Berzerk
Berzerk Rulebook
Table of Contents
Table of Contents
Object
Score the most points by zapping enemy robots when you are the Humanoid player.
Contents
- 1 gameboard
- 8 plastic pawns
- 6 plastic chips
- 2 dice (1 white, 1 red)
- 1 label sheet
- 1 instruction booklet
How to Set Up the Game
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Carefully break off the pawns and Humanoid arm piece from the plastic runner. Make sure no plastic remnants remain on them.
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Label Application: Attach the pawn labels to the pawns and the arm labels to the Humanoid arms. See Figure 1 for label identification.
Figure 1 shows the Humanoid label, the Evil Otto label, the Robot label and the Humanoid arm label.
A. Apply the Humanoid label to the front of the Humanoid pawn as shown in Figure 2. The Humanoid pawn is the tallest one. Important: The front of the Humanoid pawn is marked with the letter F.
Figure 2 shows the Humanoid label applied to the front of the pawn, marked "Apply Humanoid Label Here" (Back / Front).
B. Apply the 2 arm labels to the Humanoid arm piece. Attach one label to the outside of each arm.
C. Apply the 2 Evil Otto labels to the front and back of one of the remaining pawns.
D. Apply the 12 robot labels to the fronts and backs of the remaining 6 pawns.
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How to put the Humanoid pawn together: After applying all labels, insert the Humanoid arm piece into the back of the Humanoid pawn FROM THE BACK. Carefully press the arm piece into the back of the pawn until the pegs on the outside of each arm snap into the peg holes in the back of the pawn as shown in Figure 3. Figure 3A shows a properly assembled Humanoid pawn.
Figure 3 shows the arm piece being inserted from the back of the pawn, with the peg and peg hole labelled. Figure 3A shows the assembled pawn, with the note "The arms should move up and down freely if properly assembled."
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Open the gameboard and place it on a flat surface between the players.
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Place the Humanoid pawn on the space marked HUMANOID. Place the Evil Otto pawn on the space marked EVIL OTTO and the six robot pawns on the six spaces marked with a yellow star inside of a black circle.
Basic Rules
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You and your opponent take turns being either the Humanoid player who controls the Humanoid pawn OR the Evil Otto player who controls Evil Otto and the robot pawns.
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When you are the Humanoid player try to zap your opponent's robots to score points then escape from the maze.
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When you are the Evil Otto and the robots player try to zap your opponent's Humanoid and stop your opponent from scoring points and escaping from the maze.
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The game is played in a series of rounds. In each round you are the Humanoid player once, and the Evil Otto player once.
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When you are the Humanoid player, your Humanoid ONLY has three lives throughout the entire game. Each time your Humanoid is zapped by your opponent, you lose one chip and your Humanoid loses one life. If your Humanoid is zapped three times, it is destroyed. When your Humanoid is destroyed, you cannot be the Humanoid player again for the rest of the game and your chance to score points is over. Important: Remember the ONLY way to score points is to zap enemy robots WHEN YOU ARE THE HUMANOID PLAYER.
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The game continues until either three rounds have been played OR both your Humanoid and your opponent's Humanoid have been zapped three times and destroyed.
How to Play the Game
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Both players roll a die. Whoever rolls the highest number on the die is the Humanoid player first in Round 1. The other player is the Evil Otto player. Position the gameboard so the Humanoid pawn is in front of the Humanoid player and the Evil Otto pawn is in front of the Evil Otto player.
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The Humanoid player moves first, followed by the Evil Otto player.
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Here are some rules of movement common to all pawns:
A. No pawn can move to or land on the same space more than once on the same turn. You cannot retrace your steps.
B. No pawn can jump over another pawn.
C. Two pawns cannot occupy the same space.
Figure 4 (The Humanoid: Examples of Legal Moves) shows legal Humanoid movement paths on a grid.
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How To Play When You Are The Humanoid Player:
A. BASIC TURN
(1) On your turn, roll the white die and move your Humanoid pawn the number of spaces on the gameboard shown on the die roll.
Reminder: You want to zap your opponent's robots then escape from the maze. Rule 7 tells how to escape from the maze.
B. HOW TO MOVE
(1) The Humanoid can move forward, backward and sideways, but NEVER DIAGONALLY.
(2) The Humanoid can move in a straight-line or change direction by turning right or left but NEVER DIAGONALLY. Examples of legal moves are shown in Figure 4.
C. HOW TO ATTACK AND ZAP A ROBOT
(1) To destroy a robot you must move your Humanoid pawn to an adjacent space either in front, behind or to the side of the robot. Examples of legal attack positions are shown in Figure 5. Zap the robot FROM THE SPACE YOU ARE OCCUPYING. Figure 6 shows how to zap a robot. Please note: The Humanoid pawn does not land on the same space as the robot to zap it.
Figure 10 (The Maze). Labels on the diagram: Wall; Evil Otto Space (also Exit Space); Barrier Square; Robot Space; Humanoid Space; Evil Otto Side of Maze; Striped Spaces Form a Dividing Line; Humanoid Side of Maze.
How To Win The Game
The player who scores the most points wins the game!