Arcadia Quest: Guildmaster Kickstarter Heroes
Arcadia Quest: Guildmaster Kickstarter Heroes Rulebook
Table of Contents
Table of Contents
Hero Abilities
Sonja
Defence 1, Life 4
Ability: Frenzy
Rolls +1 die per Close Enemy on non-Magic Melee attack rolls.
Montoya
Defence 1, Life 5
Ability: Swordmaster
May exhaust your Hero card to add +2 dice to a Sword attack card.
Koba
Defence 2, Life 4
Ability: Teleport
May exhaust your Hero card to place your figure Close to any Allied Hero.
Hitch
Defence 3, Life 4 (overlay values; the French hero list gives Defence 2, Life 4)
Ability: Brain Drain
While sharing a Space with Hero, may attack with one of that Hero's unexhausted Attack cards (without exhausting it).
Viktor
Defence 3, Life 3
Ability: Hunting
If your attack kills its target, you may activate another attack card this turn.
Pluck
Defence 3, Life 3
Ability: Explosive Shot
If you roll any hits with a non-Magic Ranged attack, you may move any figures in the target's Space up to 2 Spaces (this doesn't trigger Guard Reaction).
Morgan
Defence 1, Life 1
Ability: Mystic Aura
+1 Defence die and +1 Life for each equipped Magic attack card.
Note: the overlay prints the two bonuses as "+ 1" and "+ 1" with no labels, so the Defence die and Life labels are taken from the sourcing notes for this set.
Prince Aaron (A)
Defence 3, Life 3
Ability: Mighty Presence
All Enemies Close to you have -2 Defence against attacks made by you or your Allies.
Note: this entry is the (A) variant. The (B) and (C) Prince Aaron cards are other promo and Back-to-the-Game variants and are not included.
Monkey King
Defence 2, Life 4
Ability: Trickster
Each on your Defence roll scores an additional save. If you roll any, may place your figure in a Close Space.
Note: the overlay prints this ability text as shown above, including "Each on your" in the first sentence.
Monkey Queen
Defence 3, Life 3
Ability: Monkey See Monkey Do
At any point during your activation, you may copy the natural ability of a single Hero in Line of Sight for this turn.
Queen of Beggars
Defence 1, Life 4
Ability: Trick or Treat
If you end your movement Close to an Enemy Hero, they must give you an Exploration token or take 1 Wound (limit 1 Hero per turn).
King of Thieves
Defence 2, Life 4
Ability: Coveting
Rolls +2 attack if your target has any Exploration tokens.
Black Newt
Defence 3, Life 2
Ability: Scent of Blood
Rolls +1 die in attack rolls against a wounded target.
The Heartless (as Hero)
Defence 1, Life 4
Ability: Sheer Heart Attack
When attacking with a Sword attack card, the target does not roll Defence dice.
Lydia (as Hero)
Defence 2, Life 4
Ability: Drainblade
For each Wound you deal with a Sword, Axe or Lance attack, you heal 1 of your Wounds.
Chooloo
Defence 3, Life 3
Ability: Mind Assault
May exhaust your Hero card to Daze one Enemy in Line of Sight.
The Nameless (as Hero)
Defence 0, Life 6
Ability: Mastermind
If your Magic attack rolls any, another Allied Hero may activate and preform their Movement only.
Note: "preform" is printed this way in the overlay.
Lord Fang (as Hero)
Defence 5, Life 2
Ability: Beckoning
May exhaust your Hero card to place a Hero in Line of Sight in a Space Close to you.
Sting (as Hero)
Defence 1, Life 5
Ability: Outcast
Rolls +1 die when attacking Monsters.
Bowie (as Hero)
Defence 4, Life 2
Ability: Hit and Run
Right after attacking with a Bow attack card, you get 2 extra Movement Points to use immediately.
Lilith (as Hero)
Defence 2, Life 4
Ability: Blood Ritual
For each Wound you deal with a Magic attack, you heal 1 of your Wounds.