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Assault on the Castle

Assault on the Castle Rulebook

Table of Contents

Table of Contents

  • Components
  • Goal of the Game
  • Setup
  • The Game
    • Building Phase
    • Game Round
    • Cards Overview
    • Attacking
    • Falling Down
    • End of the Game
    • Other Rules
  • Optional Rule: As High as Gods

Components

  • 5x Bedrock mats
  • 55x Building cards
  • 55x Siege cards
  • 1x Rulebook

Goal of the Game

The goal of the game is to destroy all of your opponents' castles, while your castle is still standing.

Setup

Each player starts by taking 1 Bedrock mat and places it onto the table. Bedrock mats should be placed on the table at the same distance from one another.

Shuffle the Siege card deck and place it in the middle of the table.

Deal 8 Building cards to each player. Shuffle the remaining Building cards into a deck and place it in the middle of the table.

We are now ready to start!

By using 2 copies of the game, it is possible to play an epic battle that includes up to 10 players.

(The rulebook's setup page shows an illustrated layout of the Building cards, Siege cards and Building deck.)

The Game

Building Phase

First of all, player have to build their own castle on their Bedrock mats, using all the Building cards they received. While building their castles, players have only 2 limitations: 1) they cannot build out of their own Bedrock mat; 2) Building cards cannott be placed horizontally on the Bedrock mat.

Players can even build 2 separat castles as long as they are both on their own Bedrock mat. In other words, feel free to create!

N.B. It is advised that new players do not try to build castles with two storeys as this will likely result in an overly long Building Phase.

Once all castles are standing, you can move the next phase. From now on any castles that fall will be considered as a defeat. Therefore, pay attention to any sneeze or laugh.

(Page 6 shows illustrated examples of finished castles.)

Game Round

From now on, the game goes on by turn. The player who firstly built the castle begins. Then the game proceeds clockwise.

During their turn, players draw 1 card from the Siege deck and apply its effects. Then the game passes to the next player.

If the Siege deck is empty, shuffle the discarded Siege cards in order to form another deck.

Cards Overview

Catapult: you can deliver an attack to another player. While attacking, use this card as a "bullet".

Crusade: the opponents must remove 1 Building card from their castle and give it to the current player. The current player can use these cards to reinforce the castle.

God's Favour: take the Great Tower (the game box) and place it wherever you want on the game's area. You can use the great tower to protect your castle but you can't place it over any Bedrock mat.

(Illustration: Great Tower while protecting a castle.)

Black Plague: you lose this turn.

Restoration: you can draw 2 cards from the Building deck and fix your castle up.

Trebuchet: you can deliver a special attack. Draw another card from the Siege deck. Then simultaneously use the 2 Siege cards you have as a "bullet" in a single attack. In other words, you will be able to deliver a single attack with 2 munitions.

Taxes: remove 2 Building cards from your castle. These cards go back the Building deck.

Peace Treaty: starting with the current player, each player draws 2 cards from the Building deck and uses them to reinforce the castle. If the Building deck is empty you cannot draw new Building cards.

Attacking

When you draw a Catapult or a Trebuchet, you can deliver an attack. In order to do this, keep the card(s) in hand, lean your elbow on the play area beside the Bedrock mat keeping your forearm at a right angle, and throw the card(s) by moving only your wrist and fingers. By doing this, the current player can try to destroy opponents' castle using the thrown Siege cards.

If a castle falls down due to irregular attack. It can be rebuilt. If the current player's castle falls down while they are delivering an attack, it counts as a defeat, even though the attack was irregular.

(Illustration: Regular attack, and irregular attack.)

Falling Down

When every Building card lays down horizontally on the Bedrock mat, a castle is considered as fallen down. When their castles are fallen down, players are defeated.

Nevertheless, defeated player are not eliminated yet. All building cards go back to the Building deck except 2. The defeated player has to flip the Bedrock mat with the white side facing up. Then the defeated player uses the 2 Building cards they have in order to build a last bastion.

Now, starting from the player who caused the collapse and proceeding clockwise, opponents can draw 2 cards from the Building deck and reinforce their castle (after every fall there is a raid). If the castle has not fallen down due to an attack, the player at the left side of the defeated player can start drawing the 2 Building cards.

Then, the game starts again beginning from the defeated player, who, only this time, can perform 2 complete turns in a raw. In other words, the defeated player draws 2 Siege cards.

If a defeated player's castle falls down again, that player is eliminated. An eliminated player is out of the game.

N.B. Defeated players are easily recognisable, since their Bedrock mats have the white side facing up.

End of the Game

As soon as the second to last player's castle falls down the game ends. The player with the only still standing castle wins the game.

Other Rules

When a castle falls only partially down, a player can remove the fallen Building cards from the castle (in that case those Building cards go back to the Building deck) or not; sometimes ruins still play a fundamental role in castles' structure.)

Optional Rule: As High as Gods

If a player can build a 2 storey castle, gods will reward that player. As soon as a player is able to build a 2 storey castle, they can choose between the following advantages:

  • Replace the Great Tower on the game area like you have drawn the God's Favour card.
  • From now on, as long as your second floor is still standing, you can consider every Catapult as Trebuchet.