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Ashes Reborn: The Duchess of Deception

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Duchess of Deception Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Body Inversion
    • Copycat
    • Figures in the Fog
    • Particle Shield
    • Secret Door
    • Summon Shadow Hound
    • Summon Shadow Spirit
    • To Shadows
    • Vanish
  • Allies
    • Flash Archer
  • Conjurations
    • Shadow Hound
    • Shadow Spirit

Playing With This Expansion

The Duchess of Deception plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Victoria Glassfire.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Illusion] is the Illusion die, and [Time] is the Time die. "[Illusion] class" means an Illusion die of class (a die showing the class symbol), and "[Illusion] power" means an Illusion die showing the power symbol.

Phoenixborn

Victoria Glassfire — Phoenixborn (Dice: Illusion)

  • Life: 18
  • Battlefield: 5
  • Spellboard: 5

Surprise!: [Side] [Exhaust] 1 [Illusion] class: Re-roll up to 4 dice in a target opponent's active pool. Re-roll an equal number of dice in your active pool.

Spells

Body Inversion

Ready Spell — Dice: Illusion — Placement: Spellboard

Cost: [Side]

[Side] [Exhaust] 1 [Illusion] class: Swap a target unit's printed attack value with its printed life value for the remainder of the turn.

Copycat

Reaction Spell — Dice: Basic — Placement: Discard

Phoenixborn: Victoria Glassfire (this card is that Phoenixborn's spell)

Cost: 1 [Basic]

You may play this spell after an opponent resolves an action spell or activated Phoenixborn ability. Resolve a copy of that spell or ability without paying its play cost or activation cost.

Figures in the Fog

Reaction Spell — Dice: Illusion — Placement: Discard

Cost: 1 [Illusion] power

You may play this spell after an opponent declares attackers. Choose a target attacking unit and place 1 exhaustion token on it. It is no longer attacking.

Particle Shield

Reaction Spell — Dice: Illusion — Placement: Discard

Cost: 1 [Illusion] class

You may play this spell after a unit you control is dealt damage. Prevent 1 damage from being received. Draw 1 card.

Secret Door

Ready Spell — Dice: Illusion — Placement: Spellboard

Cost: [Magic]

[Side] [Exhaust] 1 [Illusion] class: Choose a target unit you control with a life value of 1. It cannot be blocked for the remainder of the turn.

Summon Shadow Hound

Ready Spell — Dice: Illusion — Placement: Spellboard

Cost: [Magic]

Conjurations placed: Shadow Hound

[Magic] [Exhaust] 3 [Illusion] class: Place a Shadow Hound conjuration onto your battlefield.

Focus 1: You may deal 1 damage to a target unit.

Focus 2: Then you may deal 1 damage to a target unit.

Summon Shadow Spirit

Ready Spell — Dice: Illusion — Placement: Spellboard

Cost: [Magic]

Conjurations placed: Shadow Spirit

[Magic] [Exhaust] 1 [Illusion] power: Place a Shadow Spirit conjuration onto your battlefield.

To Shadows

Action Spell — Dice: Illusion — Placement: Discard

Cost: [Side] + 1 [Illusion] power or 1 [Time] power

Discard a target exhausted unit.

Vanish

Reaction Spell — Dice: Illusion — Placement: Discard

Cost: 1 [Illusion] power

You may play this spell after an opponent targets you or your Phoenixborn with a spell, ability, or dice power. Cancel that effect and the remaining effects of that spell, ability, or dice power.

Allies

Flash Archer

Ally — Dice: Illusion — Placement: Battlefield

Cost: [Magic] + 2 [Illusion] class + 2 [Basic]

Attack 4 / Life 2 / Recover 2

Double Shot: [Side] [Exhaust]: Deal 1 damage to a target unit. Then you may deal 1 damage to a target unit.

Conjurations

Shadow Hound

Conjuration — Placement: Battlefield

Attack 3 / Life 1 / Recover 0

Deck copies: 2 (database listing)

Concealed: This unit cannot be targeted by attacks, spells, abilities, or dice powers an opponent controls.

Stalk: This unit cannot be guarded against.

Shadow Spirit

Conjuration — Placement: Battlefield

Attack 2 / Life 1 / Recover 0

Deck copies: 3 (database listing)

Trickery 1: When this unit is declared as an attacker, lower 1 die in a target opponent's active pool one level.