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Black Rose Wars: Rebirth – Seal of Fire thumbnail

Black Rose Wars: Rebirth – Seal of Fire

Expansion for Black Rose WarsExpansion for Black Rose Wars: Rebirth

Black Rose Wars: Rebirth – Seal of Fire Rulebook

Table of Contents

Table of Contents

  • Components
    • Mage Card
    • Personal Spell Cards
    • Evocation Card
    • Forgotten Spell Card
    • Familiars' Components
    • Prospero – Mage Card
    • Alchemical Fireball – Personal Spell Card
    • Cinis – Evocation Card
    • Ancient Rebirth – Forgotten Spell Card
    • Room of Rebirth – Room Tile
    • Room of Rebirth – Activation Token
    • Cenere – Familiar Card
  • Familiars Rules
    • Familiars
    • Setup
    • Familiar Card Anatomy
    • Summoning a Familiar
    • Familiar's Actions
    • Familiar's Positions
    • Guard Position Rules
    • Hunt Position Rules
    • Damage and Defeat of the Familiar

Components

Mage Card

1 Mage Card.

Prospero can be chosen as a Mage during Step 8 of the Setup described in the core game manual.

Personal Spell Cards

3 Personal Spell Cards.

Evocation Card

1 Evocation Card.

Add this card to the Evocation Cards Deck of the core game.

Forgotten Spell Card

1 Forgotten Spell Card.

Add this card to the Forgotten Spell Cards Deck of the core game.

Familiars' Components

  • 1 Room of Rebirth
  • 1 Activation Token
  • 3 Familiar Action Tokens
  • 3 Familiar Cards

Prospero – Mage Card

  • Name: Prospero
  • Health value: 11
  • Hand value: 7
  • Strength value: 2
  • Speed value: 2
  • Maximum Quest value: 2

Alchemical Fireball – Personal Spell Card

Only the Alchemical Fireball card face is legible in the scan of this rulebook. The other two Personal Spell Cards for Prospero are not printed in full, so their text is not transcribed here.

Light Side (straight):

Spells do not trigger due to this Effect. Inflict 3 Damage.

Dark Side (reverse):

Inflict 2 Damage. Place 1 Instability in the target Room for each Model you inflicted to due to this Effect.

The Dark Side text is printed as "inflicted to due to this Effect"; it is transcribed as printed.

Header: Combat-type lightning icon, Fire element (flame icon), Area 2 target (hexagon icon 2).

Cinis – Evocation Card

Cinis, Forgotten Beast.

  • Speed value: 3
  • Strength value: 3
  • Health value: 4

Card text:

When summoning Cinis, place one of your Cubes on this Card. When Cinis is defeated, discard the Cube on this Card. If you do, Cinis is not defeated and heals all its Damage. The target of Cinis' Strength is a Model within range 0.

The printed target of Cinis' Strength is a circled 0 target icon. It is read here as a Model within range 0, matching the Evocation Physical Attack rule in the base rulebook.

Ancient Rebirth – Forgotten Spell Card

Light Side (straight):

Summon Cinis. Inflict 2 Damage.

Dark Side (reverse):

Summon Cinis. Place 4 Instability.

Header: Combat-type lightning icon, Fire element (flame icon), Area 2 target (hexagon icon 2).

Room of Rebirth – Room Tile

The Room of Rebirth tile reads "Room of Rebirth: Summon a Phoenix Familiar of your choice." Its banner also shows three values (3, 1 and 0) that the expansion text does not explain.

Room of Rebirth – Activation Token

Room of Rebirth Summon a Phoenix Familiar of your choice. Gain 1 (rose icon).

The rose icon after "Gain 1" is not named in the expansion text; it is transcribed as printed.

Cenere – Familiar Card

Cenere, Phoenix, Beast – Familiar.

  • Speed value: 2, printed with a smaller second 2 beside it.
  • Strength value: 1, printed with a smaller second 2 beside it.
  • Health slots: 3.
  • Hunting Skill (C): When you place Instability, convert 1 Instability in a Room within 1 from Cenere.
  • Guarding Skill (D): Convert 1 Instability in a Room within 0 from Cenere. Activate a Room within 0 from Cenere.

The black cube icon on this card is read as Instability, from the "Room" target that follows it. The expansion text does not print the word.

The Pira and Brace Familiar Cards are not printed in full in this rulebook, so their text is not transcribed here. Pira's card appears only in the Damage example in the Familiars section.

Familiars Rules

Familiars

A Familiar is a special Evocation that a Mage can summon using the Room Effect associated with it. The Familiar has a special bond with the Mage who summoned it, serving them with its powers and protecting them at the same time.

To use Familiars in a Black Rose Wars game, follow the directions below.

Setup

Place the Familiar Room in the Lodge, replacing a Room of the same color chosen by common agreement among the players. Place all other Familiar materials to form a reserve accessible to all players.

Familiar Card Anatomy

  • (A) Illustration, Name and Archetype
  • (B) Familiar Action Token
  • (C) Hunting Skill
  • (D) Guarding Skill
  • (E) Speed and Strength Value
  • (F) Health Slots
  • (G) Familiar Action Token Slot

Summoning a Familiar

A Familiar can be summoned only if one of its Models is available in the reserve. When a Mage summons a Familiar, they place the Model of that Familiar in the Room they are in, attached to their own Model (Guard Position). They then take the Familiar Card and place it in one of their own available Evocation Slots, and then place the Familiar Action Token on the Familiar Action Token Slot, showing the active side.

The scan labels the side shown on the token as "Available". The printed text says "active side", transcribed as printed.

A Mage can have a maximum of one Familiar among their Evocations.

Familiar's Actions

The Mage who owns a Familiar has access to new Actions, which can be used by flipping the Familiar Action Token on its Exhausted side. These Actions are:

  • Assault: only if the Familiar is in Guard Position, the Familiar switches to Hunt Position and its Model releases from that of the owning Mage, then the Familiar activates.
  • Flanking: only if the Familiar is in Hunt Position and is in the same Room as the Model of the owning Mage, the Familiar switches to Guard Position (the two Models attach).
  • Concentration: only if the Familiar is in Guard Position, apply the Effect of the Familiar's Guarding Skill.

An Exhausted Familiar Action Token becomes Available again at the end of step 1 of the next Clean-up Phase.

Familiar's Positions

A Familiar is always in one Position of the two available; these are:

  • Guard Position: in this Position the Model of the Familiar and the Model of the owning Mage are attached and are considered as one Model.
  • Hunt Position: in this Position the Model of the Familiar and the Model of the owning Mage are released, and are considered two separate Models.

Each Familiar's Position has specific rules:

Guard Position Rules

In this position, these rules apply to the Familiar:

  • It is not considered in the Lodge.
  • Its Hunting Skill is not active.
  • It can sustain an amount of Damage instead of its owning Mage, up to the number of free Health Slots on its Familiar Card. The owning Mage can freely choose how to distribute this Damage.
  • The owning Mage can use the Concentration Action.
  • The owning Mage can use the Assault Action.
  • When the owning Mage is defeated, if the Familiar doesn't have all its Health Slots occupied by Damage, the Familiar remains in the Room in Hunt Position.

Hunt Position Rules

In this position, these rules apply to the Familiar:

  • Is considered an Evocation of the owning Mage.
  • Its Hunting Skill is active.
  • If at the end of the Clean-up Phase the Familiar is within range 1 of the owning Mage Model, it can move to a Guard Position without spending the Familiar Action Token.

Damage and Defeat of the Familiar

When a Familiar sustains Damage, place that many Cubes on its Health Slots. A Familiar can never sustain more Damage than its available Health Slots.

When all the Health Slots of a Familiar are occupied by Damage, the Familiar is defeated; remove its Model from the Lodge and put all its materials back into the reserve.

Example: Pira inflicts 2 Damage in a Room within range 0. The example card shows two Cubes placed on its first two Health Slots, with the third Health Slot still free.