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Ashes Reborn: The Protector of Argaia

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Protector of Argaia Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Confusion Spores
    • Exhortation
    • Mind Maze
    • New Ideas
    • Return to Soil
    • Seeds of Aggression
    • Summon Majestic Titan
    • Summon Mind Fog Owl
    • Summon Nightsong Cricket
  • Allies
    • Essence Druid
  • Conjurations
    • Majestic Titan
    • Mind Fog Owl
    • Nightsong Cricket

Playing With This Expansion

The Protector of Argaia plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Fiona Mercywind.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Sympathy], [Charm] and [Time] are the Sympathy, Charm and Time dice, and [Discard] is the cost of discarding a card. "[Charm] class" means a Charm die showing the class symbol, and "[Charm] power" means a Charm die showing the power symbol. The same applies to [Sympathy] and [Time].

Phoenixborn

Fiona Mercywind — Phoenixborn

  • Life: 15
  • Battlefield: 6
  • Spellboard: 5

Ingenuity: [Side] [Exhaust] 1 [Discard]: Draw 1 card or remove 1 exhaustion token from a ready spell you control.

Spells

Confusion Spores

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Charm] class

[Side] [Exhaust]: Target unit cannot block or guard for the remainder of this turn.

Focus 1: You may spend an additional 1 [Sympathy] class to take 1 additional side action this turn.

Exhortation

Action Spell — Placement: Discard

Cost: [Side]; 1 [Charm] class; 1 [Sympathy] class

Choose 2 units you control. For each unit, add the other unit's current attack value to its attack value for the remainder of this turn.

Mind Maze

Alteration Spell — Placement: Unit

Cost: [Magic]; 1 [Basic]

This unit cannot attack, block, or guard.

Escape: [Magic] [Side] 1 [Basic] 1 [Discard]: Discard this card.

Lost: Discard this unit at the end of the round.

New Ideas

Action Spell — Placement: Discard

Cost: [Magic] or [Side]; 1 [Sympathy] class

Choose 1 card in your hand and place it on the bottom of your draw pile. If you do, draw 3 cards.

Return to Soil

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Charm] class

Deal 1 damage to a target unit an opponent controls. If that destroyed the unit, that target opponent must discard 1 card off the top of their draw pile and then you may search their discard pile for 2 cards and remove them from the game.

Seeds of Aggression

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Charm] power or 1 [Sympathy] power

Choose a target unit you control and a target unit an opponent controls. Those units deal damage to each other equal to their attack value.

Summon Majestic Titan

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Basic]

[Magic] [Exhaust] 1 [Charm] class 1 [Sympathy] class 1 [Basic]: Place a Majestic Titan conjuration onto your battlefield.

Summon Mind Fog Owl

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Charm] class 1 [Basic]: Place a Mind Fog Owl conjuration onto your battlefield.

Focus 1: If you spent any [Charm] power to activate this spell, you may choose 1 [Charm] power spent and resolve its dice power without paying its cost.

Summon Nightsong Cricket

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Sympathy] class 1 [Basic]: Place a Nightsong Cricket conjuration onto your battlefield.

Focus 1: If you spent any [Sympathy] power to activate this spell, you may search a target player's discard pile for 1 card and remove it from the game.

Allies

Essence Druid

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Sympathy] power; 1 [Charm] class; 1 [Basic]

Attack: 2 Life: 4 Recover: 2

Spell Recall: When this unit comes into play, you may search your discard pile for a ready spell and place it into your hand.

Tame 2: While this unit is in battle, the attack value of units in battle with it is reduced by 2.

Conjurations

Majestic Titan

Conjuration — Placement: Battlefield

Attack: 3 Life: 4 Recover: 0

Gigantic 1: This unit cannot be blocked or guarded against by units with a life value of 1 or less.

Renew: [Magic] 1 [Basic]: Discard a copy of Summon Majestic Titan from your spellboard to remove all exhaustion tokens and discard all alteration spells from this unit.

Mind Fog Owl

Conjuration — Placement: Battlefield

Attack: 2 Life: 2 Recover: 0

Unseen: This unit cannot be blocked unless all attacking units without the Unseen ability have been blocked.

Nightsong Cricket

Conjuration — Placement: Battlefield

Attack: 2 Life: 1 Recover: 0

Polyphony: When this unit is destroyed, change 1 die in a target player's active pool to a side of your choice.

Renewed Harmony: When this unit is destroyed, you and a target opponent each choose a card in the other's discard pile. Place the chosen cards into their owner's hand.