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BattleLore: Horrific Horde

Expansion for BattleLore (First Edition)

BattleLore: Horrific Horde Rulebook

Table of Contents

Table of Contents

  • Ogres
  • Goblin Halberdiers
  • Hobgoblin Hyena Riders
  • A Word about the Goblinoid Army
  • Call to Arms Deployment Cards
  • Battle Savvy Troops
  • Adventures
    • Goblin Reinforcements
    • Reluctant Allies
    • King Alfonso VIII of Castile
    • March to Las Navas
    • Iberian Peninsula

Ogres

Two units with three Ogre figures each.

These Ogres are not as large as Giant Ogres, but are larger and stronger than most Hobgoblins. They have learned that there is strength in numbers and, thus, always fight as a group. Because of their numbers, when encountered, they are very dangerous.

Unlike Creature units, Ogres may not ignore a flag unless supported. When they are forced to retreat, Ogres break into a fit of rage and rampage before retreating. All units (friends or foes) in hexes adjacent to the Ogres must check to see if they take any hits from the rampage. Roll two dice for each adjacent hex with a unit. During a rampage, each player rolls for hits on his opponent's units. A hit is scored when a banner color is rolled that matches the unit. All other symbols rolled are ignored. After all rampage rolls, the Ogres make their retreat movement. If their retreat path is blocked, they take one hit for each retreat hex of movement the unit cannot complete.

Like normal foot units, the first [orange shield-and-sword icon] result from an Ogre's attack is ignored.

Note the Ogre's unit symbol on Battle Maps and Call to Arms Deployment cards is a single paw on a red banner.

Ogre Specialist card and Ogre Summary card are included with this unit.

Goblin Halberdiers

Three units with four Halberdier figures each.

Halberdier Specialist card and Halberd Summary card are included with this unit.

Goblin Halberdiers are speedy, highly mobile units that are armed with the medieval equivalent of a giant can opener. When they do stand and fight, they can battle toe-to-toe against most mounted units with some success.

Hobgoblin Hyena Riders

Two units with three Hyena Rider figures each.

Hyena Rider Summary card is included with this unit.

Despite being equipped with the same Long Swords as their lizard-riding brethren, the Hyena Riders are even fiercer hunters! Once they have tasted blood, these Hobgoblins rarely let go of their prey. In pursuit, they push their mount two hexes beyond the just vacated hex, instead of one.

The Goblin Swordsman and Hobgoblin Cavalry units included in this expansion are described in detail in the BattleLore core game.

A Word about the Goblinoid Army

The Goblinoid units introduced in this booklet share the same traits common to all Goblinoid units, as detailed on pages 38–39 of the BattleLore Player's Guide. In particular, the Goblinoid units possess the traits Goblin Rush (blue Goblinoid infantry may move two hexes and battle when moving to engage an enemy in Melee) and Goblin Run (when forced to retreat, all Goblinoid units retreat two hexes for each flag they cannot ignore, and check for panic losses).

Call to Arms Deployment Cards

The 15 new Call to Arms Goblin Deployment cards require units from this pack and troops from the Goblin Skirmishers and Goblin Marauders expansion packs. The cards can be used whenever players wish to play an existing adventure using a customized Goblinoid army of their own choosing, rather than the unit mix and deployment dictated by the adventure's battle map.

Three deployment cards are included to replace the Pennant cards that have a creature (so that players can field any creatures of any banner type). Replace cards A7, B7, C7 with the new cards that have the same numbers. The green creature banner on these cards is changed to a grey banner to indicate any creature may be deployed.

Also, six new Pennant Call to Arms Deployment cards are included in this expansion (A8, A9, B8, B9, C8, C9) that feature units from this army pack. These cards have a Goblinoid icon at the top of the card and can be added to your Pennant Call to Arms Deployment card sets.

Six new Pennant Call to Arms Deployment cards are included (A10, A11, B10, B11, C10, C11) that feature units from the Goblin Marauders and Goblin Skirmishers expansion packs. These cards have a Goblinoid icon at the top of the card and can be added to the Pennant Call to Arms Deployment card sets (only if players already own these two expansions).

These new cards, when added to the Call to Arms Deployment cards that already deploy Goblinoid units, make up sets of Goblinoid Army Deployment cards that allow players to field a Goblinoid force in either drafting mode.

For your reference, the Deployment cards with Goblinoid units already in Call to Arms are:

  • A5, A6, A7
  • B1, B2, B5
  • C1, C3, C4, C5

Battle Savvy Troops

Scenarios in this expansion utilize rules for Battle Savvy troops that represent advanced fighting techniques. Battle Savvy units use the following rules:

  • A Battle Savvy unit attacked in melee combat that is not eliminated or forced to retreat from its hex may battle back.
  • A retreating Battle Savvy unit may not battle back even if the retreat places the unit in a hex that is adjacent to the attacking unit.
  • When a Battle Savvy unit in melee is unable to fulfill a required retreat movement, the unit may battle back (after it takes losses and if it is still in its original hex).
  • Battle Savvy units with ranged weapons do not collect Lore tokens in ranged combat.
  • Battle Savvy units with ranged weapons collect Lore tokens in melee combat.

Adventures

The pack includes five adventures, all set in the Iberian Peninsula in 1212. Each adventure page gives its map pieces, a Briefing panel, Conditions of Victory (where printed) and Special Rules. The battlefield map and unit placement on each page are graphic and are not transcribed here; consult the printed page for them. The Briefing narrative on each page is flavour text and is not transcribed.

Map pieces on each adventure page are shown as pictures with counts; the piece names below describe each picture (for example, "forest hex" for the tree-covered hex). The printed page is the reference for their artwork.

The Briefing panels show two lieutenants, each with an "x" entry (a unit count as printed), a Victory Conditions value and a War Council level.

Goblin Reinforcements

Map pieces:

  • Forest hex, x 4
  • Rocky hill hex, x 6
  • River-bend hex, x 4
  • River hex, x 5
  • Bridge, x 1

Briefing: Lieutenant of Muhammad al-Nasir of Egypt, "x 6", Victory Conditions 5, War Council Level 1. Lieutenant of King Alfonso VIII of Castile, "x 6", Victory Conditions 5, War Council Level 1.

Conditions of Victory: The Standard camp gains one Victory Banner for each unit that occupies a purple highlighted hex.

Special Rules:

  • All units are considered Battle Savvy.
  • The river is fordable.
  • The hills are impassable.

Reluctant Allies

Map pieces:

  • Forest hex, x 7
  • Rocky hill hex, x 9

Briefing: Lieutenant of Muhammad al-Nasir of Egypt, "x 3+", Victory Conditions 5, War Council Level 4. Lieutenant of King Alfonso VIII of Castile, "x 3+", Victory Conditions 5, War Council Level 4.

Conditions of Victory: The camp that occupies the majority of the hill hexes, gains one Victory Banner. The Standard camp is in control of the majority of hill hexes (has more hill hexes occupied by a unit of that camp than the Pennant camp) at the start of the battle and starts with one Victory Banner.

Special Rules:

  • All units are considered Battle Savvy.

King Alfonso VIII of Castile

Map pieces:

  • Forest hex, x 6
  • Rocky hill hex, x 7
  • River-bend hex, x 4
  • River hex, x 8
  • River-junction hex, x 1
  • Ford strip, x 2
  • Bridge, x 2

Briefing: Lieutenant of Muhammad al-Nasir of Egypt, "x 3+", Victory Conditions 6, War Council Level 4. Lieutenant of King Alfonso VIII of Castile, "x 3+", Victory Conditions 6, War Council Level 4.

Conditions of Victory: None printed on this adventure's page.

Special Rules:

  • All units are considered Battle Savvy.
  • The river is impassable except at the bridges and shallow fords. In addition, the shallow fords do not stop movement.

March to Las Navas

Map pieces:

  • Forest hex, x 10
  • Rocky hill hex, x 11

Briefing: Lieutenant of Muhammad al-Nasir of Egypt, "x 3+", Victory Conditions 7, War Council Level 6. Lieutenant of King Alfonso VIII of Castile, "x 3+", Victory Conditions 7, War Council Level 6.

Conditions of Victory: None printed on this adventure's page.

Special Rules:

  • This scenario is to be used with the BattleLore: Goblin Marauders and BattleLore: Goblin Skirmishers expansions.
  • All units are considered Battle Savvy.

Iberian Peninsula

Map pieces:

  • Forest hex, x 4
  • Rocky hill hex, x 8
  • River-bend hex, x 2
  • River hex, x 7
  • Ford strip, x 2
  • Bridge, x 2

Briefing: Lieutenant of Muhammad al-Nasir of Egypt, "x 3+", Victory Conditions 7, War Council Level 6. Lieutenant of King Alfonso VIII of Castile, "x 3+", Victory Conditions 7, War Council Level 6.

Conditions of Victory: None printed on this adventure's page.

Special Rules:

  • This scenario is to be used with the BattleLore: Call to Arms deployment rules.
  • All units are considered Battle Savvy.
  • The river is impassable except at the bridges and shallow fords. In addition, the shallow fords do not stop movement.