Black Death (fan expansion for Tramways)
Black Death (fan expansion for Tramways) Rulebook
Table of Contents
Set-Up
Unless otherwise noted here, setup is the same as in the base game of Tramways.
Note: You'll need 21 black cubes or discs to play this variant. You can use any tokens you like, and they can even be any color you want, but you'll just need to keep track of where they are and where they've moved.
- Take all of the building tiles and building cards and return them to the game box. They will not be used.
- Create four stacks of Parcel Cards composed of the following:
- A1, B1, B2, C2, D2
- A2, C1, C3, D1, D3
- D4, F1, F2, G1, H1
- D5, F3, G2, G3, I1
- Shuffle these four stacks and deal each player one card from each stack.
- Place any remaining Parcel Cards, as well as the H2 Parcel card, into a stack and add auction cards until you get 5 cards per player (per base game) and shuffle these to create the auction deck.
- Add one black cube (Plague Cube) to the H2 spot (Poti).
- Add a Passenger to each parcel on the board, including H2.
Game Play
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Players may build to Parcels owned by another player. To do so, they'll need to play either a destination icon that matches the color of either Parcel, or play the Parcel card of their own parcel connectiving to it.
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Each Parcel owner is entitled to two edges of their Parcel. No track may be built that we limit the owning player to less than two sides.
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One black cube starts in the H2 Parcel. This represents the Plague. When a passenger from a Plague Space moves to a Non-Plague Space, add a Plague Cube to the Non-Plague Space. This space has now suffered a Plague outbreak.
Note: Spaces that have suffered a Plague outbreak lose their color for the rest of the game. That means no destination bonuses, and that color icon cannot be used to connect track to that Parcel, nor to send a Passenger to that Parcel. A Passenger will need to use the specific Parcel icon to travel to a Plague Space.
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Each time a Parcel is infected with the Plague, the player who's action caused this gains an additional 2HP for infecting the new space.
Game End
- The game ends either at the end of the normal six rounds, or when every Parcel on the board has a Plague Cube on it, whichever comes first.