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BAM!: Ultra schmutzig!

BAM!: Ultra schmutzig! Rulebook

Table of Contents

Table of Contents

  • Game Idea
  • Components
  • Game Play
    • Red BAM! cards that contain the word BAM! twice
    • What to do when the grey card pile is empty?
  • Game End

Game Idea

Each round, one player, called the BAM!-Master, reveals a red BAM! card. All other players now try to fill the gap in this card's text with one of their grey term cards in as witty and original a way as possible. The BAM!-Master then decides which suggestion they like best and which they find forgettable. In turn, every player gets to be the BAM!-Master and pass their stern verdict on the indecently good ideas of the other players.

Components

The game consists of 720 cards:

  • 140 red BAM! cards
  • 541 grey term cards
  • 10 red and 29 grey blank cards

The blank cards let you bring your own ideas into the game and create your very own BAM!

The illustrations show sample cards, for example the red card "Zu den verbotenen Hörspielfolgen von Benjamin Blümchen gehörte: 'Benjamin Blümchen und BAM!'." ("Among the banned audio plays of Benjamin Blümchen was: 'Benjamin Blümchen and BAM!'.") and the grey card "Deine Mudda" ("Your mum").

Game Play

Sort the cards by colour and keep the colours separate. Place the red BAM! cards as a face-down stack in the middle of the table. Then deal 10 grey term cards to each player. Place the remaining grey term cards as a face-down draw pile next to the BAM! cards.

The player who is the ugliest begins the game and is the BAM!-Master in the first round. They reveal the top red BAM! card. Then they read aloud the text on the card, which contains the word BAM! once or twice. Every player except the BAM!-Master now considers which of their grey term cards best replaces BAM! on the red card. If the text on the red card reads, for example, "BAM! brings variety to every relationship!" and a player holds the grey card "Penispropeller" (penis propeller), they would mentally replace BAM! as follows: "A penis propeller brings variety to every relationship!" Each player does this with all of their grey term cards and then chooses one of them.

As soon as you have all chosen one of your cards, simultaneously place the corresponding grey card face down in the middle.

Red BAM! cards that contain the word BAM! twice

With these cards, each player chooses 2 of their grey term cards. Place the card that replaces the first BAM! on top of the card that replaces the second BAM!.

Caution: the BAM!-Master must not shuffle these cards under any circumstances, so that the cards and their order do not get mixed up!

The BAM!-Master takes all of the played grey term cards and lays them face up in front of themselves. They then read aloud all of the proposed combinations, replacing BAM! with the text of the respective grey term card. It can happen that a grey term card does not fit grammatically perfectly into the sentence on the red BAM! card. It is the BAM!-Master's task to adjust the sentence or the term so that the resulting sentence makes sense and is grammatically correct.

Example: "The new Bond film is called: 'James Bond and BAM!'" + "Adventure holiday in Syria" should be read as "The new Bond film is called: 'James Bond and the Adventure Holiday in Syria'."

After the BAM!-Master has read aloud all of the combined sentences, they decide which combination they like best and declare that grey card the winning card. The player who played this winning card receives that grey term card as a victory point. (Likewise, for red BAM! cards that contain the word BAM! twice: the player with the best combination takes one of their two played grey term cards as a victory point.) The BAM!-Master then selects the combination that causes them the least enthusiasm. The player who played that grey card (or those grey cards) receives the red BAM! card as a penalty point. Each player collects their victory points and penalty points in a stack in front of them.

Now place all of the other grey cards played in this round on a discard pile.

Then everyone except the BAM!-Master draws 1 or 2 grey cards from the draw pile, so that each player again has 10 grey term cards in hand.

A new round can now begin. The BAM!-Master of the new round is the player to the left of the BAM!-Master of the previous round.

What to do when the grey card pile is empty?

If you play long enough that the grey term cards run out, simply shuffle the discard pile of grey term cards and use these cards as a new face-down draw pile.

Game End

Once every player has been BAM!-Master 1, 2, 3 or as many times as you like, the game ends. Now add up your victory points and subtract your penalty points to calculate your total points. In case of a tie, the player who won more grey cards wins. If there is still a tie, the players share the coveted and incomparable title "The True BAM!-Master".