Betrayal at House on the Hill and Baldur's Gate Promo Cards: Green Devil Face & Snake
Betrayal at House on the Hill and Baldur's Gate Promo Cards: Green Devil Face & Snake Rulebook
Table of Contents
Table of Contents
The Green Devil Face
You reach into the darkness. Roll 4 dice:
- 5+ You find something inside! Draw an item card.
- 3–4 Nothing happens.
- 1–2 You are teleported away. Discard all item cards you control and place your adventurer figure on the Elfsong Tavern tile. Lose 1 Sanity, as your clothes didn't come with you.
- 0 If the haunt hasn't begun, treat this roll as a 1. Otherwise, the sphere of annihilation within the darkness kills you. You die.
Snake!
You hope that hissing noise is just air escaping a crack in the floor, but then a cold snake coils around your leg.
Choose one of these 2 options:
- Kick the snake immediately. You must attempt a Might roll: On a 4+, gain 1 Speed. On a 0–3, lose 1 Speed.
- Wait to attack. You must attempt a Sanity roll: On a 4+, you notice a nearby item and use it to hit the snake away. Draw an item card. On a 0–3, choose to either take 1 die of physical damage or discard an item card you control.