Arkham Horror: The Card Game – Carolyn Fern Promo Cards
Expansion for Arkham Horror: The Card GameExpansion for Arkham Horror: The Card Game – The Circle Undone: ExpansionExpansion for Arkham Horror: The Card Game (Revised Core Set)
Arkham Horror: The Card Game – Carolyn Fern Promo Cards Rulebook
Table of Contents
Table of Contents
Carolyn Fern (Investigator)
Carolyn Fern – The Psychologist
- Skill values: Willpower 3, Intellect 4, Combat 2, Agility 2
- Traits: Medic.
- Health 6, Sanity 9
Medic.
- Reaction – After one of your card effects heals horror from an investigator or Ally asset: The healed card's controller gains 1 resource.
- Effect: +1. You may heal 1 horror from an investigator or Ally asset at your location.
Carolyn Fern – back (deckbuilding)
- Deck Size: 30.
- Deckbuilding Options: Guardian cards level 0-3; Neutral cards level 0-5; cards that "heal horror" level 0-5; up to 15 Seeker and/or Mystic cards level 0-1.
- Deckbuilding Requirements (do not count toward deck size): Hypnotic Therapy, Rational Thought, 1 random basic weakness.
- Additional Restrictions: No Weapon cards level 1-5.
Foolishness (Asset)
Foolishness – Foolish Cat of Ulthar
- Cost: 4
- Type: Asset. Ally.
- Traits: Ally. Creature. Dreamlands.
- Skill icons: two Wild icons.
- Health 1, Sanity 4.
- Restriction: Carolyn Fern deck only. Replacement.
Foolishness enters play with 3 horror on him. Horror on him may be healed as if it were on Carolyn Fern.
While Foolishness has no horror on him, you get +1 to all skills.
To Fight the Black Wind (Treachery)
To Fight the Black Wind – Weakness
- Type: Treachery. Weakness.
- Traits: Task. Dreamlands.
- Restriction: Carolyn Fern deck only. Replacement.
Revelation – Attach To Fight the Black Wind to the current agenda. Carolyn Fern takes 1 direct horror.
Forced – At the end of the round, if any amount of horror was assigned to an investigator this round and it was not healed: Place 1 doom on attached agenda.