RulesPal
Chat
Rulebook
Black Sheep and White Sheep thumbnail

Black Sheep and White Sheep

Black Sheep and White Sheep Rulebook

Table of Contents

Table of Contents

  • Contents
  • Ways to Play
  • Preparation
  • Start the Play
  • During the Play
  • General Rules of Play
  • End the Game
  • Rules of Play for 3 or 4 Players
  • Mid-island
  • Bridge Planks
    • Brocken Planks
    • Planks in Danger
  • Rock
  • Rules of Play for 2 Players

Contents

  1. Mats
    • Board sections A1, A2, A3, A4, B1, B2, B3, B4, C1, C2 and D1 (each shown with x1 in the component figure)
  2. Sheep Dices
    • Printed as x5, x5, x5, x5 (back side shown)
  3. Suspension Bridges (Broken Planks and Planks in Danger)
    • Printed as x4 and x4 (back side shown)
  4. Rock (especially for the 3-player game)
    • x1
  5. Rating Points
    • Printed as x5, x5 and x10 (back side shown)
  6. Guide

Ways to Play

  • Combination for 3 or 4 Players
  • Combination for 2 Players

The layouts are shown as diagrams in the source manual.

Preparation

(Printed as "Preperation" in the source.)

  1. To decide how many players attend the game first, then refer to "Ways to Play" to build up the board.
  2. Players select a "Sheep Dice" and an island as a Start Point.
  3. Initiator: From the player whose Chinese Horoscope is the closest to the Sheep, clockwise to start the game.
  4. Chinese Horoscope: Starts with Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Sheep, Monkey, Rooster, Dog, Pig.

The Years of Sheep: ...1943, 1955, 1967, 1979, 1991, 2003, 2015...

Start the Play

Each Sheep Dice has two sides, Herbage and Slurry, which mean the Preference of sheeps for this round. Before the game started,

  1. Each player holds the 5 Sheep Dices.
  2. Shake and throw.
  3. Differenciate the number of different sides of the Sheep Dices.

Note:

  1. After throwing, the sides of the dices only can be changed under Special Circumstances.
  2. When all the players have the same sides of Sheep Dices, then the process should be redone.

During the Play

  1. Players can choose one Sheep Dice to play in one round.
  2. Times of Game = Number of Player, 4 Games played by 4 Players. The Rating process will be kicked off when there is only one group of sheeps on the board. After Rating, the next game will be started.
  3. Destination should be the island the most of your sheeps go.

General Rules of Play

Stay: The sheep can stay at available Bridge Planks or spaces on the Mid-island.

Jump: The sheep can jump over other sheeps with the same Preference then stay at an available Bridge Planks or spaces on the Mid-island.

Stack: The sheeps can be piled up on other sheeps with different Preference.

Go Together: The other sheeps which are stacked up on the sheep in movement, then all the sheeps will be moved together with this sheep.

Special Circumstances: The Preferences could only be changed when

  1. The sheeps are brought back to the Start Point by other sheeps.
  2. The sheeps are forces to go back to the Start Point.

End the Game

Players will count the Rating Points after finishing Times of Game. The winner gets the highest points. There will be more than one winner when a tie has been made.

Rules of Play for 3 or 4 Players

  1. After every Game, every palyer will receive corresponding Rating Points.

  2. The Ranking will be followed by the sequence of sending 5 sheeps to another side of bridges. When the sheep arrives at any sides of islands except its own Start Point with other Go Together sheeps, the player of this sheep will get precedence Ranking.

  3. Minus points will be given to the sheeps which still on the way to Destination or the one arrives at the wrong Destination. Every minus 1 point for 1 sheep, maximum 3 deductions.

  4. When the equal quantity of the same kind of sheeps arrive at two different Destinations, one of these two groups will receive minus points.

Ranking and Rating Points

Player No.1st2nd3rd4th
4 players+3+2+1+0
3 players+2+1+0

Example (4 Players): The player wins but with 2 sheeps at the wrong Destination. The point = 3-1-1=1.

Mid-island

  1. There are 3 spaces for 3 sheeps / groups to stay.
  2. When there is no space available on the island, then a. The sheeps with different Preferences have to Stack up on each other. b. The sheeps with the same Preference can Jump over each other.
  3. The sheeps on these 3 spaces cannot change places. The only allowed movements are Move, Jump or Stack up to available Bridge Planks.

Bridge Planks

There are two more types of Bridge Planks, the Brocken Planks and Planks in Danger. Before the game started, these planks could be with the 5 Sheep Dices to Shake and Throw together. For the quantity of usage (1 or 2) will be decided by the game Initiator. These two types of planks could just be directly place upon the original Bridge Plank.

Brocken Planks

(Printed as "Brocken Planks" in the source; likely a misspelling of "Broken Planks", as listed in the Contents.)

The first sheep to arrive on the Brocken Plank will have to Stay at the plank. This sheep chould only Move when

  1. All of the sheeps from the same player have passed the plank, or
  2. Other sheeps start to Stack up on this sheep.

When it starts to Move, the rest who Stack up on it will have to Stay at the Brocken Plank. The same rule applies on the sheeps who stay.

Planks in Danger

There are 3 kinds of loading capacities for the Planks in Danger, which are indicated as 2, 3 and 4. The meaning of the number is the number of sheeps stay on the plank. When the number of sheeps exceeds the loading capacity, then the underside sheeps will be one by one falls into the water. As long as the sheep falls, then it will have to go back to the Start Point to restart the journey. Before restarting, players can decide Preferences of the sheep.

Rock

(Printed as "Rock (expecially for game of 3-player)".)

Before the game started, the Initiator could decide the location of the Rock. The Rock could occupy one or two spaces on Mid-island and block the access of a brige.

Rules of Play for 2 Players

  1. Please use the Mats which for 2 players.
  2. Please follow General Rules of Play. The Bridge Planks could be applied.
  3. The game will be ended after 5 Times of Game or one of the player gets 2 successive wins.
  4. The Rating will be counted by the quantity of wins.