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Architekton

Architekton Rulebook

Table of Contents

Table of Contents

  • Game Preparation
    • Building Tile Preparation
    • Landscape Tile Preparation
    • Public Supply
    • Starting Placement
  • Game Play
    • 2 Tiles Are Placed
    • Placement Rules
    • Scoring
  • Early Game End
  • Last Round and Game End
  • Final Scoring
  • Want Revenge? We Offer These Alternatives

Game Preparation

Each player is given the houses in the colour of their choice, and 1 point chip. The other point chips are put to one side.

Building Tile Preparation

Shuffle the building tiles and put them face down in a stack. The top four tiles are put face down in a stack. These tiles are part of the Reserve. Then a further 3 building tiles from the original stack are turned over (face up) and put into the public supply.

Landscape Tile Preparation

Shuffle the landscape tiles and stack them face down. The top 4 landscape tiles complete the Reserve. 3 landscape tiles from the original stack are turned over and put into the … Public Supply.

Note: the source text breaks off at "put into the …" in this sentence; the sentence is transcribed as printed. The heading and the following section make clear the three face-up landscape tiles go into the public supply.

Public Supply

There should be 6 tiles (3 building and 3 landscape) in the public supply.

Starting Placement

Once the game preparation is finished, 2 more landscape tiles are taken from the stack and placed on the table with their corners touching, so that the same number of tiles can be placed adjacent to them. This is the starting placement.

Game Play

The oldest player starts, then turns alternate between the players.

2 Tiles Are Placed

In their turn, each player chooses 2 tiles from the public supply and places them in any order according to the placement rules. Then the public supply is replenished back up to 3 building and 3 landscape tiles.

Placement Rules

  • All tiles of the same type are placed at right angles to each other (cannot be placed adjacent; only corners will touch as in the starting placement). The tiles will form a chessboard pattern with alternating building and landscape tiles.
  • A building tile can only have landscape tiles touching any of its four sides, and vice versa for landscape tiles.
  • A building tile can be rotated (so roofs can be in different directions).
  • A tile must be placed so that at least one side of it touches a tile that is already placed on the table. At least one side of the new tile must be placed adjacent to a matching land type.
  • When a player places a building tile, the player must put one of his houses on it. If the player has already placed all of his houses, then he must shift one of his houses from a previously placed tile to the newly placed tile.

When a tile is placed so that the building tile is completely surrounded on all sides, then the building tile is now scored. Then the other player takes their turn.

Scoring

  • If the building tile is surrounded by landscape tiles with matching land types on all of its 4 sides, then the owner of the house on the building tile gets 1 point chip.
  • If there is one side where the adjacent landscape tile does not match in land type, then the house owner loses 1 point chip.
  • If there are two sides where the adjacent landscape tiles do not match in land type, then the house owner loses 2 point chips.
  • If there are three sides where the adjacent landscape tiles do not match in land type, then the house owner loses 3 point chips.

In the three above cases where the house owner stands to lose point chips, the owner can remove the house and put it back in his supply. Then he pays 1 point chip less than he would have.

Early Game End

If a player cannot pay the required point chips, the game ends early and the other player wins.

Last Round and Game End

When the public supply (3 building tiles and 3 landscape tiles) can no longer be completely replenished, then the Reserve is used. The last round begins. If this happens at the end of a round, then both players have a complete turn. If this happens half-way through a round (ie: after the first player's turn), then the other player has their turn and then play ends.

Note: this is to ensure that both players have the same amount of turns.

Final Scoring

Next all building tiles (including those with houses on) with only one or two landscape tiles adjacent to them, are removed.

Then each player gets points for their longest continuous group of diagonally adjacent houses. Each house in the group earns 1 point.

The player with the most points wins. In a tie the player with the most houses placed wins. If there is a tie in houses, then the game ends undecided.

Want Revenge? We Offer These Alternatives

Assign victory points for each win.

  • 2 points for a victory from an early game ending
  • 1 point for victory by other means.

Each game is started by a different player. Whoever gets 2 victory points is the final winner.