Ashes Reborn: The Boy Among Wolves
Ashes Reborn: The Boy Among Wolves Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Boy Among Wolves plays under the rules of Ashes Reborn: Rise of the Phoenixborn. Its rules are not repeated here. The cards below are used with the base rules, and the Phoenixborn card is Koji Wolfcub.
Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Natural] is a Natural die, and [Sympathy] is a Sympathy die. "[Natural] class" or "[Sympathy] class" means that die showing the class symbol, and "[Natural] power" or "[Sympathy] power" means that die showing the power symbol.
Phoenixborn
Koji Wolfcub — Phoenixborn
- Life: 16
- Battlefield: 10
- Spellboard: 3
Accelerate Growth: [Side] [Exhaust]: Place 1 status token on a target card.
Spells
Explosive Growth
Alteration Spell — Placement: Unit
Cost: [Side]; 1 [Sympathy] class; 1 [Natural] class
Attack: +X
When attaching this spell, place 2 status tokens on this unit. Discard all other copies of Explosive Growth attached to this unit.
X = the number of status tokens on this unit.
Invigorate
Action Spell — Placement: Discard
Cost: [Side]; 1 [Natural] class or 1 [Sympathy] class
Place 1 status token on up to 3 target units you control.
Join the Hunt
Ready Spell — Placement: Spellboard
Cost: [Side]; 1 [Sympathy] class
[Side] [Exhaust]: Choose a target unit you control to gain the following ability for the remainder of the turn:
Group Tactics 2: After you declare three or more attackers, you may add 2 to this unit's attack value for the remainder of the turn.
Lick Wounds
Action Spell — Placement: Discard
Phoenixborn: Koji Wolfcub
Cost: ([Magic] or [Side]); 2 [Basic]
Remove 2 wound tokens and 1 exhaustion token from a target unit or Phoenixborn.
Summon Biter
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Natural] class 1 [Basic]: Place a Biter conjuration onto your battlefield.
Summon Indiglow Creeper
Ready Spell — Placement: Spellboard
Cost: [Magic]
[Magic] [Exhaust] 1 [Natural] class 1 [Sympathy] class: Place an Indiglow Creeper conjuration onto your battlefield.
Focus 1: You may place 1 status token on a target unit you control.
Allies
Hunt Master
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Natural] power; 1 [Sympathy] class; 1 [Basic]
Attack: 2, Life: 3, Recover: 2
Call the Hunt: When this unit comes into play, place 2 status tokens on this unit and place a Panther Spirit conjuration onto your battlefield.
Guide: [Side]: Remove 1 status token from this unit to add 1 to the attack value of another target unit you control for the remainder of the turn.
Jungle Warrior
Ally — Placement: Battlefield
Cost: [Magic]; 1 [Sympathy] class; 1 [Basic]
Attack: 2, Life: 2, Recover: 1
Last Orders 1: When this unit is destroyed, you may spend 1 [Basic] to remove 1 exhaustion token from a target unit.
Inheritance 1: When this unit is destroyed, you may place 1 status token on a target unit.
Sleeping Bear
Ally — Placement: Battlefield
Cost: [Magic]; 2 [Natural] class
Attack: 4, Life: 4, Recover: 2
Slumbering 1: When this unit comes into play, place 1 exhaustion token on it.
Temple Elder
Ally — Placement: Battlefield
Cost: [Magic]; 2 [Basic]
Attack: 2, Life: 2, Recover: 1
Resourceful 1: When this unit comes into play, place 1 status token on this unit. At the beginning of the player turns phase, place 1 status token on this unit.
Wisdom 1: [Side] 1 [Sympathy] class: Remove 1 status token from this unit. If you do, draw 1 card.
Conjurations
Biter
Conjuration — Placement: Battlefield
Attack: 3, Life: 2, Recover: 0
Unit Guard: This unit may guard a unit that is being attacked.
Rooted: This unit cannot attack.
Brilliant Thorn
Conjuration — Placement: Battlefield
Attack: 3, Life: 2, Recover: 0
Inheritance 1: When this unit is destroyed, you may place 1 status token on a target unit.
Fade: Destroy this unit at the end of this round.
Indiglow Creeper
Conjuration — Placement: Battlefield
Attack: 2, Life: 1, Recover: 0
Germinate: When this unit is destroyed, place a Luminous Seedling conjuration onto your battlefield.
Fade: Destroy this unit at the end of this round.
Luminous Seedling
Conjuration — Placement: Battlefield
Attack: 0, Life: 2, Recover: 0
Blossom: [Magic]: Destroy this unit. If it had 2 or more status tokens on it, place up to 2 Brilliant Thorn conjurations onto your battlefield.
Growth: Add 1 to this unit's life value for each status token on this unit.
Panther Spirit
Conjuration — Placement: Battlefield
Attack: 1, Life: 1, Recover: 0
Fleeting: Discard this card at the end of this round.