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Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017 thumbnail

Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017

Expansion for Arkham Horror: The Card GameExpansion for Arkham Horror: The Card Game (Revised Core Set)

Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017 Rulebook

Table of Contents

Table of Contents

  • Card Text
    • The 13th Vision
    • The Council's Coffer

Card Text

The 13th Vision

Seen In Flames. Asset. Basic Weakness. Madness.

Revelation – Put The 13th Vision into play in your play area. It cannot leave play except by the below ability.

Investigators at your location fail all ties during skill tests.

→→: Discard The 13th Vision.

The Council's Coffer

What's In The Box? Asset. Item. Relic. Cost 3.

Uses (3 locks). If there are no locks on The Council's Coffer, each player searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)

→→: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.