Ashes Reborn: The Goddess of Ishra
Ashes Reborn: The Goddess of Ishra Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Goddess of Ishra plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Astrea.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Divine] is a Divine die, [Charm] is a Charm die, and [Discard] is the cost of discarding a card. "[Divine] class" means a Divine die showing the class symbol, and "[Charm] power" means a Charm die showing the power symbol.
Phoenixborn
Astrea — Phoenixborn
- Life: 19
- Battlefield: 4
- Spellboard: 4
Beguile: [Magic] [Exhaust] 1 [Basic]: Place 1 exhaustion token on a target unexhausted unit.
Spells
Call to Action
Reaction Spell — Placement: Discard
Cost: 1 [Charm] power
You may play this spell after an opponent declares attackers. Remove 1 exhaustion token from a target unit you control.
Kneel
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Divine] class; 1 [Charm] class
Place 1 exhaustion token on each unexhausted unit.
Mark of the Goddess
Action Spell — Placement: Discard
Cost: [Magic]; 1 [Basic]
Phoenixborn: Astrea
Choose a target unexhausted unit an opponent controls. Deal damage equal to the chosen unit's attack value to another target unit that opponent controls. If the chosen unit is the only unexhausted unit that opponent controls, you may deal that damage to their target Phoenixborn instead.
Royal Charm
Ready Spell — Placement: Spellboard
Cost: [Magic]
After you pay a cost using a Charm or Divine die on its power side, you may place that die on this spell if it has no dice on it.
[Side] [Exhaust]: Choose a die on this spell and resolve its dice power without paying its cost.
Summon Light Bringer
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Divine] class: Place a Light Bringer conjuration onto your battlefield.
Summon Steadfast Guardian
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Charm] class 1 [Divine] class: Place a Steadfast Guardian conjuration onto your battlefield.
Focus 1: You may remove all wound tokens and exhaustion tokens from a target Steadfast Guardian you control.
Summon Weeping Spirit
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Charm] class: Place a Weeping Spirit conjuration onto a target player's battlefield.
Focus 1: You may search a target discard pile for 1 card and remove it from the game.
Devotion
Alteration Spell — Placement: Unit
Cost: [Side]; 1 [Divine] class; 1 [Charm] class
Stats: Life +1, Recover +1
This spell can only be attached to a unit you control. When attaching this spell, remove 1 exhaustion token from this unit.
This unit now has the following abilities:
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Rooted: This unit cannot attack.
Allies
Imperial Ninja
Ally — Placement: Battlefield
Cost: [Magic]; 2 [Charm] class
Life: 2, Attack: 2, Recover: 1
Interrogate: When this unit is declared as an attacker, look at 1 random card in a target opponent's hand. That target player may discard 2 cards off the top of their draw pile. If they discard fewer than 2 cards, they must discard the looked at card.
Sun Sister
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Divine] class; 1 [Basic]
Life: 2, Attack: 2, Recover: 1
Care 1: [Side]: Remove 1 wound token from another target unit you control.
Conjurations
Light Bringer
Conjuration — Placement: Battlefield
Life: 1, Attack: 1, Recover: 0, Copies in deck: 2
Infatuate: When this unit comes into play, choose a target opponent. When choosing a main action during their next turn, that opponent must choose an Attack action if they control any units that can be declared as an attacker.
Steadfast Guardian
Conjuration — Placement: Battlefield
Life: 3, Attack: 1, Recover: 1, Copies in deck: 1
Unit Guard: This unit may guard a unit that is being attacked.
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Weeping Spirit
Conjuration — Placement: Battlefield
Life: 2, Attack: 0, Recover: 0, Copies in deck: 4
Fearful: This unit cannot block.
Quell: [Side] 1 [Discard]: Destroy this unit.