Arkham Horror: The Dark Pharaoh (Herald)
Arkham Horror: The Dark Pharaoh (Herald) Rulebook
Table of Contents
Table of Contents
"The Herald" Variant
In this variant, the Dark Pharaoh, a powerful and malevolent being, has appeared to prepare the way for the Ancient One. This variant increases the difficulty of the game and makes use of the Dark Pharaoh herald sheet.
Setup
Set up the Arkham Horror base board game as normal, performing the following additional steps during Steps 5 and 11.
5a. Place the Dark Pharaoh herald sheet to the left of the Ancient One sheet.
11a. Place the Dark Pharaoh monster token in the monster cup, even if Nyarlathotep is not the Ancient One.
Gameplay
This variant uses all of the standard rules and victory conditions, and adds the rules listed on the Dark Pharaoh herald sheet:
- Each time an investigator gains a Unique Item (including starting equipment), that investigator loses 1 Sanity.
- Each time an investigator gains an Exhibit Item, roll a die. On a failure, that investigator is Cursed.
- At the start of the Upkeep Phase, before rolling to get rid of Curses, each Cursed investigator loses 1 Stamina.
- All Mask monsters gain 1 toughness. In addition, each time a Mask monster is defeated, add one doom token to the Ancient One’s doom track.
- If Nyarlathotep is the Ancient One and he awakens, his combat modifier increases by 1 (to –5, –6, etc.) and he has one extra doom token placed on his doom track (for a total of 12, 13, etc.) for each Mask monster on the board.