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Ashes Reborn: The Gorrenrock Survivors

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Gorrenrock Survivors Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Backtrack
    • Canyon Shelter
    • Fighting Spirit
    • Hunting Weapons
    • Inflame
    • Phoenix Barrage
    • Spark
    • Summon Emberoot Lizard
    • Summon Omen Bringer
    • Survival of the Fittest
  • Allies
    • Gorrenrock Brawler
  • Conjurations
    • Emberoot Lizard
    • Omen Bringer

Playing With This Expansion

The Gorrenrock Survivors plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Lulu Firststone.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, and [Basic] is any basic die. [Time] and [Natural] name the die type, so "[Time] class" means a Time die showing the class symbol, and "[Time] power" means a Time die showing the power symbol. The same pattern applies to [Natural]. "discard 1 card" is the cost of discarding a card from your hand.

Phoenixborn

Lulu Firststone — Phoenixborn

  • Life: 16
  • Battlefield: 6
  • Spellboard: 4
  • Conjured alteration spell: Spark

Bolster: [Side] [Exhaust] 1 [Basic]: Place 1 status token on a target unit you control and attach a Spark conjured alteration spell to that unit.

Spells

Backtrack

Reaction Spell — Placement: Discard

Cost: 1 [Time] power; discard 1 card

You may play this spell after an opponent declares attackers. Choose a target attacking ally and place it into its owner's hand.

Canyon Shelter

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Natural] class

[Side] [Exhaust]: Remove an exhausted unit you control from play and place it face down under this spell.

[Magic] 1 [Time] class: Choose a unit underneath this spell and place it onto your battlefield. Place 1 status token on that unit.

Fighting Spirit

Ready Spell — Placement: Spellboard

Cost: [Side]; 1 [Time] class

After a unit you control with 1 or more status tokens on it is destroyed, place 1 status token on this spell.

[Side] [Exhaust]: Add X to the attack value of a target unit you control for the remainder of the turn. Then, move 1 status token from this spell onto that unit.

X = the number of status tokens on this spell.

Hunting Weapons

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Natural] power

Attack: +1

This spell can only be attached to an ally. This unit now has the following ability:

Hunt 1: When this unit is declared as an attacker, you may deal 1 damage to a target unit an opponent controls.

Inflame

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Natural] class

Attack: +1

This unit now has the following ability:

Threatening: This unit must be blocked, if able.

Phoenix Barrage

Action Spell — Placement: Discard

Cost: [Magic]; 3 [Basic]

Phoenixborn: Lulu Firststone

Deal 2 damage to a target unit. Deal 2 damage to a target unit. Deal 2 damage to a target Phoenixborn.

Spark

Conjured Alteration Spell — Placement: Unit

Phoenixborn: Lulu Firststone

Attack: +1

Spark: [Magic]: Discard this spell to deal 1 damage to a target unit.

Summon Emberoot Lizard

Ready Spell — Placement: Spellboard

Cost: [Magic]; 1 [Basic]

[Magic] [Exhaust] 1 [Natural] class: Place an Emberoot Lizard conjuration onto your battlefield.

Summon Omen Bringer

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Time] class 1 [Basic]: Place an Omen Bringer conjuration onto your battlefield.

Survival of the Fittest

Action Spell — Placement: Discard

Cost: [Magic]; [Side]; 1 [Natural] class; 1 [Time] class; 1 [Basic]

Destroy all units with no tokens on them and no alteration spells attached to them.

Allies

Gorrenrock Brawler

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Time] power; 1 [Natural] class; 2 [Basic]

Attack: 4, Life: 5, Recover: 1

Brawl 1: After a unit is destroyed, if this unit had been declared as an attacker, blocker, or guard this turn, place 1 status token on this unit.

Comeback: [Magic] 1 [Basic]: If there are 6 or more tokens of any type on this unit, remove all tokens from this unit.

Conjurations

Emberoot Lizard

Conjuration — Placement: Battlefield

Attack: 0, Life: 2, Recover: 0

Ignite: When this unit is declared as an attacker, if it has 1 or more status tokens on it, add 1 to its attack value for the remainder of the turn. If you do, you may deal 1 damage to another target unit.

Omen Bringer

Conjuration — Placement: Battlefield

Attack: 2, Life: 2, Recover: 0

Forewarn 2: When this unit comes into play, you may look at the top 2 cards of a target opponent's draw pile. Place each card on the top or bottom of that player's draw pile.

Hasten: When this unit is declared as an attacker, if it has 1 or more status tokens on it, you may remove 1 exhaustion token from a ready spell you control.