Awkward Turtle
Awkward Turtle Rulebook
Table of Contents
Table of Contents
How to Play
- Players divide into even teams.
- Each round a new player is selected to be the clue giver.
- The chosen player draws a card from the deck. (Leave cards in the box if possible.)
- The chosen player has 60 seconds to give verbal clues (no gestures) to their teammates about the word in the green or black section of the card in an attempt to get their teammates to guess the word. The chosen player continues to give clues to new words until time is up and the points are tallied. a. Players may not use the words in the white section of the card. Players may also not say "rhymes with," "starts with the letter…," "has this number of letters," etc.
- The second team selects their player for the round and continues with step 3.
- Play continues until one team reaches 30 points.
FAQ and Clarification
Scoring, Penalties and Passing on Words
If a team correctly guesses a word they earn 1 point. If the word is marked +2 then the team earns 2 points. Players may pass on a word, but must give the opposing team half the value of the word (0.5 or 1 point respectively).
If a clue giver says the word to be guessed or breaks a rule then their team loses points equal to the value of the word (1 or 2 points respectively).
Tying and Tie Breakers
If team one reaches 30 points then team two is allowed their turn to try and reach 30 points by the end of the round. If teams are tied at 30 points, the tie breaker is decided by a round of gestures (charades).