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Assassin's Creed: Brotherhood of Venice – Apocalypse thumbnail

Assassin's Creed: Brotherhood of Venice – Apocalypse

Expansion for Assassin's Creed: Brotherhood of Venice

Assassin's Creed: Brotherhood of Venice – Apocalypse Rulebook

Table of Contents

Table of Contents

  • Sequence 1
    • Memory A1.1
      • I – Setup
      • II – Slot A1.1
      • III – Objective
      • IV – Starting the Memory
      • Memory Synchronized
      • End of Memory Phase
      • Exploration Phase
    • Memory A1.2
      • II – Slot A1.2
      • III – Objective
      • IV – Starting the Memory
      • I – Setup
      • Memory Synchronized
      • End of Memory Phase
      • Exploration Phase
    • Memory A1.3
      • II – Slot A1.3
      • III – Objective
      • IV – Starting the Memory
      • I – Setup
      • Memory Synchronized
      • End of Memory Phase
      • Exploration Phase
    • Memory A1.4
      • II – Slot A1.4
      • III – Objective
      • IV – Starting the Memory
      • I – Setup
      • Memory Synchronized
      • Exploration Phase
      • Memory Completed
      • End of Memory Phase
  • Sequence 2
    • Memory A2.1
      • I – Setup
      • Mission
      • II – Slot A2.1
      • III – Objectives
      • IV – Starting the Memory
      • Memory Synchronized
      • End of Memory Phase
      • Exploration Phase
    • Memory A2.2
      • II – Slot A2.2
      • III – Objective
  • Sequence 3
    • Memory A3.1
      • II – Slot A3.1
      • I – Setup
      • III – Objectives
      • IV – Starting the Memory
      • Memory Synchronized
      • End of Memory Phase
      • Exploration Phase
    • Memory A3.2
      • II – Slot A3.2
      • III – Objective
      • IV – Starting the Memory
  • Apocalypse Setup
    • Choose Your Assassins
    • Reserve and Enemies Board
    • Dice, Red Bases and Tokens
    • Map

Sequence 1

Memory A1.1

I – Setup

  • When placing the small tiles with Tall Grass (there are 5 on this Map), make sure to orient them as on the map above.
  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.

The printed setup row below the map diagram lists the miniatures and tokens to place. It is shown only in the page image and is not transcribed here.

II – Slot A1.1

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Collect the antidote.

100% Sync - Theriac: No Assassin has suffered Poisoning from a Viper (Elite Guard).

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Reward card from slot A1.1. Assign it to an Assassin or place it in your plastic bag.

Diary of Memories: Total the XP of the Completed Objective token and the Chest if you picked it up. Write the result in block A1.1 of the Diary of Memories. Circle the corresponding box on the Experience track.

If you achieved the 100% Sync, add this sticker in block A1.1 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table. You start at the bottom, on Location 00 corresponding to Memory A1.1 you have just completed. Decide which path to follow to reach the next Memory.

Memory A1.2

II – Slot A1.2

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Synchronize from the top of the Naga to locate the items of the Assassins from the first expedition, then collect them.

100% Sync - Deadly Dance: Perform Shao Jun's Deadly Dance on a square containing 4 Guards.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Blueprint card from slot A1.2. Place it in your plastic bag.

Diary of Memories: Total the XP of the completed Objective tokens and the Chest if you picked it up. Write the result in block A1.2 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A1.2 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A1.3

II – Slot A1.3

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Locate Mae Wa by Synchronizing from the top of the Naga, then follow her discreetly.

100% Sync - Ninja: No Assassin became exposed because of Mae Wa.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Reward card from slot A1.3. Assign it to an Assassin or place it in your plastic bag.

Diary of Memories:

  • If 1+ Assassins left the Map through the secret passage, read: You gain 4 XP and the Chest XPs if you picked it up. Enter the amount in block A1.3 of the Diary of Memories. Update the new total on the Experience track.
  • If you achieved the 100% Sync, add this sticker in block A1.3 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

  • If no Assassin has left the Map via the secret passage: Tick 1 box on the Threat Gauge.

Memory A1.4

II – Slot A1.4

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Investigate around the temple. As soon as 1 Assassin - except Shao Jun - reaches the Objective, read large card A#61.

100% Sync - Jungle Trap: Secret.

IV – Starting the Memory

Place each Assassin on the square with a white triangle of your choice.

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory Completed

Take the Blueprint card from slot A1.4 and place it in your plastic bag. Note: Put the large Sesha card and the 5 small Attack cards back into slot #.

Diary of Memories: Total the XP for the Objective token, the Boss and the Chest if you picked it up. Write the result in block A1.4 of the Diary of Memories. Update the new total on the Experience track.

If you have completed the 100% Sync, add this sticker in block A1.4 of the Diary of Memories.

Sequence 100% Synchronized: If you unlocked ALL "100% sync" (red or gray side) of Memories A1.1 to A1.4, congratulations! Add this sticker on the designated location.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Sequence 2

Memory A2.1

I – Setup

  • Important: When placing the large River tile, make sure that it is oriented as on the Map above.
  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Mission

You set out in search of the crossing you saw on the map fragment that you obtained in the Serpent's lair.

II – Slot A2.1

Take out the large red card and follow the instructions.

III – Objectives

Memory Objectives: Synchronize at the top of the Naga to find a way to reach the Objective.

AND

Find the trail of the Furies.

100% Sync - Crocodile Tears: Attack 1+ Crocodiles and Eliminate them.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

Memory Synchronized

Memory Completed: Take the Blueprint card out of slot A2.1 and place it in your plastic bag.

Diary of Memories: Total the XP of the Completed Objective token and the Chest if you picked it up. Write the result in block A2.1 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A2.1 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A2.2

II – Slot A2.2

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Search the camp to find traces of the Furies. As soon as you have Eliminated all the Enemies on the square where the Objective is located AND all the Assassins have gathered there, take large card A#25 and play it.

100% Sync - More Fear Than...: No Assassins have been Eliminated.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Reward card from slot A2.2. Assign it to an Assassin or place it in your plastic bag.

Diary of Memories: Total the XP for the Objective token and the Chest if you picked it up. Write the result in block A2.2 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A2.2 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A2.3

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

II – Slot A2.3

Take out the large red card and follow the instructions.

III – Objectives

Memory Objectives: Block Enemy Entrances A, B and C during the same turn by completing the Objectives. Then remove these 3 Entrances from the Map. Shao Jun can exceptionally complete 1+ of these Objectives. If you fail to block all 3 entrances in the same turn, Memory is a failure.

THEN

Synchronize at the top of the Naga to reveal the Secret Passage and use it to leave the Map.

100% Sync - Never Ending Enemy...: During each Enemy Reinforcement Step, you must never run out of Guard miniatures.

IV – Starting the Memory

Place each Assassin on the square with a white triangle of your choice.

IMPORTANT! Place the Alert Status token on its side. You cannot turn it off until the Objectives have been completed.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take the Blueprint card from slot A2.3 and place it in your plastic bag.

Diary of Memories: Total the XP of the completed Objective tokens and the Chest if you picked it up. Write the result in block A2.3 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A2.3 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A2.4

II – Slot A2.4

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Synchronize at the top of the Naga to reveal your Objective.

100% Sync - Surgical Strike: Secret.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

I – Setup

  • There is no Enemy Entrance, so ignore the Enemy Reinforcement Step.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory Completed

Take out the Reward card from slot A2.4. Assign it to an Assassin or place it in your plastic bag.

Diary of Memories: Total the XP of the Objective token, the Boss and the Chest if you picked it up. Write the result in block A2.4 of the Diary of Memories. Update the new total on the Experience track. Note: Put the large Colubra card and the small Colubra cards back into slot #.

If you achieved the 100% Sync, add this sticker in block A2.4 of the Diary of Memories.

Sequence 100% Synchronized: If you unlocked ALL "100% sync" (red or gray side) of Memories A2.1 to A2.4, congratulations! Add this sticker to the dedicated slot.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Sequence 3

Memory A3.1

II – Slot A3.1

Take out the large red card and follow the instructions.

The Hydras: For lack of words to designate these aggressive snakes, you name them Hydras. Obviously resulting from the influence of the Colubra Artifact on the fauna and more particularly on the snakes, the Hydras and the giant creature named Sesha could be part of the same creature.

You come up with the idea of capturing and sacrificing these vile parodies of animals in order to influence Sesha. You will have to burn the Hydras at the appropriate time!

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

III – Objectives

Memory Objectives: Capture Hydras. After completing the Objective, take up to 2 Hydra tokens from the pile of Danger tokens (there might only be 1 left) and place them in your plastic bag.

AND

Sync to the top of the Naga and capture any Hydra that may appear. Reminder: All Hydra revealed on the square where there is an Assassin is automatically captured and placed in your plastic bag.

100% Sync - Hit and Run: All Assassins must leave the Map before the end:

  • of the 7th turn of the game if 2 Assassins are in play;
  • of the 6th game turn if 3 Assassins are in play;
  • of the 5th game turn if 4 Assassins are in play.

The page shows these conditions with Assassin-count icons. The counts 2, 3 and 4 are read from those icons.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Reward card from slot A3.1. Assign it to an Assassin or place it in your plastic bag.

Reminder: Any Hydra captured must be put aside in your plastic bag.

Diary of Memories: Total the XP of the Completed Objective token and the Chest if you picked it up. Write the result in block A3.1 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A3.1 of the Diary of Memories.

If you reach 75 XP, place the sticker from the Diary of Memories page for Memory A3-1.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A3.2

II – Slot A3.2

Take out the large red card and follow the instructions.

III – Objective

Memory Objective: Flood the Corrupted Valley. Important: The flood will begin at the end of the turn where you have completed the Objective, then reveal the card marked with the crossed-blades icon.

100% Sync - Many Tricks ...: You have used a number of Skill cards greater than or equal to twice the number of Assassins in play (excluding Shao Jun).

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Reward card from slot A3.2. Assign it to an Assassin or place it in your plastic bag.

Diary of Memories: Total the XP of the Completed Objective token and the Chest if you picked it up. Write the result in block A3.2 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A3.2 of the Diary of Memories.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A3.3

I – Setup

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.
  • Check that the Alert Status token is on the green side.
  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

Notes for setup:

  1. Place the Danger token with the revealed side up before placing the other 6 Danger tokens. (The revealed Danger token is marked with a symbol in the page image.)
  2. The small tile at the bottom right must picture a temple.

II – Slot A3.3

Take out the large red card and follow the instructions.

III – Objective

Special Rule: If at the start of any turn the Objective is not completed, the Enemies play 1 of the Enemy Steps, in addition to those that will be played during the Enemy Phase. Note: Place 1 reminder token on the Event deck to remember it.

At the start of each turn, roll 1 die to determine the type of additional Step:

  • Movement symbol: Play 1 Enemy Movement Step (lift about half of the Event deck: Enemies move in the direction indicated by the revealed card).
  • Combat symbol: Play 1 Enemy Combat Step.
  • Triangle symbol: Do not play any additional Enemy Step.

Memory Objective: Reach the temple on the other side of the rift, then perform a ritual by completing the Objective. As soon as it's done:

  1. Remove 2 Hydra tokens from your plastic bag (place them in the Danger token discard pile).
  2. From now on, ignore the special rule in the red block above.

100% Sync - The Sum of All Fears: There are no unrevealed Danger tokens left on the Map.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed: Take out the Reward card from slot A3.3. Assign it to an Assassin or place it in your plastic bag.

Diary of Memories: Total the XP of the Completed Objective token and the Chest if you picked it up. Write the result in block A3.3 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A3.3 of the Diary of Memories. The Diary of Memories page for Memory A3-3 also has a Secret 100% Sync box.

End of Memory Phase

Remove poison effects if applicable, manage your health and Equipment cards.

Exploration Phase

Place the Map of the Region on the table and decide which path to follow to reach the next Memory.

Memory A3.4

This is the moment of truth. Destroy the Apple of Eden!

I – Setup

Notes for setup:

  • Gather all the Hydra tokens that are not in your possession. Add Danger tokens drawn randomly without revealing them to reach a total of 7 tokens. Shuffle these tokens face down. These are the 7 Danger tokens that you will distribute on the Map below.

  • The two small interior tiles must represent a temple.

  • Check that the Enemy Reinforcement deck matches the number of Assassins in play.

  • Check that the Alert Status token is on the green side.

  • Return the cards from the Equipment, Event and Enemy Reinforcement discard piles to their respective decks. Shuffle them.

II – Slot A3.4

Take out the large red card and follow the instructions.

III – Objective

Memory Objectives: Join the Objective to destroy the artifact. As soon as all Guards on the Objective have been Eliminated, reveal the large card marked with the crossed-blades icon.

100% Sync - Master of Ceremony: Perform 2 Rituals.

IV – Starting the Memory

Place the Assassins on the square with a white triangle.

IMPORTANT! Do not turn this page until you have successfully completed this Memory.

Memory Synchronized

Memory Completed

Diary of Memories: Total the XP of the Objective token, the Boss and the Chest if you picked it up. Write the result in block A3.4 of the Diary of Memories. Update the new total on the Experience track.

If you achieved the 100% Sync, add this sticker in block A3.4 of the Diary of Memories.

Sequence 100% Synchronized: If you unlocked ALL "100% sync" (red or gray side) of Memories A3.1 to A3.4, congratulations! Add this sticker to the dedicated slot.

Apocalypse Setup

This section is the A2 Setup of the official English campaign booklet (ACA_Campaign_Booklet_EN.pdf), reproduced as printed. Items with a number in a blue square come from the Assassin's Creed: Brotherhood of Venice box. Items in a green square come from the Apocalypse box. Items in a red square can be taken from the Roma expansion if desired.

Choose Your Assassins

You can play this expansion with the Assassins from the core box and/or those of the Roma expansion. Note: The illustrations of the Apocalypse Event cards feature the Assassins of Roma. Apart from this detail, the choice of characters is completely neutral.

You can combine Assassins from both boxes, provided that all Assassins' names start with a different letter.

  1. Take the large cards of the chosen Assassins at level II:

    • Core box Assassins: In slot/envelope 1.1, except for Bastiano whose cards must be taken from the Apocalypse A.B slot.
    • Roma Assassins: In Apocalypse slots A.A, A.B, A.C and A.D.
  2. Whatever the Assassins chosen, take all the small Assassin Reward cards in Apocalypse slots A.A, A.B, A.C and A.D.

  3. Take each Assassin's miniature.

  4. Place as many Assassin boards in front of you as there are Assassins in play, then add on each:

    • The Assassin card and their Reward cards.
    • 3 red tokens and the red token from their armor.
    • 3 grey tokens and 1 grey token placed on the side.
    • Choose 1 Level I Skill card and 1 Level II Skill card for each Assassin. These cards can be chosen from slots A.A, A.B, A.C and A.D in this expansion and/or in the Alessandra, Bastiano, Claudio and Dariâ slots/envelopes from the core box.

    Important! You cannot use the following Skill cards from the core box:

    • Alessandra/Alif: Tank (I) and Group Offense (II).
    • Bastiano/Beatrice: Apnea (I), Maestro! (II) and Lethal Reaction (II).
    • Claudio/Clara: Air Attack (I), Double Whammy (I) and Magnet (II).
    • Dariâ/Domenico: The Hunt (I), Eagle's Nest (II) and "I've Got a Plan" (II).

Reserve and Enemies Board

Create the Enemy Reserve with the 15 Stalkers and the 7 Viper miniatures.

Place the compass board and place the metal insignia (symbol of the Assassins) on it. After drawing the Event card at the start of each turn, orient the insignia to indicate the direction in which the Enemies will move. Place the Enemies board. Place 1 Alert Status token on the green side and the 8 Enemy Reinforcement cards corresponding to the number of Assassins in play.

Dice, Red Bases and Tokens

Create the reserve of Danger tokens by creating a pile with the 10 Danger tokens without Hydra symbol. Note: Leave the 4 Hydra tokens in the game box (you will use them later).

Place all the dice and the red bases near the players.

Map

Set up the first Map following the instructions in Memory A1.1 with the following elements:

  • Tiles.
  • Enemy Miniatures.
  • Stalker and Viper cards (location A1.1).
  • Objective and Danger tokens, Objective base.
  • IV – Starting the Memory
  • I – Setup
  • Memory Synchronized
  • End of Memory Phase
  • Exploration Phase
  • Memory A2.3
    • I – Setup
    • II – Slot A2.3
    • III – Objectives
    • IV – Starting the Memory
    • Memory Synchronized
    • End of Memory Phase
    • Exploration Phase
  • Memory A2.4
    • II – Slot A2.4
    • III – Objective
    • IV – Starting the Memory
    • I – Setup
    • Memory Synchronized
    • Exploration Phase
    • Memory Completed
    • End of Memory Phase
  • I – Setup
  • Memory Synchronized
  • End of Memory Phase
  • Exploration Phase
  • Memory A3.3
    • I – Setup
    • II – Slot A3.3
    • III – Objective
    • IV – Starting the Memory
    • Memory Synchronized
    • End of Memory Phase
    • Exploration Phase
  • Memory A3.4
    • I – Setup
    • II – Slot A3.4
    • III – Objective
    • IV – Starting the Memory
    • Memory Synchronized