BattleLore: Hill Giant
BattleLore: Hill Giant Rulebook
Table of Contents
Table of Contents
Hill Giant (Unit Card)
- Movement: Up to 1 hex and battle, or 2 hexes and not battle.
- Retreat: 2 hexes per flag.
- Weapon: Giant's Hammer, Melee only.
- Damage: 3d.
- Bonus Strike: Yes, Special (see the Hill Giant Special Bonus Strike card below).
Rock Pile (Terrain Card)
- No movement or combat restrictions for the Giant.
Boulder Launch: When the Hill Giant is on the Rock Pile, he can throw boulders at units up to 3 hexes away. These rocks are Ranged weapons with 3d of damage. They score hits on banner colors only, and can only be thrown by Giant units.
Hill Giant Special Bonus Strike (Card)
*Special Bonus Strike: In addition to scoring hits, each [orange icon] is re-rolled for additional hits or flags, until the unit is out of range, dead, or no more [orange icon] are rolled.
GIANT PUSHBACK: Target MUST retreat 2 hexes for each [purple diamond icon] rolled.
Components Note
The Hill Giant promo includes a Rock Pile terrain hex (a green hex with a rock pile and a paw-print emblem in one corner). The hex has no rules text beyond the Rock Pile card above.