Aristeia!: Reckless Hearts
Aristeia!: Reckless Hearts Rulebook
Table of Contents
Hippolyta
Character card 156. Hit Points 4. Energy 5. Speed 4. Initiative 4.
Defense: 1 Green die, 1 Blue die, 1 Black die. Brawn: 1 Blue die. Agility: 1 Orange die.
General Switches:
- Cost: one Block. Effect: Impose the +2 Initiative State on an Allied Character within Range 0-3.
Actions:
Myrmidon Steel (Cost 3; Dice: Red, Orange, Yellow, Black; Range 1-1)
- Effect (double-chevron icon): Impose the -2 Initiative State on the Target.
Inspire (Cost 1; Dice: Orange, Yellow; Range 0-5)
- Effect (arrow icon): Impose the +2 Initiative State on the Target.
Automatic Skills:
Boosted Reflexes: At the beginning of the Actions Step of your Activation, you gain as many Movement Points as your Initiative value is over 4.
Shot Down Leader: Whenever you are sent to the Infirmary, remove any State tokens from your Allies which modify their Initiative.
Tactics:
DDO Field (Card 157) Timing: During the Actions Step of Hippolyta's Activation. Until the end of the Round, all your Allies within Range 0-3 may re-roll, once per Roll, any number of dice from their Defense Rolls.
Amazon Wedge! (Card 158) Timing: At the beginning of Hippolyta's Actions Step. Impose the +2 Initiative State to all your Allies within Range 0-6. Impose the Stunned State to all your Enemies within Range 1-6.
Clairvoyance (Card 159) Timing: After revealing Initiative cards. The Enemy Character has -3 Initiative for this comparison.
Athena's Blessing (Card 160) Timing: During the Actions Step of Hippolyta's Activation. You may remove any State tokens of your choice from any Ally that has modified Initiative.
Axl Steel
Character card 151. Hit Points 4. Energy 5. Speed 5. Initiative 7.
Defense: 1 Blue die. Brawn: 1 Blue die, 1 Yellow die. Agility: 1 Orange die, plus one Special symbol (added to the Roll as a symbol, not a die).
General Switches:
- Cost: one Success. Effect: If you are Adjacent to the Target, Displace yourself.
Actions:
Low Kick (Cost 3; Dice: Orange, Blue, Yellow; Range 1-1)
- Effect (double-chevron icon): Impose the -2 Speed State to the Target.
Left-Left-Right (Cost 2; Dice: Red, Yellow, Yellow; Range 1-1)
- Switch, cost two Successes: Impose the Stunned State to the Target.
Automatic Skills:
Footwork: You may Displace yourself for each Special you nullify with your Block during the Results step of a Face to Face Roll (maximum twice per Roll).
A Tough Nut to Crack: Whenever an Enemy declares an Attack on you within Range 1-2, your Defense is 1 Green die and 1 Blue die.
Tactics:
Upper Cut (Card 152) Timing: During the Actions Step of Axl Steel's Activation. Inflict 1 Damage to a Target Adjacent to you. Displace it.
Hit the Liver (Card 153) Timing: During the Actions Step of Axl Steel's Activation. Until the end of the Round, your Left-Left-Right Attack gains the Switch: Cost two Successes. Impose the -2 Energy State to the Target.
This Shark Still Has Teeth (Card 154) Timing: Before making a Defense Roll with Axl Steel. Until the end of the Round, you may add 1 Red die to your Defense Rolls against any Target within Range 1-2, or you may add two Block symbols to your Defense Rolls against any Target within Minimum Range of 3.
Saved by the Bell (Card 155) Timing: During the Declaration of an Action in which Axl Steel is the Target. The Action performing and its Effects are nullified. The active player looses all the Action Points spent. [The card prints "looses"; it is reproduced as printed. Read as "loses".]