Barbarossa Solitaire
Barbarossa Solitaire Rulebook
Table of Contents
Table of Contents
Game Sequence
- Movement
- Combat
- Reinforcements
- Soviet combat
(The official English sheet lists the Sequence of Play as: Move units; Attack; Place reinforcements; Resolve Soviet attacks.)
Initial Setup
- Konigsberg: German units ×2 (Army Group North: 18th Army, 16th Army)
- Warsaw: German units ×3 (Army Group Centre: 2nd Army, 4th Army, 9th Army)
- Slovakia: German units ×3 (Army Group South: 6th Army, 11th Army, 17th Army)
- Bucharest: Romanian units ×2 (3rd Army, 4th Army)
- Garrisons: Silesia, Budapest, Belgrade, Prague, Berlin
Soviet units do not appear on the map.
Any region without German units is under Soviet control.
Translator's note: The rules do not explain which unit is which. The translator gives the following as the more accurate listing:
- Army Group North: 18th Army, 16th Army, 4th Panzer Army
- Army Group Centre: 4th Army, 9th Army, 2nd Panzer Army, 3rd Panzer Army
- Army Group South: 6th Army, 11th Army, 17th Army, 1st Panzer Army
- Romania: 3rd Army, 4th Army
The translator notes that the 2nd Army in Army Group Centre refers to the 2nd Panzer Army. Since only that panzer army is represented as a unit, the translator suggests that the other panzer armies may optionally be represented as units as well.
Translator's note: The units are colour-coded by army group, and each unit shows its army group name at the top. The abbreviations are: AGN = Army Group North; AGC = Army Group Centre; AGS = Army Group South; RUM = Romanian army; IT = Italian army; HUN = Hungarian army; GER = (reinforcement) German 8th Army.
Movement
The map is divided into regions (hereafter "areas"). German-side areas are grey; Soviet-side areas are white.
Each unit may move to one of the areas behind it, including the (friendly) front-line area adjacent to its current area.
Garrison units cannot move.
If a unit moves into an area containing a garrison, remove that garrison.
If all units leave an area that is not adjacent to a Soviet-controlled area, a garrison may be placed in that area.
(Optional rule: a garrison unit must be placed.)
There is no stacking limit.
A front-line area is an area containing German forces (including garrisons) that is adjacent to a Soviet-controlled area.
Any area that can be traced to Arkangel, Siberia, Gorky, Stalingrad or Astrakhan is a Soviet-controlled area.
Translator's note: The Japanese text spells these as "Arkangel, Siberria, Gorky, Starlingrad, Astrakhan" in this paragraph; they are corrected here to the spellings used in the other sections.
Combat
In a front-line area with two or more units, each unit may attack each adjacent Soviet-controlled area separately. Each unit may attack one adjacent Soviet-controlled area. A Soviet-controlled area may, however, be attacked from two or more German-controlled areas.
Decide which units attack, move them into the target area, and roll D3 (roll 1D6 and divide the result by 2, rounding up). Then find the result on the following chart.
(The chart: "Attack Chart" from the English Turn Track and Charts sheet, reproduced below.)
Attack Chart
| Number of Units | Dice Roll 1 | Dice Roll 2 | Dice Roll 3 | Dice Roll 4 |
|---|---|---|---|---|
| 1 | -1 | -1 | X-1 | X |
| 2 | -1 | X-1 | X | X |
| 3 | X-1 | X | X | X |
| 4 | X | X | X | X |
- -1 = attacker loses 1 unit and attack fails
- X = attack succeeds
- X-1 = attacker loses 1 unit and attack succeeds
(Outcomes, as described in the Japanese text:)
- -1: Attack fails; the attacker loses 1 unit.
- X: Attack succeeds; all attacking units move into that area.
- X-1: Attack succeeds; the attacker loses 1 unit. The remaining attacking units move into that area. If no attacking units remain, the area stays under Soviet control.
Apply the following modifiers to the die roll:
- 1941: +3 if German units are taking part; otherwise +1.
- 1942: +2 if German units are taking part; otherwise 0.
- 1943: +1 if German units are taking part; otherwise 0.
If an area is occupied by German units, it becomes German-controlled.
A Soviet-controlled area that is cut off (cannot be traced) from Arkangel, Siberia, Gorky, Stalingrad or Astrakhan by the German-occupied areas also becomes German-controlled.
The exception is a Soviet-controlled area that is in the same sea area as an area from which a supply line can be traced to Arkangel, Siberia, Gorky, Stalingrad or Astrakhan.
Translator's note: The Japanese text gives the combat roll as D3 with the modifiers above, but the Attack Chart on the English sheet has columns only for rolls 1 to 4. The rules do not print the outcome for a modified roll above 4. The chart is transcribed exactly as printed.
Reinforcements
- Winter 1942: Italian unit ×1 (8th Army), Hungarian unit ×1 (2nd Army)
- Summer 1942: German unit ×1 (8th Army)
A removed unit returns as a reinforcement three turns after the turn in which it was removed.
(Example: a unit removed in the Winter 1943 turn returns as a reinforcement in the Winter 1944 turn.)
As an exception, an Italian unit that is removed is taken out of the game and does not return.
Only one reinforcement unit may enter in a turn (except the Winter 1942 turn; see the reinforcement schedule above). Any further reinforcements enter one turn later.
(Example: if 2 units are reinforcements in the Winter 1944 turn, one enters in the Winter 1944 turn and the other is placed in the Summer 1944 turn. If another unit becomes a reinforcement in the Summer 1944 turn, only one unit can enter in that turn, so the new reinforcement enters in the Autumn 1944 turn.)
Reinforcements enter in any area behind the front line.
German units enter at Berlin or Prague; Romanian units enter at Bucharest; Hungarian units enter at Budapest.
This is allowed only if that area is not a front-line area.
(Italian units may enter at either Budapest or Bucharest.)
Soviet Combat
The Soviet forces make a set number of attacks each turn.
At the start of the game, choose one of the following scenarios: Hard, Medium, Easy, No Purges, or Random.
Find the column for your scenario and the row for the current turn to determine the number of attacks in that turn.
If you wish, you may choose one of three variants (Japan Attacks, No Lend Lease, or Early Fury) to modify the number of attacks in that turn.
(Soviet Attack Chart, from the English sheet, reproduced below.)
Soviet Attack Chart
| Turn | Hard | Medium | Easy | No Purges | Japan Attacks | No Lend Lease | Early Fury | Random |
|---|---|---|---|---|---|---|---|---|
| Summer 1941 | 0 | 0 | 0 | 2 | - | - | +1 | 0-1 |
| Autumn 1941 | 1 | 0 | 0 | 2 | - | - | +1 | 0-1 |
| Winter 1942 | 3 | 3 | 3 |
(The "Random" column is used with the Random scenario. The "Japan Attacks", "No Lend Lease" and "Early Fury" columns are the variant modifiers to the number of attacks. A "-" means no modifier.)
(The English sheet's header row has "Random" for the Random scenario column. The sheet's turn track above also prints an "IT8" marker below Autumn 1943; the rules text does not explain it, and it is not transcribed as a rule.)
Soviet attacks are resolved with 1D6 on the following chart.
Soviet Random Attack Chart
| Dice Roll | Area attacked |
|---|---|
| 1 | Demayansk / Berlin |
| 2 | Gorky / Minsk |
| 3 | Kharkov / Budapest |
| 4 | Grozny / Odessa |
| 5 | Roll again TWICE |
| 6 | Weakest point |
(Chart reproduced verbatim from the English sheet, including the spelling "Demayansk".)
The "Weakest point" is the front-line area judged by the following priority order:
- An area with a garrison only.
- An area with only non-German units.
- The area with the fewest German units.
If several areas tie, decide at random (by die roll or similar).
The Soviet forces attack the German-controlled front-line area nearest to the place named on the chart. (Of course, the area with the stated name is the "nearest" area.)
If several areas are equally near, prefer the area nearest to the place named first on the chart.
If several areas are still tied (after applying the method above), decide at random by die roll.
The result of a Soviet attack is determined by rolling D3 on the following chart.
Effects of Soviet Attack
| Dice Roll | Result |
|---|---|
| 1 | No effect |
| 2 | Unit(s) in region must retreat or eliminate one unit |
| 3 | Eliminate one unit |
- If only non-German units are in the area, a roll of 2 is treated as a roll of 3.
- Garrison units are automatically destroyed; no roll is needed.
- If the only regions available to retreat to are Soviet-controlled, eliminate one unit if a 2 is rolled.
Translator's note: For the first modifier, the translator comments that "1 may be taken as it is."
(The modifiers above are also printed on the English sheet, where the second line reads "Garrison units alre [sic] automatically destroyed, no roll needed".)
These cases arise when German units are surrounded by Soviet-controlled areas.
Restrictions
- Romanian units and Hungarian units cannot stack in the same area. If they are forced into the same area by a retreat or similar, the retreating unit is eliminated.
- Romanian units cannot move north of the line Belgrade – Bucharest – Slovenia – Kharkov – Don – Stalingrad.
- All Romanian units are eliminated if Bucharest becomes a Soviet-controlled area.
- All Hungarian units are eliminated if Budapest becomes a Soviet-controlled area.
- All Italian units are eliminated at the start of the Autumn 1943 turn.
Sea Areas
Areas marked with a circle of the same colour on the map are connected by a sea area.
- Baltic Sea: Leningrad, Kurland, Konigsberg, Silesia
- Lake Ladoga: Leningrad, Arkangel
- Black Sea: Bucharest, Oddessa, Sevastapol, Baku
- Caspian Sea: Baku, Astrakhan
(Spellings are as printed in the Japanese source; "Oddessa" and "Sevastapol" are not corrected here.)
A sea area has the following effects:
- A unit that is ordered to retreat may retreat to another German-controlled area connected to it by the same sea area.
- If a Soviet-controlled area that can be traced to Arkangel, Siberia, Gorky, Stalingrad or Astrakhan is in the same sea area, that area does not become German-controlled.
Areas in the same sea area do not need to be adjacent to each other.
(Example: if Silesia is not Soviet-controlled, a unit in Kurland may retreat to Silesia.)
Victory Conditions
After the Soviet combat in the Summer 1945 turn, count the number of German-controlled areas and refer to the following chart.
Victory Conditions
| Number of Regions | Level of Victory |
|---|---|
| 0 or 1 | Soviet Major Victory |
| 2 or 3 | Soviet Minor Victory |
| 4 | Draw |
| 5 | Nazi Minor Victory |
| 6 | Nazi Major Victory |
(Chart reproduced verbatim from the English sheet.)
Optional Rules
The following rules are optional. Each may be used, none may be used, or several may be combined.
- Free placement: Do not use the initial setup. Place the German units freely. Translator's note: The Japanese text says "German units," but the translator considers that it means all units.
- Voluntary alliance: Include the Italian and Hungarian units in the initial setup, and place them in Slovenia.
- Hitler's Orders: Only one retreat is allowed per year. Once a retreat has been made, for the rest of that year (in each of the Winter, Summer and Autumn turns), units must be eliminated rather than retreat.
Scenarios
Translator's note: In addition to the 1941 Summer campaign game, the following two scenarios can be played.
Operation Blau (ブラウ作戦): starts in the Summer 1942 turn.
- Velikje Luki: German unit ×1
- Kurland: German unit ×1
- Smolensk: German unit ×1
- Kursk: German unit ×1
- Kharkov: German unit ×2, Italian unit ×1, Hungarian unit ×1
- Izyum: Romanian unit ×1
- Odessa: Romanian unit ×1
- Sevastapol: German unit ×1
- Place garrisons in all German-controlled areas behind the front line.
- Reinforcements:
- Summer 1942 turn: German unit ×1
- Winter 1942 turn: German unit ×1
Operation Uranus (ウラヌス作戦): starts in the Winter 1943 turn.
- Velikje Luki: German unit ×1
- Smolensk: German unit ×1
- Kursk: German unit ×1
- Kharkov: German unit ×1, Hungarian unit ×1
- Don: Italian unit ×1
- Rostov: Romanian unit ×1
- Stalingrad: German unit ×1
- Grozny: German unit ×1
- Baku: German unit ×1, Romanian unit ×1
- Place garrisons in all German-controlled areas behind the front line.
- Reinforcements:
- Autumn 1943 turn: German unit ×1
- Winter 1944 turn: German unit ×1
(The operation names are as given in the Japanese source, with the Japanese original in brackets.)
Designer's Notes
Omitted. The Japanese source gives the designer's notes only as "省略" (omitted), so there is no text to transcribe.