Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017
Expansion for Arkham Horror: The Card GameExpansion for Arkham Horror: The Card Game (Revised Core Set)
Arkham Horror: The Card Game – Beta Cards from Arkham Night 2017 Rulebook
Table of Contents
Table of Contents
Card Text
The 13th Vision
Seen In Flames. Asset. Basic Weakness. Madness.
Revelation – Put The 13th Vision into play in your play area. It cannot leave play except by the below ability.
Investigators at your location fail all ties during skill tests.
→→: Discard The 13th Vision.
The Council's Coffer
What's In The Box? Asset. Item. Relic. Cost 3.
Uses (3 locks). If there are no locks on The Council's Coffer, each player searches his or her deck or discard pile for any card and immediately plays it at no cost. Exile The Council's Coffer. (Max once per campaign.)
→→: Test any skill (5). If you succeed, remove 1 lock. Any investigator at your location may activate this ability.