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BattleCON: Takeshi Kamikaze Promo

Expansion for BattleCON: Devastation of IndinesExpansion for BattleCON: War of Indines

BattleCON: Takeshi Kamikaze Promo Rulebook

Table of Contents

Table of Contents

  • Character Card
  • Styles and Bases Summary
  • Style Cards
    • Arsenal
    • Mobile
    • Swift
    • Surprise
    • Heavy
  • Finisher
    • Omega Destroyer
  • Throw
    • Throw
  • Weapon Cards
    • Breeze Shooters
    • Butter Knife
    • Chili Dispenser
    • Musashi
    • Skull Blaster
    • Texas Import
    • The Spinner
    • Toothpick
  • Weapons Reference Card

Character Card

Takeshi, subtitled "Weapon Summoner". The character card shows his name and subtitle and carries no rules text. His rules are on the Styles and Bases summary sheets, the Weapons reference card, the Throw card, the Finisher, the weapon cards and the pool cards in the sections below.

Styles and Bases Summary

The Styles summary sheet shows five Style rows, top to bottom. Each row's stat bands give Range (blue), Power (red), Priority (yellow) and Guard (green) as printed. Each row matches one of the five Style cards in the Style Cards section.

Styles (top to bottom):

  • Row 1. Start, Optional: Activate a Weapon. End, 2+ active Weapons: Trash an active Weapon. Range +0, Power -1, Priority -1, Guard +2.
  • Row 2. After: Advance or Retreat 1. Range +0, Power +1, Priority -1, Guard +1.
  • Row 3. Before: Advance or Retreat 1. Range +0, Power -1, Priority +1, Guard +0.
  • Row 4. Reveal: Trash an active Weapon. End, no active Weapon: Activate a Weapon. Range +0, Power +1, Priority +1, Guard +0.
  • Row 5. Armor 1. You cannot be Pushed or Pulled. Range +0, Power +0, Priority -2, Guard +3.

Bases (top to bottom): The Bases summary sheet shows two Base rows. Neither row prints a Base name in the scan.

  • Top row. Range 2~4*, Power 4, Priority 3, Guard 0. The sheet prints an asterisk after the Range value with no footnote, so it is transcribed as printed. Text: After: You are stunned.
  • Bottom row. Range N/A, Power N/A, Priority 3, Guard 0. Text: Start: Advance or Retreat 1–3. If you moved past the Opponent, avoid attacks. The row's artwork shows two fighters.

Style Cards

Takeshi has five Style cards. Each shows a coloured shape icon at its top left, its Range, Power, Priority and Guard values, and its printed text. The Style cards match the five Styles rows above, except where noted.

Arsenal

  • Range +0, Power -1, Priority -1, Guard +2.
  • Start, Optional: Activate a Weapon (you can have more than one active Weapon).
  • End, 2+ active Weapons: Trash an active Weapon.

The Styles summary sheet's first row omits the parenthetical "(you can have more than one active Weapon)". The card wording is transcribed here.

Mobile

  • Range +0, Power +1, Priority -1, Guard +1.
  • After: Advance or Retreat 1.

Swift

  • Range +0, Power -1, Priority +1, Guard +0.
  • Before: Advance or Retreat 1.
  • This card also shows a boxed icon with the number 2 in its lower-right corner. The card does not explain this icon, so it is transcribed here as printed.

Surprise

  • Range +0, Power +1, Priority +1, Guard +0.
  • Reveal: Trash an active Weapon.
  • End, no active Weapon: Activate a Weapon.

The card's title is printed as "Surprise".

Heavy

  • Range +0, Power +0, Priority -2, Guard +3.
  • Armor 1.
  • You cannot be Pushed or Pulled.

Finisher

Omega Destroyer

  • Range 3~5, Power 9, Priority 4▲, Guard 0.
  • The Priority value is printed with a ▲ symbol after it. The card does not explain the symbol, so it is transcribed here as printed.
  • After: You are eliminated.
  • The card prints the flavour line "I didn't want to use this, but... ok, you got me, I was actually looking forward to it!".
  • This card also shows a boxed α icon in its lower-right corner. The card does not explain the α icon, so it is transcribed here as printed.

Throw

Throw

  • Range 2~4*, Power 4, Priority 3, Guard 0.
  • The asterisk after the Range value is followed by the card's parenthetical: (This attack's Range is 2~4 and is not modified by any other effect, your Style, or your Weapon).
  • After: You are stunned (you can only be stunned once per beat).
  • This card shows a crescent-moon icon in its upper-right corner. The card does not explain this icon, so it is transcribed here as printed.

Weapon Cards

Takeshi has eight Weapon cards. Each card's footer prints "TAKESHI (WEAPON CARD)" and the set code "SLO". Each card shows Range, Power, Priority and Guard, followed by its printed text. The Weapons reference card in the next section repeats the first four Weapon cards.

Breeze Shooters

  • Range +0~3, Power +0, Priority +1, Guard +0.
  • Hit: The Opponent gains Stun Immunity.
  • Hit: Push 1.

Butter Knife

  • Range +0, Power +0, Priority +2, Guard +0.
  • Hit: Advance or Retreat 1.
  • Damage, Range 3+: Trash this Weapon.

Chili Dispenser

  • Range +0~1, Power +2, Priority -2, Guard +0.
  • Hit: The Opponent is Vulnerable next beat (ignore their Guard and Armor).

Musashi

  • Range +0~1, Power +1, Priority +1, Guard +0.
  • Vulnerable (Opponents ignore your Guard and Armor).
  • After, your attack did not hit: Trash this Weapon.

The Weapons reference card prints this Weapon's Range as +0 only. The card's own Range is +0~1, and the card wording is transcribed here.

Skull Blaster

  • Range +1~2, Power +2, Priority -2, Guard +3.
  • After: Retreat 1.

Texas Import

  • Range +0, Power +1, Priority +0, Guard +0.
  • Ignore Armor.

The Spinner

  • Range +1~4, Power +0, Priority -1, Guard +0.
  • Whenever the Opponent Advances (regardless of how many spaces moved), Chip 1. The word "Whenever" is printed in purple.

Toothpick

  • Range +0, Power +0, Priority -1, Guard +2.
  • Damage: Push 1 per damage dealt. Push as possible if you could not. Then, Chip 1 if the Opponent is on an edge of the arena.

Weapons Reference Card

The Weapons reference card is headed "Weapons" and prints the footer "TAKESHI KAMIKAZE TINKERER / INTERMEDIATE". It shows four Weapon rows, top to bottom, each with its artwork, text and stat bands.

  • Breeze Shooters. Hit: The Opponent gains Stun Immunity. Hit: Push 1. Range +0~3, Power +0, Priority +1, Guard +0.
  • Butter Knife. Hit: Advance or Retreat 1. Damage, Range 3+: Trash this Weapon. Range +0, Power +0, Priority +2, Guard +0.
  • Chili Dispenser. Hit: The Opponent is Vulnerable next beat (ignore their Guard and Armor). Range +0~1, Power +2, Priority -2, Guard +0.
  • Musashi. Vulnerable (opponents ignore your Guard and Armor). After, your attack did not hit: Trash this Weapon. Range +0, Power +1, Priority +1, Guard +0.

The Musashi row's Range is printed as +0 on this card, while the Musashi weapon card prints +0~1. The weapon card is transcribed in the Weapon Cards section, and this difference is noted there.