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Ashes Reborn: The Law of Lions

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Law of Lions Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Heal
    • Law of Assurance
    • Law of Sight
    • Meteor
    • Power Through
    • Summon Emperor Lion
    • Summon Winged Lioness
    • Sword of Virtue
  • Allies
    • Holy Knight
    • Shield Mage
  • Conjurations
    • Emperor Lion
    • Winged Lioness

Playing With This Expansion

The Law of Lions plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Odette Diamondcrest.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, and [Discard] is the cost of discarding a card. "[Divine] class" means a Divine die showing the class symbol, and "[Divine] power" means a Divine die showing the power symbol.

Phoenixborn

Odette Diamondcrest — Phoenixborn

  • Life: 18
  • Battlefield: 5
  • Spellboard: 3

Enter the Fray: [Magic] [Exhaust]: Deal 2 damage to a target unit. Deal damage to this Phoenixborn equal to the target unit's attack value.

Spells

Heal

Action Spell — Placement: Discard

Cost: [Side]; 1 [Divine] class

Remove all wound tokens from a target unit or 2 wound tokens from a target Phoenixborn.

Law of Assurance

Ready Spell — Placement: Spellboard

Cost: [Side]; 1 [Divine] class

When this spell comes into play, change all dice in your active pool to their class side.

Players may not re-roll or change the level of dice in an opponent's active pool.

  • Bound: This card cannot be discarded from your spellboard when you Meditate.
  • Fleeting: Discard this card at the end of this round.

Law of Sight

Ready Spell — Placement: Spellboard

Cost: [Side]; 1 [Divine] class; 1 [Basic]

When this spell comes into play, you may draw up to 2 cards. No player may play reaction spells.

  • Bound: This card cannot be discarded from your spellboard when you Meditate.
  • Fleeting: Discard this card at the end of this round.

Meteor

Action Spell — Placement: Discard

Cost: [Magic]; [Side]; 2 [Divine] class

Deal 1 damage to all units. Then, deal damage to all units equal to the number of [Divine] power spent to play this spell.

Power Through

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Divine] class

Attack +1

This unit now has the following ability:

Overkill 1: After this unit destroys a unit an opponent controls by attacking, deal 1 damage to that opponent's target Phoenixborn.

Summon Emperor Lion

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 2 [Divine] class 1 [Basic]: Place an Emperor Lion conjuration onto your battlefield.

Summon Winged Lioness

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Divine] class 1 [Basic]: Place a Winged Lioness conjuration onto your battlefield.

Sword of Virtue

Action Spell — Placement: Discard

Cost: [Magic]; 2 [Basic]

Phoenixborn: Odette Diamondcrest

Destroy a target unit or remove all wound tokens and exhaustion tokens from a target unit.

Allies

Holy Knight

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Divine] power; 1 [Divine] class; 1 [Basic]

Attack: 3 · Life: 3 · Recover: 2

Magic Armor: This unit cannot be targeted by spells an opponent controls.

Shield Mage

Ally — Placement: Battlefield

Cost: [Side]; 1 [Divine] class; 1 [Basic]

Attack: 0 · Life: 2 · Recover: 1

Defensive Aura: Units you control cannot be targeted by attacks an opponent controls.

Conjurations

Emperor Lion

Conjuration — Placement: Battlefield

Attack: 2 · Life: 4 · Recover: 1

Overkill 1: After this unit destroys a unit an opponent controls by attacking, deal 1 damage to that opponent's target Phoenixborn.

Alert: Do not place exhaustion tokens on this unit as a result of its countering.

Winged Lioness

Conjuration — Placement: Battlefield

Attack: 2 · Life: 2 · Recover: 1

Stalk: This unit cannot be guarded against.