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Ashes Reborn: The Ocean's Guard

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Ocean's Guard Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Ocean's Gift
    • Stand Still
    • Summon Prism Tetra
    • Summon Radiant Leviathan
    • Summon Seafoam Snapper
    • Summon Tidal Crab
    • Tidal Shift
    • Tsunami Shot
    • Wave Crash
  • Allies
    • Darkwater Hunter
  • Conjurations
    • Prism Tetra
    • Radiant Leviathan
    • Seafoam Snapper
    • Tidal Crab

Playing With This Expansion

The Ocean's Guard plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Tristan Darkwater.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Discard] is the cost of discarding a card, [Time] is a Time die, and [Sympathy] is a Sympathy die. "[Time] class" means a Time die showing the class symbol, and "[Time] power" or "[Sympathy] power" means a die showing the power symbol. Hyphens in an activation cost separate the parts of that cost as printed on the card.

Phoenixborn

Tristan Darkwater — Phoenixborn

  • Life: 17
  • Battlefield: 9
  • Spellboard: 3

Magnify: [Side] - [Exhaust] - 1 [Basic]: Choose any number of units you control with a combined life value of up to 3. During Attack actions this turn, the numeral values of their abilities are increased by 1.

Spells

Ocean's Gift

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Time] class

When this spell comes into play, raise 3 dice in your active pool 1 level. This unit now has the following ability:

Bestow 1: When this unit is declared as an attacker, you may place 1 status token on a unit you control.

Attack +1

Stand Still

Reaction Spell — Placement: Discard

Cost: 1 [Time] class; 1 [Discard]

You may play this spell after you declare attackers. Choose a target unit an opponent controls. Units with that unit's current title cannot be declared as blockers for the remainder of the turn.

Summon Prism Tetra

Ready Spell — Placement: Spellboard

Cost: [Magic]

Conjures: Prism Tetra

[Magic] [Exhaust] 2 [Sympathy] class: Place three Prism Tetra conjurations onto your battlefield.

Focus 1: Until the start of your next turn or the next round, Prism Tetras you control cannot be targeted by spells, abilities, or dice powers an opponent controls.

Summon Radiant Leviathan

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Sympathy] power; 1 [Time] class; 2 [Basic]

Conjures: Radiant Leviathan

Place a Radiant Leviathan conjuration onto your battlefield. Place 1 status token on it for each other conjuration you control.

Summon Seafoam Snapper

Ready Spell — Placement: Spellboard

Cost: [Magic]

Conjures: Seafoam Snapper

[Magic] [Exhaust] 1 [Time] power: Place a Seafoam Snapper conjuration onto your battlefield.

Summon Tidal Crab

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Basic]

Conjures: Tidal Crab

[Magic] [Exhaust] 1 [Sympathy] class 1 [Time] class: Place a Tidal Crab conjuration onto your battlefield. Place 2 status tokens on it.

Tidal Shift

Action Spell — Placement: Discard

Cost: [Side]; 1 [Sympathy] class; 1 [Time] class

Move 1 exhaustion token from a ready spell you control onto a target unit an opponent controls.

Tsunami Shot

Action Spell — Placement: Discard

Cost: [Magic]; 2 [Basic]

Resolve the following effect up to four times: Deal 1 damage to a target unit an opponent controls.

Wave Crash

Action Spell — Placement: Discard

Cost: [Side]; 1 [Sympathy] class

Remove 1 status token from a unit you control to deal 2 damage to a target unit an opponent controls or 1 damage to a target Phoenixborn.

Allies

Darkwater Hunter

Ally — Placement: Battlefield

Cost: [Magic]; 2 [Time] class

Life: 2

Blood Scent: After 1 or more wound tokens are placed on an opponent's Phoenixborn, you may play this unit from your hand without paying its main action cost.

Stalk: This unit cannot be guarded against.

Attack: 3

Recover: 1

Conjurations

Prism Tetra

Conjuration — Placement: Battlefield

Attack: 0

Life: 1

Recover: 0

Fearful: This unit cannot block.

Group Tactics 1: After you declare three or more attackers, you may add 1 to this unit's attack value for the remainder of the turn.

Scatter: Discard this unit at the end of the round unless it has 1 or more status tokens on it.

Radiant Leviathan

Conjuration — Placement: Battlefield

Attack: 3

Life: 5

Recover: 0

Coalesced: Other units you control cannot be targeted by attacks an opponent controls.

Refract: When this unit is destroyed, place 1 Prism Tetra conjuration onto your battlefield for each status token on this unit.

Seafoam Snapper

Conjuration — Placement: Battlefield

Attack: 2

Life: 1

Recover: 0

Hungry 1: When this unit comes into play, destroy an exhausted conjuration you control. If you do, place 1 status token on this unit.

Tough 1: After this unit is dealt damage, if there are any status tokens on it, remove them all to prevent 1 damage from being received.

Tidal Crab

Conjuration — Placement: Battlefield

Attack: 2

Life: 3

Recover: 0

Unburden: [Side]: Move 1 status token from this unit onto another unit you control.

Slow: Reduce this unit's attack value by 1 for each status token on it.