Astro Knights: Eternity – Mystery of Solarus
Astro Knights: Eternity – Mystery of Solarus Rulebook
Table of Contents
Table of Contents
Boss
Shade Sculptor
Difficulty: Normal difficulty, Level 1
Rules:
- The Mother is considered a Minion, and can be dealt damage by Weapons, cards, and abilities.
- The Mother can never have less than 1 health or more than 20 health.
- The Mother can never be defeated.
- At the beginning of the Boss main phase, resolve the ACTIVATE: effect of the Mother based on its current health.
When a player is exhausted: The Mother gains 2 health.
Shade Sculptor difficulty cards
Two difficulty cards are printed for Shade Sculptor. Each lists which Boss difficulty applies to each of its three levels, as printed.
MS-13
- Standard: Normal difficulty
- Advanced: Expert difficulty
- Legendary: Nightmare difficulty
MS-14
- Standard: Expert difficulty
- Advanced: Nightmare difficulty
- Legendary: Apocalypse difficulty
Boss Cards
The Mother
Card number: MS-28 Difficulty: Normal/Expert
| Health | Effect |
|---|---|
| 19-20 | ACTIVATE: The players lose. |
| 14-18 | ACTIVATE: Any player discards 3 cards and suffers 1 damage. |
| 9-13 | ACTIVATE: The Homeworld suffers 3 damage. The Mother gains 1 health. |
| 5-8 | ACTIVATE: Any player suffers 2 damage. The Mother gains 1 health. |
| 1-4 | ACTIVATE: The Mother gains 2 health. |
Minions
Minions enter play with health and stay in play until defeated.
Obsidian Apotheosis
Type: Minion Health: 5 Player count: ALL Card number: MS-19
ACTIVATE: The Mother gains 2 health. OR ACTIVATE: The Homeworld suffers 2 damage. If Shade Sculptor is level 3 or higher, do both.
Shiver Singer
Type: Minion Health: 4 Player count: 2+ Card number: MS-21
ACTIVATE: The Mother gains 1 health.
Phantom Pursuer
Type: Minion Health: 5 Player count: 4 Card number: MS-25
ACTIVATE: Any player discards a Weapon in hand and suffers 1 damage.
Strikes
Strikes are resolved immediately when they are drawn.
Conceal the Path
Type: Strike Player count: ALL Card number: MS-20
The Homeworld suffers 1 damage. The Mother gains 3 health.
Consume the Stars
Type: Strike Player count: 2+ Card number: MS-22
The Mother gains 3 health.
Converge and Devour
Type: Strike Player count: 3+ Card number: MS-24
Any player powers down and suffers 3 damage.
Dance in Darkness
Type: Strike Player count: 3+ Card number: MS-23
If the Mother has 16 or less life, activate the Mother. Otherwise, any player or the Homeworld suffers 2 damage.
Feed My Essence
Type: Strike Player count: 4 Card number: MS-26
If the Mother has 7 or less health, it gains 4 health. Otherwise, The Homeworld suffers 4 damage.
Siphon the Light
Type: Strike Player count: 4 Card number: MS-27
The Mother gains 4 health. OR Any player loses a slot and powers down.
Knights
The Naoko and Sunshine card faces (MS-16 and MS-15) show only the character name and art. Their rules text is on the matching character boards below.
Naoko
Activate during your main phase: Deal damage equal to twice the number of equipped Weapons you have.
Sunshine
Activate during your main phase: Choose two of the following options:
- Destroy the top card of any number of supply decks.
- Gain a slot.
- The Homeworld gains 3 health.
Combo
Tagteam Thunder
Combo symbol: X Card number: MS-18
When player (X) gains a card that costs 7 energy or more, you may gain a card from the supply that costs 5 energy or less and place it into your hand.
The (X) is the card's printed Combo symbol.
Supply Cards
The Mystery of Solarus supply sheet is transcribed below in card-number order. Each card's type, cost and card number are as printed.
Solarus Engine
Type: Fuel Cost: 2 Card number: MS-01
Gain 2 energy. If you have your maximum number of slots, the Homeworld gains 1 health.
Solarus Cell
Type: Fuel Cost: 4 Card number: MS-02
AFTERBURN: Attack with any player's Weapon. (Place that Weapon in that player's discard pile.)
Gain 2 energy. You may destroy up to two cards from the top of one supply deck.
Lithocule Bot
Type: Tech Cost: 3 Card number: MS-03
Any ally may equip a Weapon from their discard pile, regardless of slots.
Solarus Barrier
Type: Tech Cost: 5 Card number: MS-04
Any player gains a slot and powers up. OR Any ally draws two cards, then destroys a card in hand.
Solarus Spear
Type: Weapon Cost: 4 Card number: MS-05
ATTACK: Deal 3 damage. You may place this card on top of your deck.
Cosmic Boom Boom
Type: Weapon Cost: 6 Card number: MS-06
ATTACK: Deal 4 damage. If this defeats a Minion, power up twice.
Solarus Dual Blades
Type: Weapon Cost: 6 Card number: MS-08
ATTACK: Deal 4 damage. Any player may discard a card. If they do, you may gain a card from the supply that costs 4 energy or less and place it into your hand.
Solarus Fusion Core
Type: Weapon Cost: 7 Card number: MS-09
ATTACK: All players reveal their hands. Deal 7 damage. Deal 3 additional damage for each card with Solarus in the name revealed this way.
Quantum Kama
Type: Weapon Cost: 8 Card number: MS-10
BUY: You may destroy any number of cards from your discard pile.
ATTACK: Deal 6 damage.
Motherboard
Type: Invention-Fuel Cost: 5 Card number: MS-17
Gain 2 energy. Overcharge the top card of the Tech supply deck.