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Ashes Reborn: Red Rains – The Blight of Neverset

Expansion for Ashes Reborn: Rise of the Phoenixborn

Ashes Reborn: Red Rains – The Blight of Neverset Rulebook

Table of Contents

Table of Contents

  • Playing With This Expansion
  • Reaction Spells
    • Arrogance
  • Action Spells
    • Dealer's Choice
    • Farewell
    • Judgment
    • Venom Strike
    • Willpower
  • Ready Spells
    • Snake Bite
    • Summon Bastion Badger
    • Summon Shimmer Wing
  • Alteration Spells
    • Embrace
    • Gifted Rose
  • Allies
    • Chimera Charmer
    • Rose Gardener
  • Conjurations
    • Bastion Badger
    • Eternity Flame
    • Shimmer Wing

Playing With This Expansion

The Blight of Neverset plays under the rules of Ashes Reborn: Rise of the Phoenixborn and the Red Rains rules. Its rules are not repeated here. The cards below are used with the base rules.

Icons are written in brackets as in the base rulebook: [Magic] is the main action symbol (the database writes it as "main"), [Side] and [Exhaust] are the side and exhaust dice symbols, [Basic] is any basic die, [Charm] is a Charm die, and [Discard] is the cost of discarding a card. Hyphens in an activation cost separate the parts of that cost as printed on the card.

Reaction Spells

Arrogance

Reaction Spell — Placement: Discard

Cost: 1 [Charm]

You may play this spell after you declare attackers. Choose an attacking unit. For the remainder of the turn, the chosen unit cannot be blocked or guarded against by units with a [Charm] die on them.

Action Spells

Dealer's Choice

Action Spell — Placement: Discard

Cost: [Side]; 1 [Charm]

Choose two cards a target opponent controls, at least one of which must be a unit. If you do, that opponent must place 1 exhaustion token on one of the chosen cards.

Farewell

Action Spell — Placement: Discard

Cost: [Magic]; [Side]; X [Charm]

Discard a target unit an opponent controls with a life value of X. If you do, discard X cards off the top of that target opponent's draw pile.

Judgment

Action Spell — Placement: Discard

Cost: [Magic]; [Side]; 2 [Basic]; 1 [Discard]

Destroy all units.

Venom Strike

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Basic]

Choose a target opponent. Discard X cards off the top of their draw pile. Deal X damage to their Phoenixborn. Then, place each charm die on that opponent's exhausted units into its owner's exhausted pool.

X = the number of charm dice on units that opponent controls.

Willpower

Action Spell — Placement: Discard

Cost: [Magic]; 1 [Basic]

Deal damage to a target unit an opponent controls equal to the number of cards in your hand.

Ready Spells

Snake Bite

Ready Spell — Placement: Spellboard

Cost: [Side]; 1 [Charm]

When this spell comes into play, you may choose a charm die in your exhausted pool and resolve its dice power without paying its cost.

[Magic] [Exhaust]: Deal 1 damage to a target unit with a charm die on it.

Focus 1: You may instead deal 1 damage to a target Phoenixborn whose owner has no cards in their draw pile.

Summon Bastion Badger

Ready Spell — Placement: Spellboard

Cost: [Magic]

Conjures: Bastion Badger

[Magic] [Exhaust] - 1 [Charm] - 1 [Basic]: Place a Bastion Badger conjuration onto your battlefield. Then, you may raise 1 charm class die in your active pool one level.

Summon Shimmer Wing

Ready Spell — Placement: Spellboard

Cost: [Magic]

Conjures: Shimmer Wing

[Magic] [Exhaust] - 1 [Charm]: Draw 1 card. Place a Shimmer Wing conjuration onto your battlefield.

Alteration Spells

Embrace

Alteration Spell — Placement: Phoenixborn

Cost: [Side]; 1 [Charm]

After any player's Phoenixborn is dealt damage by an attack, spell, ability, or dice power another player controls, discard this spell and prevent that damage from being received.

Gifted Rose

Alteration Spell — Placement: Phoenixborn

Cost: [Side]; 1 [Basic]

  • The attached Phoenixborn cannot guard.

  • Reject: [Side] - 1 [Basic] or 1 [Discard]: Discard this spell.

Allies

Chimera Charmer

Ally — Placement: Battlefield

Attack: 2 Life: 4 Recover: 2

Cost: [Magic]; 1 [Charm]; 1 [Charm]; 1 [Basic]

Subdue: When this unit comes into play, you may choose a charm die in your exhausted pool and resolve its dice power without paying its cost.

Imbued: This unit's attack value is increased by 1 for each unit an opponent controls with a charm die on it.

Rose Gardener

Ally — Placement: Battlefield

Attack: 1 Life: 1 Recover: 1

Cost: [Magic]; 1 [Basic]

Prune 1: When this unit comes into play, you may remove 1 status token from a target unit or spell.

Cultivate 1: [Side]: Change 1 charm die in your active pool to a side of your choice.

Conjurations

Bastion Badger

Conjuration — Placement: Battlefield

Attack: 1 Life: 3 Copies: 2

Unit Guard: This unit may guard a unit that is being attacked.

Exploit 2: While this unit is in battle with a unit with a charm die on it, the attack value of this unit is increased by 2.

Eternity Flame

Conjuration — Placement: Battlefield

Attack: 3 Life: 3 Copies: 1

Engulf: When this unit comes into play, you may destroy a target unit an opponent controls with a charm die on it. If you do, deal 2 damage to that opponent's target Phoenixborn.

Shimmer Wing

Conjuration — Placement: Battlefield

Attack: 0 Life: 2 Copies: 3

Conjures: Eternity Flame

Ritual Flames: [Magic] - 1 [Basic]: Discard this unit and another Shimmer Wing you control to place an Eternity Flame conjuration onto your battlefield.