Ashes Reborn: The Protector of Argaia
Ashes Reborn: The Protector of Argaia Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Protector of Argaia plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Fiona Mercywind.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Sympathy], [Charm] and [Time] are the Sympathy, Charm and Time dice, and [Discard] is the cost of discarding a card. "[Charm] class" means a Charm die showing the class symbol, and "[Charm] power" means a Charm die showing the power symbol. The same applies to [Sympathy] and [Time].
Phoenixborn
Fiona Mercywind — Phoenixborn
- Life: 15
- Battlefield: 6
- Spellboard: 5
Ingenuity: [Side] [Exhaust] 1 [Discard]: Draw 1 card or remove 1 exhaustion token from a ready spell you control.
Spells
Confusion Spores
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Charm] class
[Side] [Exhaust]: Target unit cannot block or guard for the remainder of this turn.
Focus 1: You may spend an additional 1 [Sympathy] class to take 1 additional side action this turn.
Exhortation
Action Spell — Placement: Discard
Cost: [Side]; 1 [Charm] class; 1 [Sympathy] class
Choose 2 units you control. For each unit, add the other unit's current attack value to its attack value for the remainder of this turn.
Mind Maze
Alteration Spell — Placement: Unit
Cost: [Magic]; 1 [Basic]
This unit cannot attack, block, or guard.
Escape: [Magic] [Side] 1 [Basic] 1 [Discard]: Discard this card.
Lost: Discard this unit at the end of the round.
New Ideas
Action Spell — Placement: Discard
Cost: [Magic] or [Side]; 1 [Sympathy] class
Choose 1 card in your hand and place it on the bottom of your draw pile. If you do, draw 3 cards.
Return to Soil
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Charm] class
Deal 1 damage to a target unit an opponent controls. If that destroyed the unit, that target opponent must discard 1 card off the top of their draw pile and then you may search their discard pile for 2 cards and remove them from the game.
Seeds of Aggression
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Charm] power or 1 [Sympathy] power
Choose a target unit you control and a target unit an opponent controls. Those units deal damage to each other equal to their attack value.
Summon Majestic Titan
Ready Spell — Placement: Spellboard
Cost: [Magic]; 1 [Basic]
[Magic] [Exhaust] 1 [Charm] class 1 [Sympathy] class 1 [Basic]: Place a Majestic Titan conjuration onto your battlefield.
Summon Mind Fog Owl
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Charm] class 1 [Basic]: Place a Mind Fog Owl conjuration onto your battlefield.
Focus 1: If you spent any [Charm] power to activate this spell, you may choose 1 [Charm] power spent and resolve its dice power without paying its cost.
Summon Nightsong Cricket
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Sympathy] class 1 [Basic]: Place a Nightsong Cricket conjuration onto your battlefield.
Focus 1: If you spent any [Sympathy] power to activate this spell, you may search a target player's discard pile for 1 card and remove it from the game.
Allies
Essence Druid
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Sympathy] power; 1 [Charm] class; 1 [Basic]
Attack: 2 Life: 4 Recover: 2
Spell Recall: When this unit comes into play, you may search your discard pile for a ready spell and place it into your hand.
Tame 2: While this unit is in battle, the attack value of units in battle with it is reduced by 2.
Conjurations
Majestic Titan
Conjuration — Placement: Battlefield
Attack: 3 Life: 4 Recover: 0
Gigantic 1: This unit cannot be blocked or guarded against by units with a life value of 1 or less.
Renew: [Magic] 1 [Basic]: Discard a copy of Summon Majestic Titan from your spellboard to remove all exhaustion tokens and discard all alteration spells from this unit.
Mind Fog Owl
Conjuration — Placement: Battlefield
Attack: 2 Life: 2 Recover: 0
Unseen: This unit cannot be blocked unless all attacking units without the Unseen ability have been blocked.
Nightsong Cricket
Conjuration — Placement: Battlefield
Attack: 2 Life: 1 Recover: 0
Polyphony: When this unit is destroyed, change 1 die in a target player's active pool to a side of your choice.
Renewed Harmony: When this unit is destroyed, you and a target opponent each choose a card in the other's discard pile. Place the chosen cards into their owner's hand.