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Aristeia!: Masters of Puppets

Expansion for Aristeia!

Aristeia!: Masters of Puppets Rulebook

Table of Contents

Table of Contents

  • Fiddler
    • Fiddler: Character card (card 146)
    • Vulkan Jackbot: Minion card (card 146M)
    • Fiddler Tactics
      • Outbreak (card 147)
      • Vaporized Napalm (card 148)
      • Mechanised Deployment (card 149)
      • Energy Shield (card 150)
  • Gaia
    • Gaia: Character card (card 141)
    • Gorgoneion: Minion card (card 141M)
    • Gaia Tactics
      • Earth's Fury (card 142)
      • Tectonic Shake (card 143)
      • Obliteration (card 144)
      • Epirogenesis (card 145)

Fiddler

Fiddler: Character card (card 146)

Role: Controller. Attributes: Initiative 6, Speed 4, Energy 5, Hit Points 3. Defense: green die, black die. Brawn: blue die. Agility: orange die.

Printed box under the Attributes (star icon): Impose the Focused State to one of your Vulkan Jackbots.

Actions

  • Remote Activation. Cost 2. Dice: yellow die, yellow die.
    • Switch (cost: Block and two Specials; printed as a shield with two exclamation marks): After the Resolution Step of this Action, one of your Vulkan JackBots may perform Burst.
    • One of your Vulkan JackBots may perform Burst.
  • Forward Observer. Cost 1. Dice: orange die, yellow die.
    • Impose the Marked State to a Target within Range 1-3 from one of your Vulkan Jackbots.
  • Deployment. Cost 1.
    • Deploy up to two Vulkan Jackbots within Range 1-2.

Abilities

  • Among Machines. If any of your Vulkan Jackbots are not deployed, your Defense value is one green die, one blue die and one black die, and you gain 1 Movement Point at the beginning of the Actions Step of your Activation.

Vulkan Jackbot: Minion card (card 146M)

Minion: Controller Fiddler.

Hit Points: 1. Defense: black die, black die.

Actions

  • Burst. Dice: orange die, orange die. Range 1-5. (No cost is printed on this action.)
    • Switch (cost: Block): If the Target is within Range 1-3, impose the Burning State to them.

Fiddler Tactics

Outbreak (card 147)

During the Actions Step of Fiddler's Activation.

Choose up to three Allied Minions.

Inflict 1 Damage and impose the Burning State to each Enemy Adjacent to any of the chosen Minions.

Remove the chosen Minions from the HexaDome.

Vaporized Napalm (card 148)

During the Actions Step of one of your Character's Activations.

Inflict 1 Damage to all Enemies that have a Burning State token.

Flip all Burning State tokens on all Enemies.

Mechanised Deployment (card 149)

During the Actions Step of Fiddler's Activation.

Remove all of your Vulkan Jackbots from HexaDome.

For no cost, you may deploy any number of your Vulkan Jackbots on any Free Spaces of the HexaDome which are not Adjacent to any Allied Minion.

Energy Shield (card 150)

During the Actions Step of Fiddler's Activation.

Until the end of the Round, you may inflict all the Damage Fiddler is going to suffer, to an Allied Minion within Range 1-3.

Gaia

Gaia: Character card (card 141)

Role: Controller. Attributes: Initiative 3, Speed 3, Energy 5, Hit Points 3. Defense: blue die, yellow die. Brawn: green die, yellow die. Agility: yellow die.

Printed box under the Attributes (exclamation mark icon): Displace an Obstacle within Range 1-4.

Actions

  • Sirên. Cost 3. Dice: orange die, blue die. Range 1-1.
    • Switch (cost: Block): Displace the Target after the Resolution Step of this Action.
    • Place the Target in a Free Space inside a Deployment Zone which is not a Scoring Zone. Then, Place yourself Adjacent to the Target.
  • Anaphérō. Cost 2. Dice: orange die, yellow die.
    • Switch (cost: two Specials): Deploy a Gorgoneion within Range 1-4.
    • Deploy a Gorgoneion within Range 1-4.
  • Hormé. Cost 0.
    • Spend 1 Movement Point to Place yourself in a Free Space inside a Deployment Zone which is not a Scoring Zone.

Gorgoneion: Minion card (card 141M)

Minion: Controller Gaia.

Hit Points: 1. Defense: black die, black die. Brawn: green die, black die.

Abilities

  • Net of Tentacles. During Disengage Rolls, Allies may add one black die to their Brawn Roll for each Allied Gorgoneion Adjacent to that Enemy.

Gaia Tactics

Earth's Fury (card 142)

During the Actions Step of Gaia's Activation.

Choose a Deployment Zone which is not a Scoring Zone.

Inflict 1 Damage to each Enemy Target inside the chosen Zone.

You may Displace each Enemy Target that is inside the chosen Zone.

Tectonic Shake (card 143)

At the end of the Planning Phase.

Choose a Deployment Zone with no Allies inside, and a Scoring Zone.

The Scoring Zone is now a Deployment Zone and the Deployment Zone is now a Scoring Zone.

Remove this Tactic from the game.

Obliteration (card 144)

During the Actions Step of Gaia's Activation.

Place each Obstacle you want to, in the HexaDome, on a Free Space which is not inside a Deployment Zone. Obstacles cannot be placed adjacent to other Obstacles.

Epirogenesis (card 145)

During the Actions Step of Gaia's Activation.

Choose any Targets Adjacent to you.

Place yourself inside a Deployment Zone which is not a Scoring Zone.

Place the chosen Targets in Free Spaces Adjacent to you.