 40 lightning bolts
Game Object
In this turbulent dice game, you gain or lose lightning bolts during the individual rounds, depending on how quickly or slowly you complete your tasks.
The player with the most lightning bolts at the end of the game is the winner.
Game Setup
Give each player:
- 1 thunder card and 3 dice of the same colour, as well as 8 lightning bolts.
Shuffle the 23 task cards and place them in a face-down pile. Then draw and place one card, face-up, below each of the win/loss cards with the exception of the "-2" card. No cards are ever placed below the "-2" in subsequent rounds either (see figure above).
Place the win/loss cards in the middle of the play area, face up, so that all players can easily reach them. Use the following cards, depending on the number of players:
- 3 players: +1, 0, –2
- 4 players: +1, 0, –1, –2
- 5 players: +1, +1, 0, –1, –2
(The numbers on the back of each card help you remember which cards are used for which player counts.)
Gameplay
After the command "Ready...Blitz!" all players simultaneously start rolling dice. While doing so, try to succeed in completing one of the tasks on the task cards as quickly as possible. If you complete one, quickly "thunder" your thunder card down onto it and the corresponding win/loss card. This prevents all other players from claiming it. If you claimed the last available win/loss card, then the round ends and scoring takes place. Then play another round, etc., until the game ends.
Rolling and Thundering
Roll as quickly and as often as you can (or want to), while your opponents do the same. Set any dice that fit with the task you want aside. Once all three of your dice fit with the chosen task, stop rolling and quickly place your thunder card onto the corresponding set of task and win/loss cards, thus claiming them.
Important: As long as you haven't played your thunder card yet, you can always choose to re-roll some or all of your set-aside dice, if you think you need to (because, for example, someone else has claimed the task card you were working towards).
Once all of the task cards have been claimed, the last player is left with the "-2" win/loss card and must return 2 of his lightning bolts to the supply. Each other player then gains or loses lightning bolts according to the task card they claimed. "-1" loses 1 lightning bolt, "+1" gains 1 lightning bolt, and "0" has no effect.
Next Round
Return the thunder cards to each player. Put the task cards into a face-up discard pile and draw new cards from the deck to replace them (except beneath the "-2"!). And after "Ready...Blitz!" the rolling thunder begins again ...
Note: If the draw deck runs out, shuffle the discard pile and use it to replenish the draw deck.
The Task Cards
There are two different kinds of dice tasks:
- A specific dice combination: These cards indicate exactly which three dice are required. You can only claim this task once you have rolled exactly the three dice the task requires.
- A total sum: These cards indicate the total sum required across all three dice. It doesn't matter which exact values were rolled, only that the final sum matches with the card's requirement.
Important: No task may be completed with fewer than 3 dice!
Blitzed!
The main rule: No cheating and always play fairly and honestly!
Each player is responsible for his or her dice. If you roll a die off of the table, that's too bad; the game is not interrupted. If you accidentally nudge one of your previously set-aside dice, changing its number, then the new number counts. You may not set the die back to its previous value.
If you play your thunder card incorrectly in the heat of the moment, then you are allowed to take it back or move it, as long as other players are still rolling. If, at the end of the round, your dice do not match the card you claimed, then you must pay 2 lightning bolts, regardless of what the win/loss card you claimed shows (the win/loss card is ignored in this case).
Game End
The game ends at the end of a round in which one player had to pay more lightning bolts than he or she has. The player with the most lightning bolts is the winner. In the case of a tie, the players can choose to either play one more round or end the game with more than one winner.