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Ashes Reborn: The Masters of Gravity

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Masters of Gravity Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Changing Winds
    • Chaos Gravity
    • Enlightenment
    • Gravity Training
    • Holy Relics
    • Law of Fear
    • Summon Mirror Spirit
  • Conjured Alteration Spells
    • Enhanced Strength
  • Allies
    • Light Swordsman
    • Polarity Mage
    • Sonic Swordsman
  • Conjurations
    • Mirror Spirit

Playing With This Expansion

The Masters of Gravity plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Echo Greystorm.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] and [Sympathy] are Divine and Sympathy dice, and [Discard] is the cost of discarding a card. "[Divine] class" means a Divine die showing the class symbol, and "[Divine] power" means a Divine die showing the power symbol. The same applies to Sympathy dice.

The "Dice" line on each card is the die type the database records for that card. "Alt dice" lists the other die types the card may be played with.

Phoenixborn

Echo Greystorm — Phoenixborn

  • Life: 19
  • Battlefield: 6
  • Spellboard: 3

Gravity Flux: [Side] [Exhaust]: Place 1 exhaustion token on a target unit. At the end of this turn, remove that same exhaustion token.

Spells

Changing Winds

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Sympathy] class; 1 [Basic]

Dice: Sympathy

When this spell comes into play, you may draw 2 cards. If you do, choose 2 cards in your hand and place each one on the top or bottom of your draw pile.

[Side] [Exhaust]: Draw 1 card. Change 1 die in your active pool to a side of your choice.

Chaos Gravity

Action Spell — Placement: Discard

Phoenixborn: Echo Greystorm

Cost: [Magic]; 1 [Divine] class or 1 [Sympathy] class; 1 [Basic]

Dice: Divine

Alt dice: Sympathy / Divine

Place 1 exhaustion token on a target unit. Move 1 exhaustion token from a target unit to another unit controlled by the same player. Remove 1 exhaustion token from a target unit.

Enlightenment

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Divine] class; 1 [Basic]

Dice: Divine

Remove 1 exhaustion token from a target card.

Gravity Training

Ready Spell — Placement: Spellboard

Cost: [Magic]

Alt dice: Divine / Sympathy

Conjurations: Enhanced Strength

[Magic] or [Side] - [Exhaust] - 1 [Divine] class or 1 [Sympathy] class: Attach an Enhanced Strength conjured alteration spell to a target exhausted unit you control.

Holy Relics

Alteration Spell — Placement: Unit

Cost: [Magic]; 2 [Divine] class

Dice: Divine

Attack +2, Life +2

Law of Fear

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Divine] class

Dice: Divine

When this spell comes into play, you may place 1 exhaustion token on a target unit with an attack value of 0.

While in battle, the attack value of all attacking units is reduced by 1.

  • Bound: This card cannot be discarded from your spellboard when you Meditate.
  • Fleeting: Discard this card at the end of this round.

Summon Mirror Spirit

Ready Spell — Placement: Spellboard

Cost: [Magic]

Dice: Sympathy

Conjurations: Mirror Spirit

[Magic] - [Exhaust] - 1 [Sympathy] class - 1 [Basic]: Place a Mirror Spirit conjuration onto your battlefield.

Focus 1: You may remove all status tokens from a Mirror Spirit you control. If you remove at least 1 status token, place 1 exhaustion token on a target unit.

Conjured Alteration Spells

Enhanced Strength

Conjured Alteration Spell — Placement: Unit

Attack +1, Life +1

Copies: 3

  • This unit now has the following ability:
  • Endurance: Remove all exhaustion tokens from this unit at the end of each round.

Allies

Light Swordsman

Ally — Placement: Battlefield

Cost: [Side]; 1 [Divine] power

Dice: Divine

Attack 2, Life 1, Recover 1

Quick Strike: While this unit is attacking, it deals its damage before units in battle with it.

Polarity Mage

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Sympathy] class or 1 [Divine] class

Dice: Sympathy

Alt dice: Sympathy / Divine

Attack 1, Life 1, Recover 1

Give and Take: When this unit comes into play, you may search your discard pile for an alteration spell and place it into your hand, or discard a target alteration spell attached to a unit you control.

Sonic Swordsman

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Divine] power; 1 [Sympathy] class; 1 [Basic]

Dice: Divine / Sympathy

Attack 3, Life 4, Recover 2

Sonic Pulse 1: After this unit destroys a unit an opponent controls by attacking, you may place 1 exhaustion token on a target unit.

Alert: Do not place exhaustion tokens on this unit as a result of its countering.

Conjurations

Mirror Spirit

Conjuration — Placement: Battlefield

Attack X, Life 2, Recover 0

Copies: 3

Reflect Sorrow: When this unit comes into play, place 1 status token on this unit for each exhaustion token on units a target player controls.

  • X = the number of status tokens on this unit.