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Ashes Reborn: Red Rains – The Flood of Moon Cove thumbnail

Ashes Reborn: Red Rains – The Flood of Moon Cove

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: Red Rains – The Flood of Moon Cove Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Reaction Spells
    • Absorption
  • Action Spells
    • Reverberate
    • Transmogrify
    • Weight of the World
  • Ready Spells
    • Full Moon
    • Summon Cerulean Diver
    • Summon Metamorpher
    • Summon River Colossus
    • Surging Tempest
  • Alteration Spells
    • Moon's Blessing
    • Undaunted
  • Allies
    • Sandstorm Sage
    • Twilight Alchemist
  • Conjurations
    • Cerulean Diver
    • Metamorpher
    • Moon Moth
    • River Colossus
    • Sun Scarab

Playing With This Expansion

The Flood of Moon Cove plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.

The conjurations in this set (Cerulean Diver, Metamorpher, Moon Moth, River Colossus and Sun Scarab) are placed onto the battlefield by the Summon spells or by the Metamorpher's Morph ability. The "Copies" value is the copy count recorded for that card in the database.

Reaction Spells

Absorption

Reaction Spell — Placement: Discard

Cost: 1 sympathy power

You may play this spell after a unit or Phoenixborn you control is dealt damage. Lower up to 2 non-basic dice in your active pool one level. For each die, prevent 1 damage from being received.

Action Spells

Reverberate

Action Spell — Placement: Discard

Cost: side + 1 sympathy class

Deal 1 damage to a target unit an opponent controls. Repeat this effect for each other copy of this spell in your discard pile. Then, draw 1 card.

Transmogrify

Action Spell — Placement: Discard

Cost: main + 1 sympathy class

Choose an alteration spell attached to a target unit. Attach it to another unit controlled by the same player.

Weight of the World

Action Spell — Placement: Discard

Phoenixborn: Echo Greystorm

Cost: main + 1 basic

Move 1 exhaustion token from your Phoenixborn to a target unit an opponent controls.

Ready Spells

Full Moon

Ready Spell — Placement: Spellboard

Phoenixborn: Harold Westraven

Cost: main + 1 basic

side - exhaust: Choose a unit you control. Add 1 to its attack value for the remainder of the turn.

Focus 1: Choose up to two units you control instead.

Focus 2: Choose up to three units you control instead.

Summon Cerulean Diver

Ready Spell — Placement: Spellboard

Conjurations: Cerulean Diver

Cost: main

main - exhaust - 1 sympathy class: Place a Cerulean Diver conjuration onto your battlefield.

Focus 1: If you spent any sympathy power to activate this spell, you may deal 1 damage to a target unit an opponent controls.

Summon Metamorpher

Ready Spell — Placement: Spellboard

Phoenixborn: Fiona Mercywind

Conjurations: Metamorpher

Cost: main

main - exhaust - 1 basic: Place a Metamorpher conjuration onto your battlefield.

Focus 1: Draw 1 card.

Focus 2: Then, you may discard 1 card from your hand to search your discard pile for a spell and place it on the bottom of your draw pile.

Summon River Colossus

Ready Spell — Placement: Spellboard

Conjurations: River Colossus

Cost: main

main - exhaust - 2 sympathy class - 1 basic: Place a River Colossus conjuration onto your battlefield.

Focus 2: Then, you may change 4 dice in your active pool to a side of your choice.

Surging Tempest

Ready Spell — Placement: Spellboard

Phoenixborn: Namine Hymntide

Cost: main + 1 sympathy class

side - exhaust: Draw 1 card. Raise 2 dice in your active pool one level.

Focus 1: You may discard 1 card from your hand to deal 1 damage to a target unit.

Focus 2: Then, you may discard 1 card from your hand to deal 1 damage to a target Phoenixborn.

Alteration Spells

Moon's Blessing

Alteration Spell — Placement: Unit

Cost: side + 1 sympathy class

Life: +1 Recover: +1

When attaching this spell, search your discard pile for a ready spell and place it into your hand.

Undaunted

Alteration Spell — Placement: Unit

Cost: main + 1 sympathy class + 1 basic

Attack: +1 Life: +1 Recover: +1

When attaching this spell, remove 1 exhaustion token from the attached unit.

Allies

Sandstorm Sage

Ally — Placement: Battlefield

Cost: main + 1 sympathy power + 1 basic

Attack: 2 Life: 3 Recover: 2

Deep Focus: Ready Spells you control are focused one additional time.

Twilight Alchemist

Ally — Placement: Battlefield

Cost: main + 1 sympathy class

Attack: 1 Life: 1 Recover: 1

Alchemize: When this unit comes into play, you may place 1 card from your hand on the bottom of your draw pile. If you do, draw 2 cards and raise 2 dice in your active pool one level.

Conjurations

Cerulean Diver

Conjuration — Placement: Battlefield

Attack: 1 Life: 1 Copies: 2

Dive 1: When this unit is declared as an attacker, draw 1 card from the bottom of your draw pile.

Metamorpher

Conjuration — Placement: Battlefield

Phoenixborn: Fiona Mercywind

Conjurations: Sun Scarab, Moon Moth

Attack: 0 Life: 1 Copies: 3

Morph: At the start of your turn, you may discard this unit. If you do, place a Sun Scarab or Moon Moth conjuration onto your battlefield.

Moon Moth

Conjuration — Placement: Battlefield

Phoenixborn: Fiona Mercywind

Attack: 1 Life: 2 Copies: 2

Unit Guard: This unit may guard a unit that is being attacked.

River Colossus

Conjuration — Placement: Battlefield

Attack: 2 Life: 4 Copies: 2

Gigantic 1: This unit cannot be blocked or guarded against by units with a life value of 1 or less.

Rouse 2: When this unit is declared as an attacker, you may lower 2 non-basic dice in your active pool one level. If you do, add 2 to this unit's attack value for the remainder of the turn.

Sun Scarab

Conjuration — Placement: Battlefield

Phoenixborn: Fiona Mercywind

Attack: 2 Life: 1 Copies: 2

Stalk: This unit cannot be guarded against