Ashes Reborn: Red Rains – The Spawn of Shadowreck
Ashes Reborn: Red Rains – The Spawn of Shadowreck Rulebook
Table of Contents
Table of Contents
Playing With This Expansion
The Spawn of Shadowreck plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.
Dice and resource symbols are written as words, as in the database text: "side" is the side die, "main" is the main action, "basic" is any basic die, "illusion class" and "illusion power" are the illusion dice symbols, and "exhaust" and "discard" are the exhaust and discard costs.
Action Spells
Backflip
Action Spell — Placement: Discard
Cost: side + 1 illusion class
Return an ally you control to its owner's hand to add 3 to the attack value of another unit for the remainder of the turn.
Juggle
Action Spell — Placement: Discard
Cost: side + 1 illusion class + 2 basic
Raise 3 dice in your active pool one level. Lower 3 dice in a target opponent's active pool one level. Deal 3 damage to a target unit that opponent controls.
Magnificence
Action Spell — Placement: Discard
Phoenixborn: Victoria Glassfire
Cost: side + 1 illusion power
Re-roll up to 4 dice in a target player's active pool. Swap a target unit's printed attack value with its printed life value for the remainder of the turn. Deal 1 damage to a target unit an opponent controls. Then, deal 1 damage to a target unit an opponent controls.
Seek the Depths
Action Spell — Placement: Discard
Phoenixborn: Rimea Careworn
Cost: main + 2 basic + 1 discard
Place a Soul Delver conjuration onto your battlefield and place 1 status token on your Phoenixborn. Then, shuffle this card into your draw pile.
Reaction Spells
From Darkness
Reaction Spell — Placement: Discard
Cost: 1 illusion power
You may play this spell after an opponent declares attackers. Deal damage to a target attacking unit equal to the attack value of an exhausted unit you control.
Inkspill
Reaction Spell — Placement: Discard
Cost: 1 illusion class + 1 discard
You may play this spell after you declare attackers. Place 1 exhaustion token on up to 2 target units with an attack value of 1 or less.
Ready Spells
Shroud
Ready Spell — Placement: Spellboard
Cost: side + 1 illusion class
After a conjuration you control comes into play, you may place 1 exhaustion token on this spell. If you do, that unit cannot be targeted by attacks, spells, abilities, or dice powers an opponent controls until the start of your next turn or the next round.
Summon Scrawler
Ready Spell — Placement: Spellboard
Phoenixborn: Hope Everthorn
Cost: main
main - exhaust - 1 basic: Place a Scrawler conjuration onto your battlefield.
Summon Shade Prowler
Ready Spell — Placement: Spellboard
Cost: main
main - exhaust - 1 illusion class - 1 basic: Place a Shade Prowler conjuration onto your battlefield.
Summon Whisperer
Ready Spell — Placement: Spellboard
Cost: main
main - exhaust - 1 illusion class: Place a Whisperer conjuration onto your battlefield.
Focus 2: Then, you may lower 1 power die in a target opponent's active pool one level.
Note: In the database text, the Focus 2 line follows the summon line of this card. It is transcribed in that order; the printed card's layout is not recorded in the source.
Allies
Dark Reflection
Ally — Placement: Battlefield
Phoenixborn: Sembali Grimtongue
Cost: main + 2 basic
Attack: 3 Life: 3 Recover: 2
Slay 2: side - exhaust: Deal 2 damage to a target unit an opponent controls.
War Within: When this unit is destroyed, exhaust one die in your active pool. If you cannot, place 2 wound tokens on your Phoenixborn.
Gate's Defender
Ally — Placement: Battlefield
Cost: main + 1 illusion power + 1 illusion class
Attack: 2 Life: 3 Recover: 1
Hidden: After an opponent has declared attackers, you may play this unit from your hand without paying its main action cost.
Alert: Do not place exhaustion tokens on this unit as a result of its countering.
Umbral Acrobat
Ally — Placement: Battlefield
Cost: main + 1 illusion power + 1 illusion class + 1 basic
Attack: 3 Life: 4 Recover: 2
Unit Guard: This unit may guard a unit that is being attacked.
Invert: When this unit is declared as an attacker, blocker, or guard, you may swap a target unit's printed attack value with its printed life value for the remainder of the turn.
Conjurations
Scrawler
Conjuration — Placement: Battlefield
Phoenixborn: Hope Everthorn
Attack: 1 Life: 1 Copies: 4
Tag 1: When this unit comes into play, place 1 exhaustion token on a target unexhausted unit with an attack value less than the number of Scrawlers you control.
Shade Prowler
Conjuration — Placement: Battlefield
Attack: 2 Life: 3 Copies: 2
Predator 3: When this unit is declared as an attacker, you may deal 3 damage to a target unit an opponent controls with an attack value less than this unit's attack value.
Fade: Destroy this unit at the end of this round.
Soul Delver
Conjuration — Placement: Battlefield
Phoenixborn: Rimea Careworn
Attack: 2 Life: 3 Copies: 2
Magic Current X: When this unit is declared as an attacker, raise or lower X dice in a target player's active pool one level.
X = the number of status tokens on your Phoenixborn.
Whisperer
Conjuration — Placement: Battlefield
Attack: 1 Life: 1 Copies: 3
Haunt 1: When this unit is destroyed, lower 1 power die in a target opponent's active pool one level. If you cannot, deal 1 damage to their target Phoenixborn.