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Bellz!

Bellz! Rulebook

Table of Contents

Table of Contents

  • Object of the Game
  • Components
  • Setting Up
  • How to Play
  • Winning the Game

Object of the Game

To collect all 10 bells of one color.

Components

  • 1 travel pouch / game arena
  • 1 magnet wand
  • 40 bells in 4 colors (20 small, 12 medium, 8 large)

Setting Up

  • Unzip the travel pouch and lay it flat with the blue side facing up to form the game arena.
  • Remove the magnet wand and mix up the 40 bells in the arena.
  • Choose a player to go first.

How to Play

  • On your turn, use the magnet wand to collect as many bells as you can of your color without picking up bells of any other color.
  • You are free to choose any color of bell you want, as long as another player has not already claimed any bells of that color.
  • The magnet wand has a larger end with a strong magnet and a smaller end with a weak magnet. You can use either end, but you can't switch ends during your turn.
  • As you collect bells, it's fine to hang them in a line from the wand, or clump them together.
  • You can keep trying for more bells as long as you don't:
    • Pick up more than one color of bell or another player's color
    • Cause any bells to be knocked or dropped out of the arena
  • If your turn ends because of either of the above reasons, you must return to the arena all the bells you picked up, dropped, or knocked out on that turn.
  • If you are satisfied with the number of bells you have collected, you may remove the bells and put them in front of you.
  • Play passes to the person on your left.

Winning the Game

The first player to collect all 10 bells of their chosen color wins the game!