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Betrayal at House on the Hill: Widow's Walk thumbnail

Betrayal at House on the Hill: Widow's Walk

Expansion for Betrayal at House on the Hill (First Edition)

Betrayal at House on the Hill: Widow's Walk Rulebook

Table of Contents

Table of Contents

  • Components
  • Triggering the Haunt
  • Haunt and Traitor
  • New Cards and Tiles
  • Glossary Update
  • The Roof
  • Landings
  • New Room Symbols
  • Explorer Tokens
  • Obstacle and Lock Tokens
  • Optional Rule: Playing Only New Haunts
  • Secrets of Survival (Not Transcribed)

Components

1 rule sheet, 2 haunt books (Traitor's Tome and Secrets of Survival), 20 room tiles, 8 omen cards, 11 item cards, 11 event cards, 76 tokens, including 4 large circular monster tokens, 36 small circular explorer tokens, and 36 square event and room tokens.

Triggering the Haunt

When you trigger the haunt, use the new haunt chart below.

(Editor's note: the printed sheet shows a ★ in some chart cells. The ★ is the entry explained in the Haunt and Traitor table below as "Refer to the chart after haunt 100 in Secrets of Survival." The chart is reproduced as printed.)

Haunt Chart

RoomBiteBloodstoneBookBoxCatCrystal BallDogGirlHoly SymbolKeyLetterMadmanMaskMedallionPhotographRingRopeSkullSpearSpirit BoardVial
Abandoned Room1896763881238

Haunt and Traitor

HauntTraitor
1–50Refer to the haunt chart in the Traitor's Tome book for the base game
51Everyone except the haunt revealer
52Haunt revealer
53Haunt revealer
54Highest Knowledge*
55Female explorer closest to the right of the haunt revealer (or, if none, haunt revealer)
56Explorer with the most total items and omens*
57None (see Secrets of Survival)
58Haunt revealer
59Haunt revealer
60Haunt revealer

* If two explorers tie, and one of them is the haunt revealer, choose the haunt revealer. If neither player is the haunt revealer, choose the one who's closest to the left of the haunt revealer.

New Cards and Tiles

At the start of the game, shuffle the new event cards, item cards, omen cards, and room tiles in with the ones from the base game.

Glossary Update

Companion: The Cat, Dog, Girl, and Madman are companions.

Outside: When a haunt references outside rooms, this includes the Balcony, Conservatory, Gardens, Graveyard, Patio, Roof Landing, Solarium, Tower, Tree House, and Widow's Walk.

Weapon: The Axe, Blood Dagger, Boomstick, Chainsaw, Revolver, Sacrificial Dagger, and Spear are weapons.

Window: The Bedroom, Chapel, Dining Room, Drawing Room, Grand Staircase, Master Bedroom, and Sewing Room have windows.

The Roof

The roof is a new floor. When you start play, put the Roof Landing in play. As noted on that tile, when you discover a room on the roof, use the first room tile that has either the roof or the upper floor on the back. The roof is not a second upper floor; for example, the Mystic Elevator only goes to the roof when you roll a 4 and choose the roof.

Landings

Several tiles are referred to as landings in this expansion. The landings are the Basement Landing, Grand Staircase/Foyer/Entrance Hall (or any room of it), Upper Landing, and Roof Landing.

New Room Symbols

The dumbwaiter symbol on a room tile means that the room has a dumbwaiter. You can move from that room to the landing either one floor up or one floor down, assuming such a floor exists, by spending 1 additional space of movement. This requirement is in addition to any other such requirements, such as being in a room with an opponent.

So, if the Menagerie were on the basement, you could move from it to the Foyer by spending 2 spaces of movement; if it were on the ground floor, you could move from it to the Basement Landing or the Upper Landing by spending 2 spaces of movement. If you don't have enough Speed to move that far, you can't use the dumbwaiter.

The ? means you draw the top card of a stack of your choice when you discover the room.

(Editor's note: the printed sheet shows the dumbwaiter symbol as an icon on the room tile. It is described here in words.)

Explorer Tokens

The 36 circular explorer tokens, 6 of each color, bearing each explorer's face indicate possession or completion of something by that explorer. When you use the Chapel, Gymnasium, Larder, Library, Menagerie, or Study's power to gain a trait, leave your colored explorer token on the room tile. When you are in that room thereafter, you may not use that room's power to gain a trait. These tokens may be used in haunts as well.

Obstacle and Lock Tokens

The Obstacle and Lock tokens represent barriers that explorers will need to do certain actions to get through. Traitors and monsters ignore these tokens unless the haunt says otherwise.

Optional Rule: Playing Only New Haunts

If you trigger a haunt with an omen from the base game in a room from the base game, you will get a haunt from the base set. If you only want to play a haunt from this expansion, you may discard the omen and draw and discard omens until you get one from this expansion. Or you may discard the room tile and draw and discard rooms until you get an omen room for this floor from this expansion. If all of those omens or rooms are in play, choose the last one that entered play.

Secrets of Survival (Not Transcribed)

The second Widow's Walk haunt book, Secrets of Survival, is not included in this file. Its contents were not available to the transcriber. The rule sheet refers to it in the Haunt and Traitor table: the traitor entries for haunts 57, 83, 92, 97, 99 and 100 (for haunt 97, the hidden traitor), and the ★ entry (the chart after haunt 100). Those entries are reproduced above as printed. The Secrets of Survival text they point to is not reproduced here.

1
9
96
100
45
42
49
96
28
86
34
43
48
96
Balcony24677638832516690871125498920714739270
Catacombs459761882346113538310254994416937434891
Charred Room24793363★23383013★83314844★206947158★
Dining Room246739960275166905445422189208237394091
Dungeon9755556155847255665310056557789856973656480
Furnace Room4593361753238301375831042367528753415291
Gallery1879352881919192253541025367641713715870
Gymnasium357929529212461229210011222192418647434892
Junk Room4793352882746196810011254476177117174091
Kitchen1867399602346162253873132368941823739280
Master Bedroom359829989827516690541035447620824743298
Nursery746795997484725866688774749595858673659580
Pentagram Chamber265950618132502626818345141494268114504081
Rookery979393575793575866938756577794858673656470
Servants’ Quarters355929526012530968543142219428713415880
Study975978997884725878907856787776858273656470
Theater976251636084725866685156627751516962626462
61Haunt revealer
62Darrin "Flash" Williams (Shakespearean Literature) or highest Knowledge*
63Haunt revealer
64Everyone except the highest Knowledge*
65Haunt revealer
66Oldest male explorer (or, if none, oldest explorer)
67Peter Akimoto (Basketball) or highest Speed*
68Jenny LeClerc (Reading) or highest Knowledge*
69Haunt revealer
70Oldest explorer
71Left of the haunt revealer
72Haunt revealer
73Ox Bellows (Shiny Objects) or highest Might*
74Haunt revealer
75Left of the haunt revealer
76Oldest explorer
77Professor Longfellow (Gaelic Music) or highest Speed*
78Lowest Sanity* (except for the haunt revealer)
79Left and right of the haunt revealer
80Highest Knowledge*
81Haunt revealer
82Haunt revealer
83None (see Secrets of Survival)
84Left of the haunt revealer
85Left of the haunt revealer
86Haunt revealer
87Youngest explorer
88Haunt revealer
89Lowest Sanity*
90Haunt revealer
91Lowest Sanity*
92None (see Secrets of Survival)
93Highest Knowledge*
94Explorer with the most items that can be stolen or traded*
95Oldest player (not necessarily oldest explorer)
96Left of the haunt revealer
97Hidden traitor (see Secrets of Survival)
98Haunt revealer
99None (see Secrets of Survival)
100None (see Secrets of Survival)
★Refer to the chart after haunt 100 in Secrets of Survival. If all of your explorers have played haunts 57, 75, 86, and 93, there is no traitor in this scenario. Proceed to the next page in Secrets of Survival. If they have not, ignore the haunt roll.