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Ashes Reborn: The Boy Among Wolves

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: The Boy Among Wolves Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Phoenixborn
  • Spells
    • Explosive Growth
    • Invigorate
    • Join the Hunt
    • Lick Wounds
    • Summon Biter
    • Summon Indiglow Creeper
  • Allies
    • Hunt Master
    • Jungle Warrior
    • Sleeping Bear
    • Temple Elder
  • Conjurations
    • Biter
    • Brilliant Thorn
    • Indiglow Creeper
    • Luminous Seedling
    • Panther Spirit

Playing With This Expansion

The Boy Among Wolves plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Koji Wolfcub.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Natural] is a Natural die, and [Sympathy] is a Sympathy die. "[Natural] class" or "[Sympathy] class" means that die showing the class symbol, and "[Natural] power" or "[Sympathy] power" means that die showing the power symbol.

Phoenixborn

Koji Wolfcub — Phoenixborn

  • Life: 16
  • Battlefield: 10
  • Spellboard: 3

Accelerate Growth: [Side] [Exhaust]: Place 1 status token on a target card.

Spells

Explosive Growth

Alteration Spell — Placement: Unit

Cost: [Side]; 1 [Sympathy] class; 1 [Natural] class

Attack: +X

When attaching this spell, place 2 status tokens on this unit. Discard all other copies of Explosive Growth attached to this unit.

X = the number of status tokens on this unit.

Invigorate

Action Spell — Placement: Discard

Cost: [Side]; 1 [Natural] class or 1 [Sympathy] class

Place 1 status token on up to 3 target units you control.

Join the Hunt

Ready Spell — Placement: Spellboard

Cost: [Side]; 1 [Sympathy] class

[Side] [Exhaust]: Choose a target unit you control to gain the following ability for the remainder of the turn:

Group Tactics 2: After you declare three or more attackers, you may add 2 to this unit's attack value for the remainder of the turn.

Lick Wounds

Action Spell — Placement: Discard

Phoenixborn: Koji Wolfcub

Cost: ([Magic] or [Side]); 2 [Basic]

Remove 2 wound tokens and 1 exhaustion token from a target unit or Phoenixborn.

Summon Biter

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Natural] class 1 [Basic]: Place a Biter conjuration onto your battlefield.

Summon Indiglow Creeper

Ready Spell — Placement: Spellboard

Cost: [Magic]

[Magic] [Exhaust] 1 [Natural] class 1 [Sympathy] class: Place an Indiglow Creeper conjuration onto your battlefield.

Focus 1: You may place 1 status token on a target unit you control.

Allies

Hunt Master

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Natural] power; 1 [Sympathy] class; 1 [Basic]

Attack: 2, Life: 3, Recover: 2

Call the Hunt: When this unit comes into play, place 2 status tokens on this unit and place a Panther Spirit conjuration onto your battlefield.

Guide: [Side]: Remove 1 status token from this unit to add 1 to the attack value of another target unit you control for the remainder of the turn.

Jungle Warrior

Ally — Placement: Battlefield

Cost: [Magic]; 1 [Sympathy] class; 1 [Basic]

Attack: 2, Life: 2, Recover: 1

Last Orders 1: When this unit is destroyed, you may spend 1 [Basic] to remove 1 exhaustion token from a target unit.

Inheritance 1: When this unit is destroyed, you may place 1 status token on a target unit.

Sleeping Bear

Ally — Placement: Battlefield

Cost: [Magic]; 2 [Natural] class

Attack: 4, Life: 4, Recover: 2

Slumbering 1: When this unit comes into play, place 1 exhaustion token on it.

Temple Elder

Ally — Placement: Battlefield

Cost: [Magic]; 2 [Basic]

Attack: 2, Life: 2, Recover: 1

Resourceful 1: When this unit comes into play, place 1 status token on this unit. At the beginning of the player turns phase, place 1 status token on this unit.

Wisdom 1: [Side] 1 [Sympathy] class: Remove 1 status token from this unit. If you do, draw 1 card.

Conjurations

Biter

Conjuration — Placement: Battlefield

Attack: 3, Life: 2, Recover: 0

Unit Guard: This unit may guard a unit that is being attacked.

Rooted: This unit cannot attack.

Brilliant Thorn

Conjuration — Placement: Battlefield

Attack: 3, Life: 2, Recover: 0

Inheritance 1: When this unit is destroyed, you may place 1 status token on a target unit.

Fade: Destroy this unit at the end of this round.

Indiglow Creeper

Conjuration — Placement: Battlefield

Attack: 2, Life: 1, Recover: 0

Germinate: When this unit is destroyed, place a Luminous Seedling conjuration onto your battlefield.

Fade: Destroy this unit at the end of this round.

Luminous Seedling

Conjuration — Placement: Battlefield

Attack: 0, Life: 2, Recover: 0

Blossom: [Magic]: Destroy this unit. If it had 2 or more status tokens on it, place up to 2 Brilliant Thorn conjurations onto your battlefield.

Growth: Add 1 to this unit's life value for each status token on this unit.

Panther Spirit

Conjuration — Placement: Battlefield

Attack: 1, Life: 1, Recover: 0

Fleeting: Discard this card at the end of this round.